Grim Dawn Version V1.3.0.0

I really like the extra max movespeed from hydra and the inquisitor passive and both require a ranged weapon :stuck_out_tongue_winking_eye:

very comfy indeed, back to grim yawn for you mate!
Check out the new ascended affixes that you can craft :slight_smile:

14 posts were split to a new topic: UI Scaling Discussion

Oh yeah!
The revamped stash with dedicated tabs is going to be awesome!

Also, buffs to both Wrath of Agrivix and Eye of Reckoning :open_mouth:. The character that I was leveling before taking a break will feel stronger than ever.

Of course, the first thing I gotta do is revert the orbs to the classic bars. :laughing:

That was done in a previous patch. Cronley was not included in that infamy update.

I always get mad trying to run stormrend b/c my dmg suffers so much, though it looks cool on paper. Maybe I’m just not optimizing it enough.

Yeah TLDR seems to be
Enemies stronger
Player weaker
Me crying

And you know this how? 2 extra skill points isn’t that big a difference and the gear listed so far in Grimtools doesn’t seem any more powerful than current epics, just a little more variety and coverage for the new class. A few pieces can be upgraded slightly but they are mostly just the worst of the old gear getting put in line w/ the what everyone was using already. And the new extra augment options is something… but not terribly powerful overall. Especially if the new Ascendant difficulty pummels your resistance values into the ground even more than Ultimate already did.

I’m not saying it’s gonna be unplayable but it’s certainly gonna narrow the viable build pool even further. Which is not something I like to see.

Uh I don’t think the resistance penalty goes further then -50/25% or past ultimate, right? In addition ascendent is SR30. I really doubt there will be a narrowing of anything.

Granted I’ve expressed how certain mobs ā€œfeelā€ over-tuned, BUT that perspective was holistic and not necessarily totally personal. It forces a paradigm shift in build patterns which I respect and have come to embrace. I still feel the same about some of the systems coming but am more then willing to give them a spin and admit my original take was wrong if need be.

I’ve played 1.3 since it opened to the public. Everything I played doesn’t feel weaker but I certainly have to be very careful with how I fight certain mobs. It will be tougher but I thought a lot about things after that initial jarring experience(s) and am pretty sure I got equally nuked at the start of AoM. Just prolly forgotten and got lazy.

Try this shield Fleshwarped Bulwark - Items - Grim Dawn Item Database
it allows you to get effect of Brute force even wwhen not using 2H wpn

Sht up and take my money already :D:D

15 posts were split to a new topic: MI Low Level Drops Discussion

Unable to remap my controller in settings since update, not bumpers and joystick at least :confused:

RT/LT i meant*

The game is totally unplayable with this patch.

Dead game.

Said the player who hasn’t even played the patch because it’s not out yet.

:upside_down_face:

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erm…

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I mean, even on Veteran, Viloth lvl 10 should not be a big threat. It’s the second boss you meet in the whole game and is required in the main quest, so having it easy is very good :+1:

V1.3.0 is now live.

A few more minutes for the less exciting release. :wink:

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It’s here!

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