Grim Misadventure #121: Learning to Necromance

depends on whether you want to get them legitimately :wink:

Don’t lead our fresh blood astray:P

Mamba is the shady guy here, don’t listen to him and stick to the good side of the force.

In one of the previous misadventures they showed some of the Mythical Legendaries, and one of them increased the number of Familiars you can summon. Maybe there will be a new item that will allow you to have more than one of these around.

Or it can also be the transmuter. Since it reduces the cooldown of the skill and turn it into a temporary pet with the intention of you taking advantage of their death effect, it makes sense making you summon more than one.

Hello,

All this looks very promising !
I just hope our favorite dev team won’t forget the ā€˜dreadknight’ combo aspect (with another class ), dealing frost and/or poison damage through necrotic melee powers (or anything fitting the dreadknight theme).

I find loot hunting fun, that’s why we all farm. Also if you drop something you weren’t looking for you can just start new builds and have fun in the process.

Don’t like the build but this looks good. Not gonna build this sticking with beronath sword which you guyz made OP as seen in wolfoverclocks channel for my fire strike commando and stake-thrower bleeding grenadier commando which you guyz also made OP, the only bleeding weapon that can kill undead very efficiently since this update.

Can’t wait for the necromancer! Whenever a necromancer or similar class is avaible, this is my ā€œgo-toā€ class. For me it’s not so much about the summons, rather than the whole theme of death and decay. Love it! I really dig the artwork of the shown armor.
Thanks and keep up the great work!

If you can incorporate beronath’s sword with necro it’ll become the most OP build in grim dawn

You get an OP, and you get an OP. Everybody’s OP! :smiley:

This class will be paid?

Yes, but unlike certain other game, it will be part of a rather large expansion with another class, lots of content and lore, transmogs, roguelike dungeons, new factions and devotion, skills and gear that are useful, and more!

That’s right, get excited.

Cool. The advanced price?
I wish the multiplayer mode was better.

One thing that would flip my shit was if Crate made a two handed legendary sword with 50% armor piercing and it focused heavily on pierce damage.

Can this happen, please? Seriously, there’s only three legendary two handed swords at the moment in the game.

+1 from me ) And pierce damage is in need for some buff as well imo.

+1

I always found it a bit odd that GD lacked one, considering that non-magical 2h swords are a well-supported thing in…pretty much every other RPG ever. :stuck_out_tongue:

Hopefully all these new legendaries we’re getting in the expansion will fill in the gaps for any damage type/weapon type combinations that aren’t properly catered for just yet.

So, does Mark of Torment reflect all character damage absorption sources, or only the 25% from Mark of Torment?

Either way, it looks potentially helpful when Fabius closes in for a Shadow Strike, especially given a reasonably short cooldown.

Yea I agree, I actually don’t like the look of that thing at all.

I had hoped it would be something like Liche King which i loved much in TQ, or Bone dragon or smth similar epic

It resembles Blizzard’s Abomination a bit too much…