@Boromonokli I generally agree with your statement, that less is more. Damage types were more distinct in D2. Same with monsters. Maybe their appearance and behaviour in GD is just as varied, but somehow it rarely matters in combat. That’s why Diablol series from Carbot is so popular. D2 had enough unique, memorable, even if a bit absurd elements, that it works well as a base for parody. We have our share of fun in meme corner too, but I’m not sure if all that humour is as universally received.
I’ll add, that I don’t like the concept of conversions, but I like immunities or at least high, irreducible resistances. I didn’t know they were absent on D2’s release.
I’m also sorry to inform, that if I agree with you, it means you’re on the losing side of a debate.