Though Hellfire Mine does add a good bit of damage.
I’m curious, do devotions assigned to skills inherit the skills’ damage conversions (at least for pet skills), so that the chaos damage from e.g. Flame Torrent gets converted on mines?
pets only carry devo conversion for true pets (hellhound/briar type),
pseudo pets require global conversion to effect devo dmg (guessing since devo isn’t technically scaled by the pet but you)
8.2k(softcap) - 15.2k(hardcap)/sec non stackable final dmg if you have 3500% lightning dmg at end, would be what’s lost
Good stuff Crate keep up the good work!
A post was merged into an existing topic: The changes made to Mythical Chains of Anguish were not correctly applied to the game
Huh, he does not really ring a bell. What type of enemy was this guy?
Does that mean they now require intellect, not dexterity to use? And do they still work for the purpose of dual-wielding skills? I am just running a Purifier planned for the Dagallon set, so I am curious…
Not sure about intellect, but probably it mainly means they now take on item values for caster weapons (like daggers) instead of fighter weapons. So practically they’ll have higher %damage and less base I guess. Someone can correct me if I’m wrong
No they still require cunning. Also of course you can still use them for dual wielding that’d be silly if you couldnt Nothing really changed just the caster focused pistols have more % damage on them. Guns made for shooting still have the same values.
Okay thanks for the info. I asked because for example daggers require spirit while swords need physique and ranged weapons needed cunning. (And yeah I tend to just use the D&D names for attributes, I remember those more easily)
Whoa, now that sounds interesting. I wonder if the burning Skeleton guy near the Sun Oasis portal is that blacksmith… So basically the Polarized versions convert Bursting Round and Storm Spread to lighting/IE fire damage, interesting.
Something Something Lokarr, & if you know how to get to that guy then you will be able to get the guns too. Rocking full fire dagallon already and it’s pure melody to play it as.
- Dual Blades: replaced % Physical Resist with % Armor
- Monster Physical damage has been further reduced to compensate for additional player % Physical Resist tuning. Monster Internal Trauma damage has received additional penalties, previously had none.
10% physical resist → 20% armor is about a 7-10% increase in damage taken, at my given armor values.
Is the nerf to enemy physical damage about this 7-10%? Are we ending up about back where we were?
The bane of many an unwary traveller in the Plains of Strife.
reminds me
Lox should be a Boss, and dynamically spawn “chasing” you in PV (like the nemesis system but dungeon specific)
Huh! I would remember this guy if he is this deadly, especially with the shadow strike… but I do not recall him despite playing the game for many years.
So, anyone knows which one-handed guns have been reclassified? I went through all the Epic and Legendary ones I have in my collection and did not see any of them be classified as anything else as “one-handed ranged”.
they aren’t visible in that sense, it’s like an internal thing
it just means they have higher % dmg and cast speed, similar like how cast melee weaps have caster offhand % dmg instead of melee % dmg (150% vs 300% as example)
they roll the same affixes as regular pistols too if MIs, so the pool isn’t different, likely just the bias
Loxmere had a single spawn spot in the southeast corner of the minefield between Fort Ikon and Nekropolis, but he only had a small spawn chance so he was very easy to miss. And iirc he only spawned on Elite and Ultimate.
idk I think loxmere in PV makes that dungeon almost un-doable now for most chars, it was hard enough with those tight corridors and hard hitting aetherial “hulks”, aether ground etc now it is just impossible. Would be better if loxmere got a spawn point in PV where you can actually complete the dungeon without encountering him, similar to Jarren the plaguewarped
Oh I see, thanks. So basically there is little way to tell? Except that these types would likely do non-physical damage?
This is a you problem.
why so rude?
AG has manticore deathstalker which can be kinda rippy but is kinda easy to run away from, same with tomb of the heretic, scion of hunger. Also easy to run away from. In SoT and BoC the “mini boss” is in a side dungeon which can be avoided/skipped.
PV is way harder to kite aroud in, so my suggestion is to make Loxmere spawn in a side sub-area similar to Jarren the plaguewarped.