Grim Dawn Version v1.2.1.6 + Hotfix

Thanks for the additional context :smiley:

Yeah, this was years ago when I was looking to build around the skill, and at that time, I suspect that the expert advice that I got against it was quite valid.

It’s good to know that nowadays I could try and build around Pox with at least some success.

You’re right though ā€œsingle button tap Pox for big damageā€ would be nifty :smile:

Thank you.

After trying out the contagion changes for a bit, I hope you can let them linger on corpses again. While the on-death spread is great, the pandemic is often cut short because an enemy was just slightly out of range at the moment of death.

It’s particularly noticeable on builds using Fevered rage.

If Gore and lingering contagion on corpses can’t co-exist, would you consider increasing the range of the spread or let them linger like an aerosol/puddle? ;D
More enemies walking into an area of death and disease and being infected was part of the fun.

I know the people demands GORE, but as a long time Pox/contagion enjoyer I’d rather have the lingering effect. Although, I sincerely hope you can find a work-around that includes both.

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Already died two times in PV to him. Fun place, easy to spot and kite him in all those narrow corridors and aether ground :sweat_smile:

Can’t wait to fight this mofo again!

The last few patches bloody pox has gotten buffed.
It is not amazing, but good enough now.

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I also wish you can break doors or walls with it

Yooo! The Dagallons set changes are so cool, adding extra 2 weapons was a smart move, now you have the freedom to choose either the Lightning or Fire aspect of the set, before the patch when tinkering on the Dagallons set I settled on elemental exactly because I count make it work properly with one damage type.

Where do I get them? I saw them as part of the set. Are they random drop?

ā€œDagallon’s Destruction Set: legends speak of inverted polarity versions of Dagallon’s infamous weapons that can be reforged by a secretive blacksmith,ā€

So, you’re saying that there is a new secret blacksmith somewhere out there? Then, I must set my journey straight ahead. Thanks by the way.

Any reason for the removal of damage conversions on Cyclone?

so it can be played as fire also
you just use the same conversion item as before to get full lightning

Which conversion item? I’ve always made it mixed fire/lightning since I couldn’t find anything that could convert it nicely.
So there’s something that can convert both the chaos from mines and cold from wind devil to fire or lightning?

no(not besides global), i assumed you meant EoR since that’s the only thing we care about on that set? (since mines/devil dmg doesn’t stack/is flavour)
in which case the lightning EoR gloves has 100% conversion now

mines/devil conversion item might possibly becoming in FoA tho (can’t say for sure), since some conversion changes was made with new upcoming FoA items in mind

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I’ve always made Elementalist (with a lot of particle effects), since one-handed EoR didn’t seem like it could be very good. It’s not very strong, but it’s fun seeing all the effects. So I care. :sob:
So the Mines and Wind Devils not being just Fire/Lightning anymore is a bit unfortunate.

Cyclone mines had fx changes before? :thinking: legit didn’t realize that

well, if nothing else fire devils or lightning mines can then be something to request for FoA to ā€œensureā€ it exists.
There’s still some lightning mines gloves/adding lightning dmg to mines, could potentially request the fx swap there so not having to wait for FoA, tho it will do nothing for the dmg if you were taking Hellfire mine for its mild dmg boost ofc

Zantai already said there would be atleast 1 ptr/update between now and FoA, so pre FoA requests are still possible too btw

edit.
i just loaded an older game version, and there was seemingly no FX change on either devils or mines with cyclone?

which means you’ll still get the regular impact fx ā€œsplashā€ with the/any regular conversion item or direct dmg addition item (ex bwc lightning gloves, dawnshard chest etc)

No, I mean a lot of different effects covering the screen: Thermite Mines, Wind Devils with their lightning strikes, Cinderwinds, Stormfire, and whatever else. Wonderfully chaotic. :slight_smile:

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oh yea for sure, but that’s what i’m saying you can still do that, the visuals will be the same as before, it’s only a mild dmg loss if you were pure XY fire/lightning build without the conversion, but fx wise it’s the same since cyclone didn’t carry any innate changes to the pets FX/pet v splash FX is different and wasn’t changed

cyclone v.0.5

Now it will be more chaotic, since it no longer converts the chaos damage on the mines :rofl:

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