I don’t know, that would be way to limiting and would make the Feature rather useless than helpfull. I find the better Solution would be if it would raise the Price/Mats you need each time you use it on the same item(thought even there have to be an Hardcap of Rising the price).
Terrible Idea. Because:
That’s where you make an mistake. Crate stated it clearly often enough, that their Focus on Grim Dawn is on the Singleplayer-Part. I mean i get where you come from, because i also share the Opinion that Hack’n’Slay proft the most from it Multiplayer-playbility, due it’s add an Layer, which wasn’t known back than for such Roguelike/Dungeon-Crawler alike Games… so if an Hack’n’Slay want to use it’s full Potential, its due the MP-Part. That’s something which i stick to, and i don’t care how many people want to disagree with me, they can’t change that.
HOWEVER, if i look at Diablo 3 it also shows me something else, that one of the biggest Strenght of this Genre is, that it is also “playable” “offline” and “singleplayer”. Hack’n’Slay isn’t meant to be an MMORPG’s so it would be pretty dumb to limit or restrict SP features simply for the sake of the Multiplayer-Community. So to sum it up, the greatness about HnS is that you can play it Solo and MP if you want too, and your Idea would only benefit MP Part… only for the Fear that it would Hurt the Community-Economy / Trading(funny thing this Discuss reminds me of Dark Souls in an similiar matter). I mean think about it properly, if this new Feature would kill the Trading-Konzept, the Trading itself of GD wouldn’t be fun that much anyway. And for an Game like this where you can basically cheat everything want to have an Trading-Community, tells me that People are having “Fun” with trading. And if that is the Case, than such an QoL Feature shouldn’t influence that much the Trading-Community, because in the End if you want a specific peace of gear, it will still be easier / more fun to get if you trade it…
The thing is(if i understand you correctly) that the thing you wish for, would be to “cater” the “few players” because accordingly Crate most people who play GD play it in Singleplayer…
/edit:
I mean, i can’t say for sure, because i don’t trade in GD fo Reasons, but if it’s like other Games i would say that also the Trading-Community can benefit from this QoL Changes. Because in most other Games Items have an different Value, which makes it sometimes harder to trade, if you are pretty unlucky with your Selffound. This Feature can give you an Second Chance to roll something usefull for Trading, even if you don’t need it for yourself, and it also makes it a bit easier for big Traders to get on Hot Stuff to trade, so it even should smoothen out trading itself. And based on how it is handled with the Materials, and how rare the Materials are, it can give these more Value as well…