Yeah, I too am doing it to craft the Mythical Windshear for my Belgothian Blademaster, finally found that blueprint.
15 runs now, still nothing. That’s nowhere to the 28.44% the Grimtools says… I even swapped characters thought I will have more luck.
Verified the files, they are OK.
For me it’s the damn Sentinel and that level 75 blueprint for Covenant of the Three… I done more runs than I care to remember, but nothing. But his drop rate is far less than Salazar’s.
I guess just bad luck, but I had to make runs for his blade in the past, and it usually took me maybe 2-3 tries in the past.
Guess I will check if maybe one of my many characters has a spare blade stashed somewhere.
I put in in the calculator and it said 0.66% for 15 bad lucks
very rare but possible I guess. Better make more runs
to lower it even further and make it even less probable.
Or get the blade finally. Either way it’s a win!
Thanks for the link, though I still doubt that petovods will be as strong as before)
I want to start a new game but I’m too lazy to go through it 3 times, is there a save (maybe a section on the forum) where everything is collected in 1-2 playthroughs and I can play right away on maximum difficulty? (I want to play with a friend but go through the game 3 times, no time)
If you have the Forgotten Gods expansion and have a character who can access that in Ultimate difficulty then you can buy Merit Tokens to allow other characters to skip the lower difficulties and start on Ultimate. It’s quite a bit harder mind you because you still have the resistance penalties you get on Ultimate, but you do get the skill/attribute points you would have gotten from quests on the lower difficulties.
Alternatively, just use a blank L100 character to make it how you wish.
The kind of data you expect will completely miss a number of features that makes people chose a certain build. It wont provide any info about the ease and fluidity of gameplay. For many players when they chose a build, the determining factor is not whether the build can do Crucible whatever in 6 minutes or 6 minutes 37 seconds. It will be mundane stuff like how many active skill buttons do i have to use, how careful do i have to be at positioning my character etc. So its perfectly possible to make changes that are not nefs as such, but still ruin a certain playstyle. Players wont be able to give you exact numbers on these aspects, they will just stop using the builds that are affected.
I don’t have ANY of the new content, but this patch effects me in retrospect.
-10% nerf to lightning totem attacks.
Why? That’s a bread and butter DPS node for tanking. If you’re like me, and going for straight up tank with attack speed, i NEED them totem attacks :(.
I’m running a Conjuror tank in vanila, and other then lightning totem, and wendigo totem, my only means of dps is the occultist chaos lightning bolt. Im offended by this patch
Dagallon’s Faceguard: moved % Conversion modifiers for Fire Strike to modifiers for Flame Touched
I don’t entirely understand this change, does this mean that with Flame Touched toggled all chaos damage will be converted to fire/lightning or only the bonus damage provided by Flame Touched?