UI Scale now goes up to 1.25, up from 1.0. Players that had their UI scale set higher than the default 0.5 will find their UI a little larger than it was before v1.2.0.3.
Fixed an issue with some wave effects being invisible on low particle settings.
Fixed a rare issue where characters could end up missing skill and/or attribute points if they completed quests that reward those points on Normal difficulty before using a Difficulty Merit.
I’ve assigned Tonic of Mending to the quick slot bar several times and when I exit and return to the game, it is no longer assigned to a slot. Is this a problem for everybody on Steam and already been reported? I would think that this would be discovered immediately but I can’t see where it has been mentioned.
Why are you releasing the patch on one platform only when there is cross-play? I can’t play with my friend for a couple of days now because he can’t change version of the game on steam and I’m playing on gog.
I don’t really know how patching works on different platforms and who is to blame, but they said gog would be coming very soon after steam. It has been 3 days now. There is no patch or any information. This is just me guessing, but I think you could synchronise things like that.
Unfortunately, that’s not how it works. From what has been stated over the years, each acts differently.
For Steam, the developers push the updates themselves so it is quick and easy. For GOG, the developer gives them the updates and they verify themselves that there are no issues. This can take days depending on workload/holidays/etc and has taken some time in the past for various patches. Xbox is even worse apparently since, from what I hear, patches need to be verified and certified before release. If I remember correctly, this is done by an outside entity Crate has to hire when submitting to Microsoft.
It’s frustrating for us playing on different platforms, but imagine the headaches Crate has to deal with!