Grim Misadventure #105: Extra Large Evils

TQ + Expansion got 9 classes !
Grim Dawn + Expansion will get 8 classes.

Soldier = Warfare + Defense
Arcanist = Storm
Nightblade = Rogue + Dream
Demolitionist = Earth
Shaman = Nature
Occultist = Spirit

Devil Sentinel = Hunting [Archer/Spear Physical/Elemental based amazon]
Necromancer = Cthonic/Aetherial, Life Leach/Vitality Decay re-animator.

Puzzle mystery solved !

Zantai already mentioned no class will be called Necromancer. Furthermore it makes no sense as we already have Occultist, which is 70-80% necromancer.
Considering the current classes and the most popular class requests, one of the new classes will be heavy aether-based, one will rely on ranged weapons with ranged dw possibilities, and one may have some shield skills. The current classes dont fit into the classic arpg class templates, so I don’t expect the new class(es) to be trivial.

Of course they won’t call it necromancer like D3.
But it will be a proper summoner.

Occultist is not a proper summoner but a hybrid vitality/chaos/poison nuker with 1 support pet that needs a proper AI and a tank pet.

Occultist is actually similar to the Golem (for the dog) from TQ + Wasp (for the Raven)

It may not be called “Necromancer,” but I don’t see why there wouldn’t be an equivalent to Kymon’s Demolitionist. I mean, that just makes sense to me.

thanks again!

Update is looking good as usual! great work!.

No,
this is a hint that the last devilest of the devils in Grim Dawn (read: last boss) of the expansion is a Necromancer that will have a Blizzard spell and he will be in a CONsecrated area.

Imarion

I’d like to see an Aether Knight. Make it somewhere between an Aetherial caster and a Paladin, to cover both shield-based builds and Aether casters.

The other class has to be some sort of ranged class, for sure. The game needs a mastery with passive projectile pierce and projectile speed, badly.

Also, more importantly, I’d like FPS improvements so I don’t sit at 25 FPS everywhere despite having a computer full of components 10 years younger than the game’s engine.

I find that there are simply too many pets/summoner skills given from items making it impossible for a summoner to differentiate enough.

I mean anyone can make a summoner by taking 3-4 items with summon skill even if they don’t have any summoning skill.

And the bonuses for pets/summons for those who have skills are very small compared to bonuses given from devotion or items.

Hoping for some game mechanics change.

Was there a rough Eta for this expansion, this stuff is mouth watering but soul destroying in a way if its still a year away?

Anyways keep up the good work.

Well, we know they have been working on it since at least mid-summer for sure (and I suspect even earlier than that). Have to keep in mind all the other stuff they’ve been working on in-between.

Right now the popular guess is Q1 2017. We probably won’t see Crate make any mention on it until they are sure themselves.

Sent from my SCH-I605 using Tapatalk

What happened on Blizzcon? If I may ask. Regarding the Diablo universe.

Where did he say that? A different thread?

Devil Sentinel = Hunting - passive projectiles Cthonic Aetherial - just take skills and they kill for you passively.

Insurrectionist = Re-animator with passive projectiles - just take skills and they kill for you passively.

We really need some classes that can kill all by themselves to make the game less boring.

no idea what you are talking about, all current masteries allow for that

Too few skills that do that.

We need less micromanagement.

No way, if you want that then there are plenty of other games out there. GD is a blast the way that it is, and the devs have done a great job of supporting it and continuing to improve it over time.

Besides which, it doesn’t take too much micromanagement with most builds once you get decent gear.

If you are saying that pure masteries should be able to complete the entire content (e.g pure Soldier beating Ultimate), then no, it will never happen. The entire game is balanced around dual masteries.

If it isn’t what you are talking about, then nevermind.

i’m not sure what you mean by micromanagement.

Hot damn! those things look awesome! and maybe 2 new masteries??? can’t wait to play around with those!