Grim Misadventure #102: The Monster Menagerie Grows

Grim Misadventures is back! Last week, patch v1.0.0.6 entered the testing phase, and it is on track for our late-September/early-October release timeframe. With this update, you will have 28 brand new items to hunt for as you battle across Cairn, or within Lokarr’s devious Crucible. In addition, over 90 Epic set items have been revised to better serve you as you hunt down Grim Dawn’s toughest foes. Beyond 1.0.0.6, we have an Aetherial roguelike in the works for v1.0.0.7 that will introduce new challenges, new items and a veritable ton of new lore to discover. All this is coming to all owners of Grim Dawn for free.

But that’s not all we’ve been working on here at Crate. An entire expansion has been in the works for some time now, and today we are pleased to begin unveiling some of what’s in store for you in Grim Dawn’s first expansion.

Beyond new areas to explore and items to find, new threats will arise for you to tackle. And the Aetherials have not been idle while you dealt with the vile Cult of Ch’thon. Far from where human eyes can see, their flesh shapers have been busily crafting new soldiers for their conquest of Cairn.

Aetherial Imps
The first of these new creations are the foul Aetherial Imps. Do not let their small stature fool you into a false sense of confidence. Their claws are sharp and their bodies full of bile. They move swiftly across the battlefield, unlike many of the slower reanimated Aetherial corpses, and hungrily devour any living thing that isn’t quick enough to evade their reach.

In many ways, they seem unlike the other creations of the Aetherials, not of singular purpose as the shambling corpses, but also not as conspiring as the reanimators and their ilk. How these corruptions came to be is a secret known only to the master flesh shapers.

Ugdenbog Spikeshell
It is said that travel north from Burrwitch is often faster than when traveling south. This phenomenon is largely due to the thorn-filled woods and toxic Ugdenbog that stretches far beyond the northern walls of the village. Carriage drivers whip their horses into a gallop; lone travelers go about with a hand on the hilt of their swords. Veer too far from the road and you may not be seen again as you vanish into the noxious fumes and bubbling waters.

If the sinking mud and pockets of poisonous gases won’t get you, then the wildlife surely will.

The tenacious spikeshells thrive in this environment, and they are known to hunt down human prey when the opportunity arises. Their naturally tough shells make tackling even one a tough battle. Wiping out the entire population would require a concerted effort, and the Grim Dawn saw to making that a logistical impossibility. The spikeshells thrive in this new untamed world.

Nobody goes into Ugdenbog willingly unless they have a death wish, or if they wish to disappear…

Like knowing what is coming up next for Grim Dawn? Check back on 10/10/2016 for our regular development updates as we return to our classic bi-weekly schedule.

Attachment: AetherialImp01.jpg
Attachment: CrabMonstrosity01.jpg

Looks creepy. Great to see the Aetherials are getting some fast monsters.

Really nice work! Looking forward for all the new stuff!

“bi-weekly” schedule yay!

Can’t wait to fight off those evil swamp crabs and see what sort of area they live in

Oh boy, I can see where this is going

Its nice to know there would be a new expansion. But I want more news about if the expansion have new skills and matseries:cry: will expansion have new masteries like necromancer or shooter ?
of cause today’s update too little!

yeah hooray for 2 weeks for 1 misadvanture!

Oh, schedule goes back to bi-weekly, that can only mean good things :wink:

Both models look great - well done to the artists responsible. I particularly like the design of the Aetherial Imp.

Thumbs up to the bi-weekly updates. Looking forward to the upcoming content!

I’m honestly more excited for a return to bi-weekly updates than anything else so far.

Keywords: First Expansion

OMG STOP TORTURING ME WITH HYPE, CRATE!!!

Return of bi-weekly misadventures makes me think this expansion is closer than I thought… :cool:

One can hope!

Thanks for the update on the exp. Hope to see new game mechanics and systems:D

Oow nice more enemy’s to bash, i seriously can’t wait for the expansion!!!

Are you going to release the expansion as an Early Access Alpha, even paid? I would be more than willing to join.

That can mean two things: Either the expansion is very close, or there is A LOT of new stuff to tease us until it’s ready. :stuck_out_tongue:

I look forward to traveling past Burrwitch :cool:

Looking good! Exciting times ahead! Hopefully we’ll be searching for a certain someone!:wink:

I buy new games but GD eat all my time.

Stop adding nice new stuff pls.

I think there probably is a lot to tease, but I was thinking late summer release at the earliest a few weeks ago. This is making me think late Q1 is a possibility.