Grim Dawn Version v1.0.0.8 is now live!

Just tested it… they don’t charge at all, MAYBE they move towards the target 15% faster than before.

From another thread.

My guess is that their charge is similar to spontaneous speed bursts skeletal knights have.

Lol surprising to see so many orange nicknames online. Some of them I had never seen before.

No new masteries lazy devs :rolleyes:

Grab the pitchforks and torches! RAGE QUIT!!! :eek: :smiley:

Kill the non believer! Another sacrifice!

Skeletons were really the only thing I like in the skill/balance changes which i liked and that got butchered as well.

Well done!

So did the Grobles in Tyrant’s Hold change with this patch?
They seem to have an extreme high resistance to fire. Especially the Ember Clan Pyromancer and the something-something Hunter.
I can’t recall that they were that hard to kill before.
Bloodfeast went down in seconds, but not those Ember Clan members.

Okay, these are awesome changes and highly appreciated. I had +32% bleeding and a whopping +53% chaos resist over max cap and I hadn’t even realized! One thing I’d still like to have would be a way to see how many extra points I get from gear to skills, so I would see the base points I have on skills when I mouse over them.

So, checked out my toons, and couldn’t understand one thing. Compare:

1.0.0.7 Sacred strike damage.
1.0.0.8 Sacred strike damage.

Gear/buffs (+petbuffs) is the same. From lvl 77 to 78, I’ve actually gained some damage on SS (from Fabric of Reality). Sacred Strike itself is unchanged, tooltip-wise, as far as I can tell. Didn’t take a hit in my devotions/gear/skills, judging by patchnotes, and it seems like most of my damage types went down. Was 1.0.0.7 values a display bug?

Wouldn’t really mind silent nerf, just wanted to clarify, maybe I’m missing something.

This is like my main requested QoL change since forever. Finally being able to share a base build without running to spirit guide to respec hard points to figure out how many I have in there, or stripping down completely…

Raise the dead skellies finally last long enough for me to see them, and even occasionally to kill things! Not a pet build, but playing a casting vitality conjuror so like having something out in front of me to give a little distraction among the grasping vines. Bloody Pox seems also to be killing slightly faster now on Elite, simiilar to the way it performed in Veteran. Other than that, the play seems very seamless afa the balance changes. Nice.

After playing For Honor beta for about an hour, i now realize why you guys released 1.0.0.8 today :stuck_out_tongue:

…GD is way better :wink:

Edit: To be clear, obviously GD is better, as i love me some ARPG’s. More or less i feel For Honor is a let down and 1.0.0.8 brought my hopes back up for the gaming industry. :stuck_out_tongue:

I think that’s what they call a notional nerf

Ultimate Bation of Chaos is much harder. When Chthonian Harbinger casts Spectral Miasma, you loose a lot of health. I have to be very careful and kite a bit. Shar’Zul is still the same and not a problem for me. Generaly, like they said, Ultimate is harder and with a lot of nerfs, they want the game is harder for us.
This patch is not for balancing tunes, it’s made to make the game harder for all the classes and players of all kind.

I think i’ll wait for some v1008 builds before i start playing again. And then play those like hell before new nerfs come in v1009 :stuck_out_tongue:

Not sure if i’ll post in bug thread yet but for 2h attack speed the 181% bug seems fixed on sheet but going beyond it towards 200% feels the same.

Lots of nice changes.

Bumping this to see if this is intended or bug