Is the update out on Steam already? I haven’t gotten it yet
If you’re doing acid to phys, it’s good, because most Sentinel acid to phys builds are good. Actual acid EoR RATA has bad %AS, OA, and is glassy for a retal build without the damage output to make up for it. The only real set for this spec, Sentinel, also just took a heavy hit on the occultist side.
Thank you for this Z
Like the patch, more GD and less Animal’s crossing
Retal changes, nerf what is strong and buff the weak lightning.
Btw is acid Horn something?
I mean fake pets meta and Blade Spirits in particular. Animal’s crossing it’s not my idea
Check again - I had to wait until just now, too.
Hello, Dev team. Thanks for Hotfix.
By the way,
Did this patch fix the bug that NPC does not sell some MI ( added by FG)?
It doesn’t seem to be written in the patch notes.
Edit: This has been fixed.
What bug?
10
are there any npcs selling fg MIs? because vanilla and AoM has these kind of npcs for their own MIs.
Some MIs added FG, They were sold in NPC as well (also in the AoM area NPC),
But,from v1.1.7.0, they were gone.
And Zantai has said below.
A side effect of changes to loot tables and how MIs drop.
We’ll add those back.
Edit: This has been fixed.
Why the hell there are so many nerfs if all the new crucible records done only due to aggro fix?
And buffed RtA is fine. The weakest set in the game
Sentinel of the Three Set: increased % Retaliation added to Attack modifier for Counter Strike to 14% and reduced % Acid Retaliation modifier for Blood of Dreeg to 100%
Absolutely undeserved. The head slot is one of the strongest in itemization. You nerf the damage while not giving some defence back for the archetype that works only with proper piloting
Mythical Infernal Knight’s Faceguard: reduced Burn damage modifier for Blackwater Cocktail to 25 / 3s and removed Burn damage modifier for Thermite Mine
Killed every build that utilized the conversion, brilliant move
Mythical Nadaan’s Reach: replaced % Elemental dealt as Pierce with 50% of Fire dealt as Pierce and 50% of Lightning dealt as Pierce
" Sentinel of the Three Set "
Even Now Looks so O.P. for me.
I just updated the version of the game client and checked it.
The following two bugs appear to have been fixed.
They’re not listed in the patch notes, but they’re sneaky and classy.
Thanks for Dev-Team’s Ninja Fix !!
Hello,Dev team.
Thank you for every nice UPDATE.
But,about ancient grove merchants.
It seems that he has stopped putting some products in stores.
(ex. [Bargoll’s Root],[Creeping ring]…added goods at FG)
Please check it.
Hello,Dev team.
Thank you for every nice UPDATE.
Here is a report about [Martin’s Crest] ,
It’s skill modifier for [Rune of Kalastor] probably does not work.
In the part that you can see immediately just by seeing ,(I actually tried using it)
The number of projectiles is not increasing (and also Damage-Type Conversion maybe).
and skill tooltips also does not change.
Please check it.
[001]
Good catch was first thing I was wondering “So martins is still screwed up?” lol
Good catch was first thing I was wondering “So martins is still screwed up?” lol
No
I just updated the version of the game client and checked it.
The following two bugs appear to have been fixed.
10 chars
I’m most grateful for technical fixes even though those problems didn’t occur to me. None will care about balancing if game runs into bugs. Good job!
Monster Infrequent - Warden’s Judgment: added 50% of Physical dealt as Aether for pets
Ooh, that should make some Necros happy
Mythical Leviathan: increased % Attack Speed to 16% and added +5 Target modifier for Necrotic Edge. Increased damage on the granted skill.
That’s great, eager to see actual numbers on proc in GT.
The only thing - vit to phys conversion is still competely useless.
Monster Infrequent - Gulgazor’s Heart: removed Acid damage and reduced % Weapon damage modifier for Righteous Fervor to 8%. Added -1.5s Cooldown modifier for Horn of Gandarr.
Reducing %WD was on point, however flat - ehm… I’ll just say that I support banana’s position here.
Acid HoG still sounds like garbage though.
Mythical Dreegal’anore: removed Acid damage, added 70 Acid damage modifier for Blood of Dreeg
Build deserved nerf, that’s true, but again it’s not a direct hit. Losing 80 flat on caster and losing 80 flat on melee - these are two competely different things. It would be great, if useless retal and RtA had been removed entirely.
Updated various multi-damage Monster Infrequent loot tables to favor both damage types they support rather than prioritizing one.
Awesome, now gargabol rings can be dropped with phys affixes.
Mythical Dreegal’anore: removed Acid damage, added 70 Acid damage modifier for Blood of Dreeg
So, dervish not allowed ?