Grim Misadventure #121: Learning to Necromance

Never liked the Briarthorn much (though would be awesome if we can get a reskin / mod that turns it in a bone construction).

Melee build with bleed, vitality, and pets looks great for necromancer/shaman. Revival of the Death Speaker Shaman

It was already talked about in a previous Misadventure.

I am wondering how the Mark of Torment would fare InGame.
I believe Damage absorption is applied before any resistances or armor - which means the numbers might be juicy on some encounters.
I wonder if modifiers would apply - either damage type or reflect damage or all damage etc…

And that way, you don’t have to make your character glass canon, to actually make use of the skill.

I easily see myself casting it on a hero, right before all its minion have a jump on me, getting that sweet damage reduction for a few seconds and shredding the hero without touching him.

Hope the numbers would be good - might be a really fun mechanics.

Really psyched overall by those two masteries !

I wasn’t too keen on this mastery when it was first announced, but it’s looking better every time I see it. :smiley:

I love Blight Fiend, definitely going to be making a build with him in it at some point.

OMG. I need, we need the necromancer already! Today at 6:00 p.m. please! is very necesary to troll to Blizzard

Ahahah would be awesome

Damn, the necromancer skills are badass. Everything here is cool and I can see ways to synergize most of these skills with other masteries. Ill Omen might not be my cup of tea though since it sounds similar to Bloody Pox…

what are some existing legendaries being awesome for the future necro class?
(besides Beastcallers)

trying to prepare

is really really really necessary

:cool:

Sensei vs. Sensei

Oops, you are correct.

It is one of the Necromancer Legendary sets.

It never ceases to surprise me how averse developers have become to the staples of necromancer classes.
It is a ‘mob’ class, the idea behind all necromancer classes is raising minions.
I know you don’t like the idea of generating thousands of undead to match the hundred lot groups you have tentatively play balanced; but 2-3 ‘pets’ with some of them even having a time out just doesn’t really cut it.
I have explained it before a pet that times out is a glorified magic missile doing damage over time (DoT).
I don’t mind that the game tries to ignore pets; I really don’t; but the lack of stack-able summons for a necromancer is a bit of a deal breaker.
There’s lots of ways to keep a horde manageable, from unit limits per level (to balance effective power), a return penalty (on health and damage retained), requiring upkeep, and component necromancy (requiring corpse dust per level of mob).
Why do you even want to take what is the FUN of a necromancer class out of a Necromancer class for?
To make another generic mage equivalent?
The problem is that when you care too much about balance a product loses it’s diversity and without diversity stagnates into demise.

Take Starcraft as an example; vastly different factions all carefully thought out working in an equalization of imbalance.
It has stood the test of time.

Symmetrical balance is lazy balance. it’s the idea that you’ll allow a character to level, but only if the threat faced levels equally meaning a character has essentially the exact same experience playing whether he levels or not.
If you think THAT is interesting, you must have a lot of cardboard box fans to keep your product afloat.

Soz bit off topic
That’s the thing with grim dawn isn’t it; it’s classes seem to be so narrowly defined if your not focused on the one of two focuses it either is something you want/don’t; if you need one & not the other then congrats you only get half a class welcome to compromised builds.
Getting back to topic
Perhaps the expansions needs to break up those focuses a bit so with a necromancer you could have a spell based death dealer, a blighter or a raiser; instead of some compromised vision that has none of the strengths of any of those routes.

Last I checked 9 skeletons (or more with item modifiers) + up to 3 Blight Fiends and a Wraith, on top of any pets from items and your second mastery is More than 2-3.

Even in the first preview of the Necromancer, he had 9 skeletons around him.

I don’t know how you associate symmetrical balance with Grim Dawn.

Think opinions will differ on that.

The original post does refer to blight fiends in the plural but doesn’t say anything about having up to 3 of them out at once.

Wow, you can really have 3 of them out at once? Is that at higher skill levels or something? (the pictured tooltip doesn’t mention a multiple summon limit). Actually, with transmuter? If so, I hope it isn’t too hard to have all 3 up.

I’ll have to ditch my conjurer for a necromancer if that’s the case, if only for the hilarity of having three of those huge fat asses clogging up the screen at once.

I don’t think the engine would be fond of you having 100s of minions… and just because one game had that does not mean that this is what every Necromancer has to have

You can have about 12-15 summons or so I believe, so not 2-3 like you claim. This OP does not cover all skills after all.

If you mean 12-15 from the Necromancer class itself that’s huge running currently on a conjurer you can reach that amount (2 class + item) as they each have 2 and then you have Revenant, Yeti one with your weapon and couple of Proc (mostly on Atk there is that one thing that can bring up to 6 Pet by itself was it a Relic?)

If Necro can bring up 12 Summon and then you add Yeti - Revenant - Manticore - Briathorn + any “on-hit” you could get over 20 on the screen It would take massive space!

Thanks for answering.
I’m new to the game and I bought it mainly because I love necromancy in games. Is it easy to get these legendary sets?

Short answer : No

Long answer : Be ready to farm crucible/ultimate campaign a lot. If you want a particular set beforeyou drop it you can always trade. There is a specific thread for it here in this forum.

Ok, I’ll take a look at it. Thanks.