Grim Dawn Version 1.1.9.0

Hm… hm… I thought the patch was about making pets less reliant on sets. not nerfing sets to the ground…

Were the base pet skills buffed somehow and it didn’t make it to the patch notes?

Because if not, this is the last season of game of thrones for me…

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I think it is mentioned here:

Unfortunately without numbers, there is no way of knowing by how much.

Does it compensate for the nerf to Items?

Grimtools has not been updated.

This for eg is pretty clear:

  • Blight Burst: increased base % Pet Attack damage to 14% and increased its value at max ultimate rank to 50%

But what about say Lightning Strike? how much is the difference atm?

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Take a naked char, GD stash it to level 100, open game, see what is written on the skills. I can do that for you if you are interested and impatient waiting for GT update.

Still seems to me that you are evaluating pet builds based on patch notes and not how they play in game.

I would appreciate it. I am on GoG and use offline installer and their patches have always been iffy since they are adamant on making their own patches and those rarely work, resulting in need of a full reinstall or updating through galaxy.

I doubt I update the game until I get confirmation that the build I’m spending ALL MY FREE TIME making is still as good and still as fun.

I only play pet builds and have been spending my time making a double brairthorn build just to see the set get nerfed. Not cool

I unfortunately may have to shift in a different approach or play a different game.

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Kekw imagine how much time i have wasted in the past making and farming for builds that today are dead as stones :smiley:

Seriously. How hard is it to open game and play and see for yourself?

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@RektbyProtoss not even 4h?

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All naked, no devo, with maxed skill. Auras and skele variants not included, because fuck them.

Almost universal, otherwise mentioned separately: +180% dmg, +33% crit dmg, +90% health

Raven core: 181 hp, 11% basic attack dmg, 126-147 lightning dmg, 334 electrocute over 2 s
Raven lightning: 105% basic attack dmg, 1000-1714 lightning, 2376 electrocute over 3s, +33% crit dmg

Dog core: 259 hp, 84-92 phys dmg, 110 fire dmg
Dog suicide: 125% basic attack dmg, 405 phys, 388 fire, 215 chaos
Dog claw:148% attack dmg, 448-532 fire, 454 chaos
Dog breath: 148% attack dmg, 554-792 fire,490 chaos, 1302 burn over 2

Briar core: 2377 hp, 162-209 phys, 369 bleed over 3, 445 phys retal
Briar slam: 100% basic, 829-1338 phys, 1731 bleed over 3

Primal spirit non-universal: +165% dmg, +33% crit dmg, +90% health,
Spirit core: 3065 HP, 308-328 phys, 252 bleed over 3, lives for 20s
Spirit tail:100% basic, 308-328 pierce, 1136 poison over 8

Blight core: 2181 hp, 202-286 phys, 705 posion over 5
Blight suicide: 230 acid, 1140 poison
Blight burst: 36% basic, 300-394 acid, 168 vit, 625 poosion over 5

Reap spirit core: 788 hp, 224 cold, 172-260 vit, lives for 18s

Skeles non-universal: +180% dmg, +105% health
Skeles core: 492 health, 60-76 phys, 20 vit

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Fire AAR was actually buffed (+crit damage on Hexflame, + flat fire damage on Mark of Ulzuin). Interesting.

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Max rank (26) health/damage bonus for Raven, Briarthorn, Hellhound:
All Damage: 365% (vs %165 before) Health: 150% (vs 125% before)
-The last jump for damage is big at +41, the rank before that it only jumps 21.

Max rank (22) Conjure Primal Spirit:
All Damage: 340% (vs 185% before) Health: 170% (vs 150% before)
-Last jump for damage here is 317 to 340.

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Kinda anecdotal but since I’m currently levelling a Pet Oppressor: my lvl 26 Blight Fiend has gained around 200 % additional pet damage on the pet itself and lvl 19 Reap Spirit has gained over 100 %. The flat damage seems to have jumped by quite a bit, though obviously we don’t have an easy way to tally the damage losses on the set without Grimtools yet. What I find more concerning are the offensive ability/crit damage losses on some of the sets.

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Is it just me or can you indeed zoom out much more on the devotion map now? It´s great!

Anyone else having FPS drops after the patch? I was getting crashes in mourndale, crowded SR rooms or Crucible time to time back then but the general stream was smooth with low settings. Now it got glitchy(don’t know the exact word, instant stops, fps drops, inconsistencies etc) in everywhere; even in MC while you just walking etc, not in combat againts 20 monsters.

It’s just new Grim Internals

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Thank you guys and others who have helped me get a clearer picture of the current state of things.

I have also had someone help with gather data on my Pet guide thread and I will cross post my thoughts on it here as well:

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I don’t understand all the consecutive nerfs to mortar trap in the latest patches, are (were) there some broken mortar builds I’m not aware of or something? :thinking:

In general all Mortar traps builds were very strong. Or at least fire versions and lightning Purifier. I am not sure about chaos. But also changes motivates you to utilize Big One.

My problem with this actually is lack of enough leveling gear for it, besides maybe off-hand.

I don’t know about broken Mortar builds but I think part of it has been trying to make Big One more appealing or shift some power from Mortar Trap/Heavy Ordnance into it. Keep in mind as well this update that despite the fire rate getting nerfed that Big One got Burn damage that will stack with multiple Mortars…

  • Namadea’s Horns: added 5% Physical Resist modifier for Vindictive Flame and increased its Cold damage modifier to 160. Added 45% of Fire dealt as Cold modifier for Pneumatic Breath.

No idea what “Pneumatic Breath” is but looks cool!