This is just a little showcase of a few Grim Dawn monsters that I converted to Doom 2. I created the sprites from the original 3D models. So far I did the Obsidian Ravager which is pretty much done, and the Gazer which still needs a proper death animation and some minor fixes.
Right now I’m not planning on doing any more monsters but I’m looking into ranged weapons. Rutnick’s Blaster comes to mind, since I want to convert a gun that has a unique attack effect.
Once everything is done, I’m gonna release the files on Realm667.com, where I already uploaded other monsters, items and props for Doom and Heretic.
Unfortunately work on the mod has stalled, instead I resumed work on another one (not Doom or GD related at all). But the idea to make a GD style weapon has not been abandoned yet. I think the easiest and fastest way would be taking a crossbow from Heretic or Hexen and turning it into Runebinder’s Spellthrower or another GD crossbow. But I’d rather do dual-wield pistols or a rifle. Either way it’s gonna be a lot of pixelart work, which for me is pretty time consuming so it has to wait until my current project is done.
edit: thinking about it, I could also try to screenshot the weapon in GD via Grimcam 1st person perspective
I’d watch it, the DOOM theme gives me a kind of nostalgic pleasure. But the pixel work is really time-consuming. Get on with your current project and I’ll look forward to seeing the results
Alright here’s an update on the Obsidian Ravager. I almost forgot about the whole thing, yesterday I was reminded that I wanted to upload it when it’s done… which never happened but I got an excuse: It wasn’t done yet!
The original Obsidian Ravager has an attack that traps the player in a prison of obsidian shards. I realized my mod isn’t complete without it so I had to create a smiliar attack. Here’s a preview, might need some more fine tuning but I’m happy with the result.
As for the Gazer, I’m not happy with the attack projectile so I’ll make a new one… soon