Grim Misadventure #129: Ashen Forecast

Wow.

So sometimes when I get upset at grim dawn because I find something annoying, or tedious, or gimmicky, I ask myself rhetorically: “Does Crate even play their own game?”

You guys do. You really do. You’re addressing a lot of my biggest gripes with this game with these patches. I’ll probably still ask myself that when I get upset at the game, but it’s because I love this game.

Keep up the amazing work.

New player here and just wanna say thank you to crate and please keep up the good work.

Double Kubra + ranged Gravathul with buffs to bleeding damage and OA.

I think we just found the new most cancerious combo in Crucible.

Seriously which build can even do this lol :rolleyes:

Awesome stuff

They are obviously gonna be tuned for the Crucible, but the core skills of Kuba and Grava sound like a pain in the ass in the Crucible nonetheless. Specially Grava nullification projectile, the last thing you want is to be nullified in the middle of a bunch of mobs and it’s kind of difficult to pay attention to what he’s doing while fighting other enemies.

I don’t have Crucible (don’t care for horde survival modes) but i saw jajaja video he posted today and either i’m missing something or Moosilauke starts in his second phase right off the bat in the Crucible, completely skipping his first stage. Maybe Kuba will not split in the Crucible but have his health upped as compensation? Just a guess.

Such great news!! Ty for your efforts and keep up the good work :slight_smile:

I may be reading this wrong, but is the change to casting behavior simply a concession to make the game work on consoles? For example, when I cast Sigil of Consumption, I want it to land exactly where my mouse cursor is. Now it will simply be cast in a certain direction? Is the distance random?

This is one issue why I never understood ARPGs with controllers. How do you cast spells that require (or benefit from) precision?

It’s far from a concession.

For many abilities, this is the best thing to happen to them since sliced Slith.

I still don’t understand why it had to change other than to work better on controllers, which I’m not even going to qualify. Did people not know to just press shift if they wanted to stand still and cast? I honestly don’t get it.

Is there a chance the game could come to Playstation 4? Or is it an exclusive to Xbox? And if so why is it like that?

The way I understand it you no longer will move towards the point if it’s further away than max cast range. Instead you’ll cast it at the direction of the point at max range. If you cast it at the point that’s closer than max range there shoudn’t be any difference between old vs new.

You’re unlikely to notice the difference with SoC, because the way SoC build plays you’d want to place it close to you and kite enemies along it.

I’m eager to try the new mechanics, but for now not sure which character would benefit from the change the most.

Hope I don’t get shot for just saying that it’s actually quite easy. :wink:

Also there quite a long thread from current users wanting the casting system changed.

http://www.grimdawn.com/forums/showthread.php?t=56841

Because pressing shift and casting would fail to cast if your cursor was too far away by even a fraction.

It’s nothing to do with controllers.

Sony didn’t want to play with Crate. M$ did, so Xbone it is.

But why would you do that in the first place? Wouldn’t you just move your cursor closer to you and then cast again and kill the monster? I am thoroughly confused.

Edit: I mean I have never in my 1000 hours of playtime had a problem with this. I don’t understand how it is a problem.

Will have to wait and see if we are still able to cast spells with precision I guess, since that’s something that you can not do with a controller.

Yes you can :wink:

How do you Shadow Strike to a specific monster on a screen full of monsters with a controller?

A lot of the times i want to cast Callidor Tempest with shift casting and take advantage of the area effect. But the problem is that CT won’t cast if your cursor is just slightly off the area of effect, making it very annoying.

Now you can cast it at a stand still with the cursor anywhere on the screen. This issue also was present with Bone Harvest, where it wouldn’t cast if the cursor was just slightly off the range of the skill.

Hope I can get away with this…target is outlined and easy to change from mob to mob to select the one you want, even in a big group