Anyone else noticed that potions don’t stack with potions before the patch?
In pure game they only go to 100. If you’re using Grim Internals, which allows stacks up to 999, then you need to update that. Other than that I haven’t noticed potions misbehaving.
Ah ok, because the forums were down I had to play without internals. Perfect explanation!
Yeah, realized about those in game, somehow missed the lines among all the patch notes even as I was specifically looking for something of the like. It feels like just playing will provide enough of them now.
However, I believe Ugdenblooms are still a huge bottleneck that requires dedicated farming and are needed in the range of 56 to 100+ looking at some of my builds. I just use an arcane lens or aether soul/black tallow lately to avoid doing one more run for the amulet or medal component…
And god forbid if you want a conduit with a specific modifier, let alone one with a specific resist…
200k DPS AAR ? how
I have a lvl80s demo+arcanist utilizing -%arther resist from thermite mines but -40% resist compared to 200k dps is no contest
and whats with ugdenbloom farming, what do i craft them into?
plus, any other usage scenario for aetherial missive beside crafting in the tomb near steelcap district?
I have a question regarding Mortar Trap and this change:
Can anyone think of a possible Mortar setup where this is not 100% redundant? 3 Mortars sustain themselves under all circumstances. So do 4 Mortars. In fact, 4 Mortars need neither the -0.3s cooldown and +3s uptime on Dawnshard gloves nor cdr from an off-hand (in practice you’ll have one or the other anyway). Now, 5 Mortars sustain themselves even with the star of the show…
…Mythical Codex of Truths (the Horn of Gandaar thing) - and even if the off-hand had no cdr. Don’t wanna mention that this is also - to a lesser extent - redundant since there’s another, better off-hand with exactly same mod.
It seems to me the numbers on the new Mortar conduit very just copy-pasted from Wind Devil and Storm Totem conduits and not given a second thought. This conduit should’ve been removed completely not to pollute the affix pool. It has no use whatsoever.
If I was a legit player who farmed mats for weeks to craft this, I would be VERY angry.
A post was merged into an existing topic: [1.1.5.0] Died 3x from explosions in Devils Crossing
Mortars conduit now doesn’t have any application. Since it’s not increasing summon limit, should do something else. Like damage, conversion, crit. At this point if you need to use conduit, you have far better options. Like vindictive flames or flashbang. Or just utilize Halakor.
Is the 1.1.5.1 is coming?
The answer’s in the question : you’re lv80. End-game gear that adds flat damage to AAR, capped cast speed, enormous aether and vitality %damage… That makes a sheet dps of 230 to 240k with Clairvoyance and Hungering Active, but remember the sheet dps is said to be unreliable.
I’d wager 2 weeks considering the upcoming holiday etc.
Not a single one. I just did the math on the weirdest Mortar setup with 6 Mortars (w/ Mask of Infernal Truth) and least possible cdr and uptime mods. Still got 100% uptime on all Mortars and some room to lag with summons.
Careful what you wish for.
I bet zantai will just increase base mortar CD and reduce its uptime due to all your comments…
On a side note, demolitionist become too powerful now and I don’t like it.
When can we get controller vibration…??
If we get controller vibration,Grim Dawn will be a perfect game…~~
cold mortars please.
Or Chaos
as long as there is no fx change on mortars , it would be pointless…
Fantastic work on the new patch, thank you so much Crate! The new Rogue-like is a beautiful challenge. And new loyalist look!? How do you guys do it!?
I am still waiting for the mythical version of the Miasma-Set.
Now if only the Nerf Stick would get hit by itself, this might become a game worth coming back to.