Grim Misadventure #121: Learning to Necromance

Personally i’d have preferred something cooler like an Undead Dragon

I for one like the ugliness of the blight fiend, kinda reminds that necromancy is a dark, morbid business (compare with D3’s pretty goth boys/girls and clean shiny skeletons they command). But if blight fiend was centaurish or even centipedish it would had been even cooler.

Does D3’s Necro have a summon besides Skeletons?

Ive watched steam on D3 with necroaction - he just click LMB at the start of location and release it at the end. I dunno why ppl “play” D3, it look like a parody on progressquest :roll:

Yes, a golem. Very much what blight fiend is, but more pretty, cuz it’s made of pure meat instead of bodies stitched together. That is, unless you pick a certain rune and turn him into golem of ice, in which case it stops looking necromancish altogether.

Well, a friend of mine is quite satisfied with D3 necro. The reason he states is that while in most games summoners are “lazy” and passive, D3 Necro is not like that while still being a summoner. I don’t know the details though. Kind of a bummer though that, yet again according to a friend, none of top 500 necro at the moment use summoner builds, because it’s weakish. Perhaps what you had seen is a caster necro, not a summoner one.

P.S. it’s kind of hypocritical to wonder why ppl play D3 because of holding LMB while GD is essentially the same for most builds.

D3 Witch Doctor summoner basically does everything D3 Necro summoner does but better, far as I can tell from levelling the two up side by side (they use the same gear so you can round robin it when you do that). You get up to six zombie dogs (skeletons who have special abilities without needing to be direct commanded like necro skeletons), one gargant (golem), spammable temp spiders (like necro skeleton mages except they don’t cost non-regenerating mana to spend like necro mages do) or one giant spider if you hate wasting time spamming the little ones (which you probably will but unlike Necro mages, switching to one giant spider is an actual option), five dagger midgets, and like tree other midgets of various types depending on what you choose for their rune (midgets aren’t as cool as Necro revives but the coolness of necro revives dissipates fast when you realize you only get them for 25 seconds each) in addition to your follower (mercenary).

The necro skeleton mages in D3 really kill the summoner build on various levels of fun in most peoples’ opinion (including mines) because Blizzard’s itemization insists on shoving them down your throat as you’re forced to stop to spam them and then MANUALLY devour up the mana to keep spamming them in order to utilize the necromancer summoner equipment set and Blizzard refuses to change how the skill works. It’s powerful but lame because you’re forced to spam LMB to summon them over and over and over again (and during that casting time you can’t move) unable to do anything else without even having to aim. LMB builds in every other action RPG (D3 included) at least have you to aim the cursor somewhere!

Centipedish like a human centipede? Urgh, nope. I’m fine with the Blight Fiend being disgusting, but there are limits.

Centarish… Hmm… This reminds me of the Undead cavalry in the Kohan games. They were skeleton centaurs and their description is that they were made of human knights and their horses.

Don’t name human centipede pls , after that movie i felt like going out and talk to a psichologist/priest/shaman

It wasn’t that bad for me i guess since I kinda knew what to expect. It still managed to entertain me more than Cannibal Holocaust. The only movie that manages to get any kind of reaction from me is The Serbian Film

Btw, the Re-Animator’s Head Scene still tops everything.:D:D:D
Kudos to the imagination of the guy who came up with it

Cannibal holocaust wasn’t that impressing to me ( i even met Deodato in a bmovie festival few yrs ago). A serbian film on the other hand…

Watched this with my buddy after making a pact (with what we had heard about its reputation) to sit through the whole thing no matter what. I can’t say whether that was the best idea or not, but both of us are definitely stronger people for making it through without walking out. :eek:

Had to google to know what you’re talking about. Fuck you, I was eating a pizza :mad: :mad: :mad:

Actually what I had in mind is The Rotten from Dark Souls 2.

But you were the one who started it. :rolleyes: :rolleyes: :rolleyes:

Besides, The Rotten doesn’t look much “centipedic” to me. It reminded me more of Melchiah from Soul Reaver, although Melchiah was a bit less grotesque. (and more “blocky” due to PS1 era graphics)

Blight Fiend looks cool, but not very… necromanc-y.

People saying that the Blight Fiend is not necromancey, while in Diablo 2, the Necromancer could summon:

A Clay Golem

A Blood Golem

An Iron Golem

A Fire Golem

The Fiend fits perfectly with the thematic of the mastery. It’s disgustingly hot looking as well. :cool:

The concept of Necromancy existed BEFORE Diablo 2. Golems are not dead, therefore it’s not Necromancy to summon them. Golems, too, existed before Diablo 2.

Well sure it existed in Diablo II.But that doesn’t mean every other Necromancer should have one as well. Also NSS is kinda right, the DII Clay golem, Fire golem and Iron Golem are pretty far from necromancy
Although the Blight Fiend in Grim Dawn is a necromantic pet. I still would’ve preferred a Moosilauke type summon or an undead dragon

But a Blight Fiend does open up Poison Pet playstyle which i am interested in. It’s ugly, that doesn’t bother me but I’d have preferred an Undead Dragon.

On a side note, I’d still love an Undead Dragon in the game. Whether an item grants it or if it’s a devotion skill it doesn’t matter.

If you want I can recommend more stuff for you and your friend. :slight_smile:

Obviously, necromancy existed before Diablo 2, but the idea of a flesh golem created especially to house a powerful spirit summoned by the Necromancer to “live” inside his perfect creation DOES fit with the idea of necromancy…

A Necromancer isn’t just limited to raising skeletons and zombies.

Necromancy went from a form of divination to grotesque mage commanding the dead (voodoo stuff?) to curses (witch stuff?) to soul-infused golems (closer to alchemy?) that could even be fire or cold (elemental atronach conjuration?) to bone magic (creating bones from nothing? hmm…) and poison magic (ok, this one might be actually using spirits to deliver some sort of a poison wind) and dark magic and even outright elemental magic (often it’s ice). Heck, why don’t even throw in a little of healing magic (I remember at least one oldy game where healing was a 100% necromancer’s thing), pacts with dark gods (making them priests), etc.

Yup, he isn’t limited. A little too much isn’t limited. :undecided:

Why do you call that Blight Fiend a golem? It is not. It is… a fiend )