Grim Dawn Version 1.1.9.2

In my case the refresh rate is 10
:scorv:

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But the Acid Melee Necro with Wendigo Barb I mentioned can be a spinner too with the Yugol relic. Isn’t it meme enough?

But thematically, adding Arcanist support make sense for a Druid. Problem is if Arcanist (or other class support is added) then medal or belt that enables DW are mandatory for such build, unless the set itself got the DW enabler skill (or add cold damage for Direwolf medal for even more fitting theme).

I used to be one of gd’s big boys. It’s been a while. I meant a simple series where I go through from start to finish, as a veteran returning to the game after a long absence.

No rush, no efficiency. Exploration, commentary, see what I notice that’s different. Etc. I would want to find a build to try out after all the changes, one that looks interesting to me. Not keen on returning with a meme build though.

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And now he’s all grown up!

Sounds interesting. I might watch it even if you end up playing a PS or FW :laughing:

  • Charges into a boulder.
    “There used to be a passage here.” (with Deckard Cain’s voice)

  • “Back in my days we had to cap resistances on Normal.”

  • “Kids have it easier nowadays with all those fancy skill modifiers.”

  • “Don’t even get me started on Monster Totems and Merits.”

I believe you as one of the builds I really like was named after you [1.1.4.2] The Doom God - The 0.6s CD Vitality Doom Bolter (Cr+, Naked farmer, SR 80)

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Just noticed that this was misspelled when I couldn’t find it with Ctrl-F:

Poor ol’ Gale. First his medal gets mangled, then his name.

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AAR: RIP forever

Why the RIP? AAR itemization especially fire get buff in this patch and no nerf to the base skill as well to disintegration.

" no nerf to the base skill " Yes. It WAS RIP and still is, and will be forevar.

Ohhh man, my Regen warder lost like 30% regen @ peak potential… :frowning: Hate to see it when a personal favorite gets nerfed. I guess that also means no Ulti Ravager facetank?

My Wildblood dude got a 2nd life with Uroburouk’s Reaping buffed last patch, now he eats a nerf, hate to see it :slight_smile:

At least the most powerful build in the game got buffed again haha :slight_smile:

Also … are you guys seriously STILL nerfing Maelstrom? What was it, 10 consecutive patches of nerfs? Come on, wind devils suck for a couple patches, nowhere near overpowered, I really don’t get it lol - those things can’t even touch the likes of even Elite Ravager, they do literally 0 damage to bosses, good against trash only lol

Other than that - great patch, fantastic support for ages, can’t wait for Grim Dawn 2.

My regen-based retal elementalist can facetank Ravager fine in 1.1.9.3. Unless you built its defenses poorly, I’d wager your warder will still also be fine. High armor + phys res/absorb always does well against Ravager, whether based on regen or lifesteal.

Ah yes, you are that dude with the “facetank Ravager” benchmark that was complaining about the Wildblood nerfs a year ago and also had a hidden op build.

Maelstrom does damage, the nerfs made sense after the Wind Devil change. Cyclone and Trozan builds sure love Maelstrom.

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Key word retal.

I have more than enough data imo that points to the regen changes as a negative. It’s all I been testing since last patch.

And the key words in my post: high armor and phys res.

Of course the regen changes were negative. Everyone knows regen was nerfed. I’m saying those builds are still viable in superboss fights if you also have the above two things. And @Retal_Abuser was right, facetanking Ravager is kind of an absurd benchmark anyway, heavens forbid you have to kite a bit after he hits enrage.

BTW what’s your peak regen without Ugdenbog potions?

Mine was IIRC 17k, now it’s down to like 11.5k, so it is a sizeable nerf :slight_smile:

Wow, didn’t expect anyone to remember that :slight_smile: Yeah that’s me. Did I gain a bit of infamy? :smiley:

The maelstrom thingy was just a joke btw, maybe I didn’t voice it well, to me it’s quite a trope that pretty much every second patch has nerfed the wind devil skill tree :sweat_smile:

Do you find it overnerfed?

I’m pretty sure a net loss of 25-30% regen is sizeable, I’m no expert though on builds so IDK if regen was a predominant recovery tactic.

I merely had a Warder that was pretty damn cheap with his insane peak regen, I mean perhaps he was a bit too powerful defensively? But at the same time, Warder does struggle a bit with certain things. For once, his kill speed ain’t that great, also - he’s particularly weak against arcane since dispel strips him out of his multitude of buffs and he doesn’t have a reliable way of dealing ranged damage. I’ve tried to mitigate things a bit with swarm+rend and also vines+sands, but those things just don’t cut the mustard deep in GR.

Also, Wadrder is helpless against Rashalga deeper in GR, like all melee probably. I think Rashalga’s shotgun does around 500 000 damage around GR70 already, I recall being oneshot by it while having 50% sorb with 270k HP.

I didn’t read much forums, so I was quite “out of meta”, haha. To me, a strong build would be something that facetanks ravager (or can ignore ravager and still kill him quickly - like summoners). Sorry if that is a bit absurd :slight_smile:

I’m actually not sure what that anti-regen crusade accomplished. Strong regen builds remained strong, weaker builds became weaker due to “collateral damage”.

screens

Ulzuin Shieldbreaker
1

Avenger Warder
2

Barrelsmith Elementalist
3

Pyran Shieldbreaker
4

Bysmiel Conjurer
5

Trozan Druid
6

Doombolt Pyromancer
7

It’s worth noting that health regen is the only healing source for Trozan Druid (as well as burst healing from Giant’s Blood and Wayward Soul, but it’s once per 9-10 seconds, so not reliable). Pyran and Bysmeil ones also don’t have much for healing other than regen, but I’m not too concerned about them.

Others have life leech in one form or another, so those changes didn’t affect them much. Avenger is a funny case because I could care less if I have 10k regen or 8k, as both are high values. So yeah, color me confused for those changes ::scratches_head::

edit: also just noted how Avenger before the patch had less attack speed, but somehow more attacks per second? Dafuq? XD

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Yeah I totally agree with this. Builds with high defenses will still be ok against superbosses and the like, which is what I was saying, or trying to say. But, what about glassier builds that didn’t have that in the first place? Idk. If one or two builds were overperforming, then just nerf those builds, don’t nerf health regen in general.

Lifesteal was and still is the “sustain” meta, so I didn’t understand all the regen nerfs either.

Well, at the same time, I could park my Warder ie. at Wave 120 @ Cruci and basically outregen all incoming damage as long as I maintained a high level War Cry on my enemies (which is what, -35% damage ? That’s a lot. Which is why I always used Warborn Visor).

Perhaps this led to the nerf. Pretty sure I cannot do that anymore. My peak regen is no longer 17k, meaning I cannot regen half my HP every second. I believe I had 320 or 330k HP before 1.9.2 patch.

However…

getting that much regen pretty much requires a dedicated regen build.

Builds that used regen to just “make up” the health lost while kiting got screwed, eh?

Perhaps it’s like Wildblood?
I know you guys joked that I whined about wildblood - I did, yes :sweat_smile: But I can’t say I wasn’t right, because Crate undid some Wildblood nerfs in subsequent patches. It was overnerfed. Then came some buffs too, like Uroburoouk’s Reaping becoming essentially a better Savagery, which led to me regaining a LOT of skill points…

I’m not sure about regen per se. PERHAPS instead of globally nerfing regen, the nerfs should be targeted instead.

Ie.

  • Avenger set
  • Savagery +health regen %

et cetera.

I’m not sure about Giant’s stars and Tree’s active skill nerf, I think it hurt everyone, not just the offenders.

That being said, I never play builds that have sustain problems, that’s just a big no in a hack’n’slash to me. Any kind of hack’n’slash, TBH.