Shorter at higher shards makes no sense when the health of enemies rises significantly. I can do SR 40+ on many of my builds without dying but not within the timer. Used to be safely within the timer before.
I get that there are no chests anyway at this level and the timer is irreleveant but why???
And the enemy with nullification totems in SR is awful. I don´t want this mechanics from Ravager be put into SR. It is just tedious.
Happy gaming, friend. I’m playing Shaman + Berserker with a combo between Onslaught + Primal Strike. Gonna transition that into Bleed once I get into Fangs, but since I’m on a fresh run it’ll take a while (and PoE season is coming right up…)
Yesterday, I downloaded the upgrade for GD 1.3, via GOG, then fired up a new game, and I loved every second of it–and then I saw the announcement of the new DLC and I could scarcely contain my joy and elation!.. Now, this a.m. I found I could buy itand I bought it. Will these wonders never cease? Thanks, Crate! Now I must play…
3rd report here for missing characters on Xbox. This is after the 1.3.0.2 update their still gone. Plus I noticed that I am unable to delete any new characters the box to confirm shows up but accept is greyed out.
Like to add that it’s even seemed to wipe all progress stash is completely empty plus I can’t select elite or ult difficulty even though I have beaten the campaign on 4 other characters. GG I guess. Start from pure scratch?
Still no music in underground locations? Maybe in 1.4.0.0
Just kidding (or am I?). Either way, I rarely instabuy things these days, but did it without second thoughts for FoA. The game basically begins anew. Going to run a fresh, merit-less, solo self found character. Haven’t done that in a while.
It’s nice that you’re still giving such an old game so much attention and even releasing a DLC for it.
Thanks for that. I really like Grim Dawn.
One thing I’ve noticed, though, is that your approach to balancing hasn’t changed since TQ back then and still takes some strange turns. Nevertheless, thanks for your efforts.
Added support for Lenovo controller glyphs (ex. Legion Go S)
Reduced search box string length requirement for better language support.
Improved WASD controls with hotslots on cooldown.
Adjusted name display position at top of HUD for Chinese fonts.
Fixed an issue with terrain shaders appearing as black boxes or blown out textures on Medium or lower settings.
Fixed an issue where an entire stack of items could get consumed by the Ascension Altar in Multiplayer.
Fixed an issue where Werewolf and Wereraven forms could results in crashes in Multiplayer.
Fixed an issue where + Summon Limit modifiers would sometimes not work in Multiplayer.
Fixed an issue with controller hot slot toggle to only include one wereform bar per wereform.
Fixed an issue where Winds of Asterkarn would leave visual FX behind in Multiplayer.
Fixed a crash with on screen keyboard after UI scaling unloads font styles.
[Game]
Reduced burst potential of some early game bosses at lower levels (ex. Queen Ravna, Zarthuzellan, Bonehunter, Yurra, Blackheart).
Reduced Boss health at levels 1-35.
Slightly reduced the base chance the Dread appears in Ascendant Mode and increased the minimum kills before it can spawn again. To compensate the effects of Celestial Essence on the Dread’s spawn rate have been increased.
All remaining localization has now been added in all languages.
Enabled the missing Fangs of Asterkarn load screen.
Necromancer’s Skeletons now have an additional 10% Life Leech Resist.
Fixed an issue where players that reset their faction with Barrowholm could not interact with a certain NPC in Asterkarn to complete the associated quest.
Fixed an issue where one-handed melee Avalanche attacks would deal off-hand % Weapon damage instead of main-hand.
Fixed an issue with some inconsistent behavior in Werewolf and Wereraven animations, in regards to whether they hit with the main hand or both hands.
Fixed an issue where the Source of the Corruption Kurn Channelers would not all respawn if they were not all killed in one session.
Fixed various issues with Localization (ex. missing symbols). If you spot more of these, please report them!
Known issue: we have discovered some tags were not properly translated in all languages and are displayed as Missing Tag. These have been forwarded to localization to be addressed for a future hotfix.
[Itemization]
Fixed an issue where the granted skill on the Awakened Black Grimoire of Og’Napesh would not summon a pet.
Fixed an issue where Occultist Hellhounds turned into Wendigos would only deal damage with Infernal Breath once per cast, instead of twice.
I pressed the button to return to default settings, this make the Gamma to go too dark which always happened, going to the gamma option, updating the value and saving will not save the new value
Sometimes skills description pop up will remain open after closing the skill page
Pressing the second tab in the settings will sometimes check/uncheck an internal option of the first tab and not switch to the second tab
UI for controller tab in settings looks broken when the interface has increased size
I don´t really see an issue with bosses´ damage. I would make it higher in veteran. But the bosses having a lot of health feels like a slog during levelling.
I have to say, this is most prob the best expansion of the lot. One thing that takes a little time to get use to is keyboard only. I am left handed but because of some heart problems I cannot lift my arms very high. This keyboard functions is awesome. The new class is also baws but I have played DoM and Grimmilion way to long as veteran feels like very easy on a normal game
I just completed act 1-4 on vet with the hotfix 1 and I feel like bosses are too much of sponge and yet give not much of threat to player. imo boss hp nerf along with a little bit of dmg buff back would be good.