Grim Dawn Version v1.0.0.8 Preview

Build V1.0.0.8 is reaching the final stages of testing and we hope to have it ready for you in the near future.

With the changelog finalized, you can now take a look at what’s coming here.

The main focus of this build was to introduce some great quality of life tech changes that have been sitting on our wishlist for a long time, but there’s a few other fun things to discover as well:

V1.0.0.8

[Major New Features]

  • Alkamos in the Steps of Torment and Shar’Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.
  • Weapon tooltips now display an Attacks per Second value instead of a “speed” tag (ex. Fast / Very Slow / etc)
  • The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties
  • Player resistances on the Characer sheet now show the resistance amount over maximum cap in their tooltips.
  • +Skill Augments will now be grayed out if the corresponding mastery is not selected.
  • Added Maximum Speed cap values to the Attack/Cast/Move Speed tooltips on the Character Sheet so this information is available within the game for easy reference rather than researched outside of the game.

[Crucible]

  • Fixed an issue that could allow the player to select both the Continue and Exit option at the same time, causing the event to end prematurely.
  • Slightly reduced bonus to Monster resistance to Crowd Control based on wave # at all difficulties, more so on Aspirant difficulty.
  • Removed bonus to Monster resistance to Slow Effects and Movement Speed based on wave # at all difficulties.

[Tech]

  • Fixed a display issue with % Attack Speed on the character sheet that would result in different Attack Speed caps based on weapon type. This was a display issue only and had no impact on gameplay.
  • Added Explosive Strike and Nightfall damage to Character sheet DPS and Damage Per Hit calculations for Fire Strike and Shadow Strike, respectively.
  • Fixed Shaman’s Torrent not working properly with ranged weapons.
  • Fixed an issue where weapon swapping would become stuck if the player was trapped while charging towards a target.
  • Fixed a game hitch that was occuring with +Skill Augment items.
  • Bandit forges and other quest-related destructibles are no longer destroyable by enemies.
  • Fixed an instance where a client’s components could become desynchronized with the host.
  • Fixed equipment with Illusions using the wrong texture after the player was frozen or petrified.
  • Fixed another instance where the displayed pet bars in a multiplayer game would not be properly removed.
  • Fixed Damage Absorption not showing up properly on skills with no points in them.

[Game]

  • Fixed an issue with Steps of Torment Achievements involving Alkamos.
  • Fixed an issue with a bounty for the Outcast targeting Alkamos being impossible to complete. This fix may cause your bounty for the Outcast to reset.
  • Kory the Keeper now offers an item that allows you to remove an applied illusion.
  • Slightly reduced Nemesis boss Offensive Ability
  • Slightly reduced Physical damage dealt by monsters on Ultimate difficulty
  • Rover Merchants no longer have an unusually high ratio for purchasing items from players
  • Slightly increased % Energy Regeneration gained from Spirit (was 0.25%, now 0.26%)
  • Devotion Shrines now have a much higher chance of generating Rare items rather than White or Magic items, particularly on Elite and Ultimate difficulties.
  • Increased chance of generating Rare items from Treasure Troves and One Shot Chests, particularly on Elite and Ultimate difficulties.

[Itemization]

  • Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.
  • A pass has been done on Magical Affix drop tables to remove less desirable affixes from the loot pool in order to improve loot quality while levelling. As most of those affixes were already disabled at higher levels (50+), this will have little to no impact at max level. This change is not retroactive. If you already have an item with one of these affixes, it will remain unchanged.
  • Fixed an issue that caused certain rare affixes to not be generated on various two-handed weapons
  • Reduced % Weapon damage on most item skill procs
  • Legendary - Agony: reduced % Poison Resist Reduction to -15% on the skill proc, but increased its damage
  • Legendary - Arcane Harmony Leggings: increased Defensive Ability to 80
  • Legendary - Avatar of Mercy: increased cooldown on skill proc to 70s
  • Legendary - Bonewave Leggings: added 25 Defensive Ability
  • Legendary - Chausses of Barbaros: added 18 Defensive Ability. On the skill proc: reduced duration to 10s, reduced cooldown to 15s, increased % All damage to 75%, added 15% Armor bonus
  • Legendary - Demonbone Legplates: added 25 Defensive Ability
  • Legendary - Devil’s Cage Hauberk: removed % Resist Reduction on skill proc but increased its damage, reduced cooldown to 6s and duration to 4s, added Defensive Ability reduction
  • Legendary - Dracarris: added 12% Cast Speed. On the Skill proc: increased duration to 15s, reduced cooldown to 12s, increased % Chaos/Fire damage bonuses to 125% for the player
  • Legendary - Essence of the Grim Dawn: reduced cooldown on skill proc to 8s
  • Legendary - Footpads of the Grey Magi: increased Defensive Ability to 58
  • Legendary - Golemborn Greaves: reduced Armor bonus on skill proc to 200
  • Legendary - Gutripper: reduced Defensive Ability Reduction to 80 on skill proc, added a 0.5s cooldown
  • Legendary - Hellborne: increased cooldown on Wave of Fire to 1.5s
  • Legendary - Herald of Blazing Ends: increased Burn damage on skill proc
  • Legendary - Iskandra’s Unity Set: added 50 Defensive Ability bonus, reduced % Physical Resist bonus to 16%
  • Legendary - Iskandra’s Pauldrons: added 130 Health
  • Legendary - Mark of Divinity: increased cooldown on skill proc to 120s
  • Legendary - Mark of the Apostate: reduced cooldown on skill proc to 3s
  • Legendary - Markovian’s Fortress Set: reduced Physical damage bonus to 18-28, reduced Cooldown Reduction from proc to 1s and reduced its cooldown to 4s
  • Legendary - Markovian’s Bulwark: reduced % Max Pierce Resist to 3%
  • Legendary - Markovian’s Distinction: reduced % Max Pierce Resist to 4%
  • Legendary - Nidalla’s Legwraps: removed % Poison Resist Reduction on the skill proc, but increased its damage and added -15% Speed Reduction
  • Legendary - Sash of the Immortal Sage: increased cooldown on Wave of Fire to 1.5s
  • Legendary - Shroud of Dreeg Set: skill proc now also grants 15% Crit damage
  • Legendary - Black Gem of Dreeg: added 8% Crit Damage, increased speed of the Gaze of Dreeg summons, cooldown reduced to 2.5s
  • Legendary - Mantle of Dreeg: added 24% Aether Resist, reduced % Poison Resist to 18%
  • Legendary - Ring of the Black Matriarch: skill proc now has a 0.5s cooldown
  • Legendary - Siegebreaker: reduced % Max Pierce Resist to 3%
  • Legendary - Stormcage Legguards: increased Defensive Ability to 25
  • Legendary - Tinker’s Ingenuity: removed % Damage Absorption bonus from skill proc
  • Legendary - The Deathmark Set: increased Cold Resist Reduction on granted skill to -15%
  • Legendary - The Northern Wyrm: added Frostburn damage to skill proc
  • Legendary - The Venomblade Pact: skill proc now has a 0.5s cooldown
  • Legendary - The Untouchable: reduced % Defensive Ability bonus on skill proc to 8%
  • Legendary - Thornhide Legguards: increased Defensive Ability to 36
  • Legendary - Ulzuin’s Avatar Set: increased % Attack Speed bonus to 18%
  • Legendary - Heart of Ulzuin: added 224 Health
  • Legendary - Ulzuin’s Flamespreader: increased Offensive Ability to 75, added 120 health
  • Legendary - Valdun’s Rifle: added 20% Chaos Resist
  • Legendary - Vernomspine Greaves: added 33 Defensive Ability
  • Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
  • Legendary - Voidwalker Footpads: added 25 Defensive Ability
  • Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
  • Legendary - Wildshorn Legguards: increased Defensive Ability to 56
  • Legendary - Wraithborne Legwraps: added 18 Defensive Ability
  • Legendary - Wyrmscale Footguards: added 20 Defensive Ability
  • Legendary - Zolhan’s Revenge: reduced % Max Pierce Resist to 3%
  • Epic - Black Star of Deceit: reduced Resist Reduction on skill proc to 15
  • Epic - Empowered Warp Shard: reduced % Damage Converted to Health to 10%
  • Epic - Ravna’s Guard: reduced % Max Pierce Resist to 3%
  • Epic - Warp Shard: reduced % Damage Converted to Health to 8%
  • Magic Suffix - Spellweaving: bonuses increased to match single element Magic Suffixes. Spellweaving suffixes are now effectively superior versions of the single-element magic suffixes.
  • Rare Suffix - Insanity: removed chance to Convert enemies
  • Relic - Belgothian’s Carnage: reduced Cooldown Reduction from proc to 1s, this relic continues to perform a little too well overall, particularly for Blademasters
  • Relic - Menhir’s Bastion: reduced % Damage Absorption to 15%, replaced % Physical Resist with 30% Armor
  • Relic - Nemesis: added 9 Cold damage. Nemesis pet now deals pierce and cold damage, rather than physical and bleed, damage increased, and his attacks have a chance to reduce Defensive Ability.
  • Relic - Oleron’s Wrath: reduced % Weapon damage on skill proc to 20%
  • Relic - Reckoning: reduced % Physical Resist Reduction on the skill proc to -10%
  • Relic - Torment: reduced % Physical Resist Reduction on the skill proc to -10%
  • Relic - Ulzuin’s Pyroclasm: reduced % Weapon damage on skill proc to 8%
  • Component - Haunted Steel: added 10% of Physical dealt as Vitality, reduced % Damage Converted to Health on Bloodthirster skill to 24%
  • Component - Hollowed Fang: reduced % Damage Converted to Health on Blooddrinker skill to 20%
  • Component - Resilient Plating: increased Defensive Ability to 26 and % Pierce Resist to 15%
  • Component - Restless Remains: increased Energy bonus to 220 and Chance of % Current Life Retaliation to 20% chance of 8% damage
  • Component - Void-Touched Ammo: increased projectile radius on Chaos Bolts to 1.2, slightly increased damage.
  • Lifestealer Oil - reduced % Damage Converted to Health to 8%, added 50% Life Leech damage bonus

[Class & Skills]
Devotion

  • Affliction: increased Defensive Ability by 8
  • Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
  • Anvil: increased Defensive Ability by 5
  • Berserker: increased % Physical damage bonus by 30%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus
  • Blades of Nadaan: reduced % Attack Speed by 2%
  • Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
  • Crab: increased Defensive Ability by 17
  • Dire Bear: added 40 armor, removed % Attack Speed bonus
  • Dying God: added 25 Defensive Ability
  • Eel: increased Defensive Ability by 7
  • Fox: reduced Bleed damage by 7 / 3s
  • Gallows: increased Health by 45
  • Ghoul: added 23 Defensive Ability
  • Guardian’s Gaze: added 8% Vitality Resist
  • Harpy: added 1.5 Energy Regeneration
  • Harvestman’s Scythe: added 2% Defensive Ability
  • Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
  • Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
  • Imp: added 10 Defensive Ability
  • Jackal: added 6% Cast Speed
  • Leviathan: increased Defensive Ability by 14
  • Light of Empyrion: added 30 Defensive Ability
  • Magi: added 20 Defensive Ability, increased % Burn damage by 60%
  • Manticore: increased Offensive Ability by 10
  • Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
  • Oklaine’s Lantern: added 20 Defensive Ability
  • Oleron: reduced Physical damage to 9-12
  • Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
  • Panther: increased % Energy Regeneration to 15%
  • Revenant: added 100 Health and 6% Cast Speed, increased % Vitality Resist to 24%
  • Rhowan’s Scepter: increased Defensive Ability by 11
  • Sailor’s Guide: added 8 Defensive Ability
  • Scholar’s Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
  • Solael’s Witchblade: added 10 Defensive Ability
  • Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
  • Targo the Builder: increased Defensive Ability by 5
  • Tsunami: added 10 Defensive Ability
  • Turtle: increased Defensive Ability by 8
  • Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
  • Wolverine: increased Defensive Ability by 7
  • Acid Spray: reduced Resistance Reduction to 25
  • Blizzard: slightly increased damage
  • Assassin’s Mark: reduced Resistance Reduction to -28%
  • Blade Burst: reduced % Weapon damage to 18%
  • Blind Fury: reduced % Weapon damage to 60%
  • Bull Rush: reduced % Weapon damage to 28%
  • Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
  • Falcon Swoop: reduced % Weapon damage to 20%
  • Fissure: slightly increased damage, chance to stun now scales with rank to 25%
  • Guardian’s Gaze: increased Chaos damage
  • Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power)
  • Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
  • Mark of the Wendigo: reduced % Damage Converted to Health to 75%
  • Maul: reduced % Weapon damage to 50%
  • Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
  • Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
  • Rend: reduced Resistance Reduction to -28%
  • Scorpion Sting: reduced Defensive Ability Reduction to 130
  • Targo’s Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
  • Trample: reduced % Weapon damage to 50%

Soldier

  • Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
  • Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks
  • Menhir’s Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
  • Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
  • Overguard: increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank
  • Shield Training: removed Physical damage bonus
  • Squad Tactics: slightly increased % All damage scaling at ultimate ranks

Demolitionist

  • Blast Shield: reduced Damage Absorption at ultimate ranks, 1750 by max ultimate rank. Increased cooldown to 14s and reduced the Health Activation Threshold to 60%.
  • Flame Touched: slightly increased % Fire/Lightning/Burn damage scaling at ultimate ranks, added % Electrocute bonus
  • Temper: slightly increased % Physical/Pierce damage scaling at ultimate ranks, increased % Internal Trauma damage scaling
  • High Potency: increased % Damage Modifier to 175%. Reduced % Physical Damage Reduction to 18% for 2s, requiring enemies to stand in the flame to maintain its effect for longer.
  • Searing Light: reduced chance of Fumble and Impaired Aim to 33% by rank 10, 40% by max ultimate rank

Occultist

  • Aspect of the Guardian: slightly increased % Acid/Poison/Vitality damage scaling at ultimate ranks
  • Bloody Pox: significantly increased Bleed damage scaling with rank, particularly at ultimate ranks. Slightly increased spread interval. Cooldown reduced to 3s.
  • Wasting: increased % Bleed damage scaling with rank
  • Black Death: increased Poison damage scaling with rank. Chance to confuse now scales with rank to 30% by rank 12, 40% by max ultimate rank. Now also increased the duration of Bloody Pox.
  • Fevered Rage: reduced % Offensive Ability bonus for enemies to 25%
  • Doombolt: reduced energy cost and increased damage scaling with rank, % Current Life damage now scales with rank to 20-35% by rank 12, 25-45% by max ultimate rank
  • Hellfire: slightly increased % Chaos/Fire/Burn damage scaling at ultimate ranks
  • Manipulation: slightly increased % pet damage scaling at ultimate ranks
  • Solael’s Witchfire: increased % Vitality damage scaling at ultimate ranks, added % Vitality Decay damage bonus
  • Second Rite: slightly increased % Chaos damage scaling at ultimate ranks
  • Storm Spirit: slightly increased % Elemental damage scaling at ultimate ranks

Nightblade

  • Anatomy of Murder: increased % Bleed damage scaling at ultimate ranks, add % Vitality and % Vitality Decay damage bonuses
  • Circle of Slaughter: reduced Chance to Fumble to 35% by rank 12, 45% by max ultimate rank
  • Elemental Awakening: slightly increased % Elemental/Frostburn damage scaling at ultimate ranks
  • Merciless Repertoire: slightly increased % Acid/Poison/Cold/Frostburn damage scaling at ultimate ranks
  • Phantasmal Blades: slightly increased Pierce damage scaling with rank
  • Heart Seeker: reduced % Damage Converted to Health to 10% by rank 12, 12% by max ultimate rank
  • Nether Edge: slightly increased Cold damage scaling with rank
  • Frenetic Throw: increased Pierce dealt as Vitality to 60%

Arcanist

  • Elemental Balance: slightly increased % Burn/Frostburn/Electrocute damage scaling at ultimate ranks
  • Overload: slightly increased % Elemental damage scaling, particularly at ultimate ranks
  • Fabric of Reality: increased % Aether/Chaos damage scaling, particularly at ultimate ranks
  • Olexra’s Flash Freeze: damage scaling with rank reduced. The skill now scales better at ultimate ranks such that the damage loss at max ultimate rank is less than 5% of its previous value.
  • Absolute Zero: slightly increased Frostburn scaling at ranks 10+, particularly at ultimate ranks
  • Sphere of Protection: penalty to Physical damage removed. Total Damage Penalty can now be reduced to 0 by max ultimate rank
  • Wrath of Agrivix: reduced cooldown to 5s

Shaman

  • Devouring Swarm: reduced % Damage Converted to Health to 33% by rank 16, 45% by max ultimate rank
  • Emboldening Roar: slightly increased % All damage scaling at ultimate ranks
  • Heart of the Wild: reduced % Health bonus to 30% by rank 10, 40% by max ultimate rank
  • Primal Strike: slightly increased Lightning damage scaling with rank
  • Torrent: slightly increased Lightning damage scaling with rank
  • Storm Surge: added Electrocute damage bonus

thumbs up! Thanks Devs!

edit: best part: kory the keeper now removes illusions, oh yeah! dont care about nerfs, they all deserved it!

RIP circuit breakers and ADCTH :stuck_out_tongue:
edit: Seems like a significant reduction to defense mechanisms across the board. Really curious to seethe new legendaries and UI improvements.

Looks like a lot of good rebalancing. Might take out those Chausses of Barbaros again seeing as they increase armor now.

All Major New Features are very nice… Resistances overcap displayed on the Ul , oh Yes! :wink:

There is patch around the corner, patch around the corner, patch around the corner to meeee! :wink:

RIP Markovian set and permanent overguard. Welcome to the new era of fight for 10 secs, run around for 8 seconds.

Most end-game caster sets are still useless. 20 aether resist on Dreeg ain’t gonna make it viable…

Poison and bleed damage types are getting nerfed, why?

Ouchhhh, Belgothian’s Carnage and those fumble nerf

Damn hurt :cry: :cry: :cry:

Anyway, Major New Features and Crucible news are interesting tho.
Wanna see which getting more nerf between monsters and my char LOL :stuck_out_tongue:

PS. Please, making some bosses smarter AI, like Zantarin. He’s very stupid when facing with 2+ players. He acts like he can’t decide everything he should do then walking around chilling a bit and take very DEEP breath. Then confusing himself which one he should shotgun burst… and again. Confuse loop.

So Mark of Divinity is broken now? :eek:
90 sec was high enough

Anyways, i am just going to be happy that they added legendary versions of Shar’Zul and Alkamos weapons.

EDIT:
P.S

All that DA is useless. Blast Shield, Mark and Avatar of Mercy nerfs are much bigger than a little extra DA

Nerfs to all the best defensive gear is gonna hurt quite a bit. Thanks for that. I guess despite the buff to all mobs in 1.0.7 you decided Ultimate is still too easy? … Really?

The value for Attacks per Second is exciting! Can’t wait! :slight_smile:

With each new update, I always wonder if there will be any improvements for controller support. Is there a chance for improved controller support in the future? It’s definitely my most anticipated update, but I understand if there isn’t, since most people probably don’t care about controller support, haha. :cry:

Honestly the only thing i really like in the patch notes is the Revenant change. But why are the skeletons doing aether and vitality? There are like no items that support both of these damage types.

Further, the skeletons better have much higher base life than before or they will die instantly. A player can only have like 30-60% life increased, which is not enough for the skellies to survive.

Have base stats on skeletons been increased?

Menhir’s Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.

Shield Training: removed Physical damage bonus

Meanwhile, DW/ 2H builds remains capable of kill nemeses in less than 30 secs and complete gladiator crucible WHILE HAVING THE SAME TANKINESS AND SURVIVALITY of a shield build, thanks to inumerous advantages like the kraken constellation for 2h builds, but hey! Working as intended, amarite? :rolleyes:

Very interesting changelog, thanks for all the tweaks :slight_smile:

We have solutions to convert aether into chaos damage, and vitality/chaos is supported!

By solution(s) you mean that one single item http://gracefuldusk.appspot.com/items/9077-Mantle-of-the-Black-Flame which barely converts 30% of Aether into Chaos?

I hope its a big increase to the flat damage, to make up for halving the % weapon damage, also sad about the cooldown :frowning:

Mannn, reduce cd to 1s procs is nearly nothing now. You could revise them or give the longer CD or change triggering condition instead.

This is like no-skill for a mythical relic.

And Valdun’s full set still sucks, not change really much. Suck skill grants, suck surrounding AOE management.
With Valdun which is focus in cadence, just give a procs firing rapid shot to works fine with cadence.

It may like 2 sec of x10 atk speed with no capped, or rapidly fire 3-6 shot bang bang bang is better than current skill

sooooo…what should we do to survive the patch? Stack 3K DA?

I wonder if Blind Sage/Elemental Seeker is worthwhile now given the rediculous requirements.

This patch is gonna make noobs cry :DDDDDDDD

Yay, Blitz-trap-switch fixed! Rhowari traders caught. My 50 Soldier/ 15 Arcanist battlemage cries, as he sacrificed most damage to tankiness, and now will have even less dps. My Pet/Dot/Proc Conjurer, Dualwielding Melee Warlock and Aoe/2h melee/crit Elementalist are happier bunch tho.

New legendaries sounds like fun. New UI features sounds like a dream. Thanks, Crate! :smiley: