MI Low Level Drops Discussion

Probably the worst change of this patch tbh. Really sad that whole damn thread about it was simply ignored and this change was pushed live anyway. I spend more time leveling chars than actually playing them after reaching lvl 94, and now I have to mod the game to undo this change so content I enjoy playing the most is playable? Well done, well done.

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I don´t see what is the problem. If you are level 100 of course you want level 94 items. And if you are levelling lower level item still drops according to your level.

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But still always 5+ levels above player level so you can never drop some mi and equip it for immediate upgrade. Because for, say, lvl 45 boss game will always pick lvl 55 mi over lvl 40 one, instead of being 50/50 (roughly speaking).

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Then you will wait a few levels till you can. Big deal! Getting level 84 item at level 100 is far worse.

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Most ppl don’t so overall a good change

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That is what I think, and I do a lot of SSF levelling.

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Is it really? It’s not that bad, you can just farm another. And it’s not like a level 84 item is unusable.

I believe it’s often more than a few. If it is indeed just a few (<5) then it’s not that bad.

The thing is that at that level you probably want quite specific affixes, and it’s demoralising to get them on a level 84 item after hours of farming.

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can’t believe the the ones arguing this are the ones that already saw the discussion in PTR forum
It was all laid out then :joy:
Fewer people make it to endgame than people that level, this will affect more people then. The people that play endgame will individually spend more hours there, it’s not the same as “most people”.
It’s not just a few levels, it can be quite a lot, the biggest disparity i had was over 20 levels(extra affix lvl increase).
And it’s not just “wait a lil”, it can be anywhere from a couple “minutes” in act 1, to waiting 3hours later/midgame, with no alternate option because you cannot refarm the item now/force it to drop closer to your level once it happens.
But worst of all, it’s a change made for endgame, that had entirely separate fixes available, that did not need to impact lvl 1-84… - and has been outright requested to have the opposite happen for that level range before v1.3 was even on the books, because some people already didn’t like future drops when it was 50/50.

You handful of folks already saw these points/posts during PTR, not quite sure why it’s being rehash ignored now/here as if that debate is new :sweat_smile:

Devs decided against it in the end for their own reasons/in their design wisdom, that’s all.

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Sure, it can be if you get unlucky. But that seems less bad than always getting an item you can’t use. It can be quite demoralizing to get items you can’t use, especially if they drop with a nice affix :stuck_out_tongue:

Have to agree to differ on this.

Anyway, hope you get good drops today.

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yet

10chars

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it’s not “always”
The difference is now you need a “spreadsheet” with area/boss level and MI tables if you don’t want to “RNG” pace into a certain MI being the higher level version.

I had an encounter where i accidentally reached a boss at the worst possible lvl, ensuring over a +10 lvl disparity. Had i just happened to be 1-2 levels lower i’d have gotten the appropriate one, which coincidentally happened to another boss “moments” prior as i hadn’t gotten that extra xp yet.
Now you just can’t counter that by refarming, and you need to either rush MIs or make level/table encounter list if you dont’ want the future drops exclusively.

TLDR it’s technically possible to mitigate, but it’s a hassle and takes you out of the process/“not natural” need to play by checklist, to alleviate something you didn’t before.

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i see neither condescension nor “don’t pretend X is happening/X isn’t happening”
They just disagree on the significance or importance of it, likely because they either dont’ care about the aspect on the lower end or don’t utilize it the same/isn’t impacted the same. So the tradeoff is then ok in that view/the downside is less to that.

Idea: If this change works only from level 94 (or on monsters from level 95, since they are usually higher level than the player), there should be no problem and you would have the best of both worlds.

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was suggested during ptr, devs had their own reasons to implement it otherwise/it didnt’ make it into live version

“we don’t always get what you want” out of things :sweat_smile:

I don’t know if this is true? Hours played 1 year after expansion comes out this might turn out to be true, hours played 1 month after expansion comes out I would expect a lot of new players still enjoying the leveling part of the game with or without different characters rather than doing endgame all the time, which might make this false. Which is why I don’t understand how you can say it so confidently

Gnomish, if that’s the case can you share what they said their reasons were?

I read the OP three times in a row, then I read the entire thread, then went back to read OP two more times and still have no clue what y’all are talking about.

Pardon me, been reading all the new lore notes whole evening.
What’s the hussle about?

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So True!!! Especially when it’s an item you already have, the stats are lower too, the monster that dropped it was a ‘B’ to fight, and you died (maybe more than once) to boot. Yeah, that’s a sloppy slap to the face. Just to think that drop took the place of a potential level 94 item. WOMP WOMP! Then again, That’s RNGzus for you. Of course, getting that GG level 94 upgrade item moar than makes up for that slop. 1,000% moar. RAWR! That’s what makes these games so much fun.