It’s quite usual to put points into skills where you only want some of their effects. If you don’t think it’s worth it, don’t take it.
Ok the pet resistances kinda confuses me. We dont need to chase down pet resist gear anymore since they scale with playerlevel now where lvl 50 gives them 50% right away? I noticed they had 100% vitality resist instead of 80% on my lvl 82 Veilwalker + buff from amatok.
Some masteries will have bonuses that allow pets to go above 80% in some damage type
is GT updated then?
Yep. And it showed all the other changes.
It’s not some effects, it’s literally only one minor effect what should be on skill itself as QoL feature. Don’t undestand this decision, seems like Crate just put extended duration on last upgrades for every duration skills and that’s it. At the same time, they are overstretch blademasters duals builds with necessity of investing skillpoints into Fighting spirit (due to Belgotian set bonuses) and now also in Squad tactics for +max attack speed. So I am literally in the situation where I don’t really have even one free skillpoint, lol.
how is that overstretch?
Fighting spirit was good before getting the foa modifier, and Squad tactics you still wanted for dmg and speed before max speed too ![]()
You’re talking about a single point, if you can’t free 1pt anywhere, you have completely different priorities, or something very mixed up in your build.
The reason it was put on last node seems like it could be very likely that obvious; to not just make it 100% free effect, but as usual require some minor build investment to benefit of X.
Thing is, it was not in every build. Because if you already have attack speed cap, you don’t really need Squad tactics - one skillpoint for just +7% damage it’s not that much. So I have 7\12 before this patch, for example.
you have completely different priorities
Or I am just very greedy
But I still didn’t get why I should take the nod for just small qol feature what should be by default on skill itself, while elemental awakening not needed at all.
which you can still keep then? no biggie
i just told you, “if you want the reset freebie you need to pay 1 point”… that’s the reason you now want to invest in it…
No, I can’t, since there +max speed now. That’s why I wrote about overstretch.
How many times I should wrote again what it just small qol feature that shouldn’t require skillpoints by itself at all? ![]()
yes, you can ![]()
i don’t think you understand option and choice vs mandatory or effective gains?
It’s not mandatory for you to invest more or rank 12+ in Squad tactics now, it’s your choice to do so, and the choice only makes sense if it’s a decent enough gain over something else…
how many times should i?
- just because it’s what you want, greed or not, doesnt’ mean you’re right or that it’s a wrong or bad design…
You want the reset? - invest 1 pt, easy. if you want omega greed and save the point, press the button every 60secs
While it is. Others similiar skills, like Inq steel resolve (+flat damage, damage to creatures, etc), have a sence even without it. And ele awakening is useless for pierce builds, that’s the difference.
Once again - it’s minor qol feature, by design. Not something what should take skillpoints for itself.
it’s not
and clearly the devs disagreed? - heck you even have a fellow player affirming it as pov too
You just wanted something to be even more free because you refuse to spend a single point
- the issue is almost glaring that it’s your greed and nothing else
Really? I already wrote it in the first message, you just ingore it or skip.
Once again, I already wrote how and why skillpoints for blademasters already overstretched and now you stupidly forgot about this. And do not repeate this noncence about options, when game design literally screams “take here and here otherwise you jusl lose a lot of dps”.
I didn’t think they disagree, they may rework this at any moment. It would have more sense on skill itself if you really want to get this feature for everyone who just use of it. Judging on other changes in this patch, that’s more close to the point then just force to take skill upgrade for builds what totally doesn’t need it.
If you see it as so minor then I guess you don’t think it’s worth 1 skill point. No problem - just don’t take it.
i didn’t ignore it, i’m just saying you’re wrong?
very simple ![]()
so did i
and again, it’s simple, you either want it or you don’t, so you find a way to make that 1pt just like every other nightblade, just like every existing that already had or didn’t then do if they want it.
It’s a value change just like you say you were fine with 1pt Squad Tactics before but now you want more; now there is a value change so you want 1pt more/in EA…
Without any arguments which you obviously didn’t have in this case, yeah.
This is the last drop
for me.
Crate does hate 2h range gun play stile.
I guess here is were i stop after 2k hours game not for me. I enjoy 2h range in poe and other game i can’t here cause u make sure those builds are not even close to top 20.
Was fun until wasn’t this is how is called. Uninstaled
literally listed the very basic new argument, aside from old one ofc being ele res useful even if you felt you’re still capped so you can tradeoff ele res elsewhere
“squad tactics value change example”; you want the new function, you invest the 1pt, that’s it, very simple, new value, new consideration, you either want it “enough” to put your point or you don’t; just because you’re greedy doesnt’ mean it’s a worthless node, by your own very argument it now has value/“you want the reset”, you just dont’ want to pay anything for that change…
it’s not that Crate hates 2h gun play, it’s that Harbinger was just very very strong in combination with other dmg bonuses that made Harbinger build specifically stand out extra.
If Crate hated 2h gun, they would have nerfed every 2h pew pew build right? ![]()
What a nuanced take…
There are LOADS of 2-hand ranged build that slap, this one was a real outlier and fully deserved the nerf.
Saying that this nerf is the result of hate of all things is a bit juvenile