probably some secrets that answers the question:
why does the tree leaves in blood grove are so bloody?
probably some secrets that answers the question:
why does the tree leaves in blood grove are so bloody?
One thing that I would like to see is access to the ravines in the Broken Hills. It’d be nice to be explore them and all the way to the riverbank Arkovian ruins. The Hidden Path is the perfect access point for them. Would nicely eliminate those annoying black blotches on the map too.
Sad to hear Old Grove is not on the cards, I would have loved to have seen that area. And there’s plenty of places in Gloomwald too that have been blocked off by fallen trees.
But I’ll take what I can get that’s coming in the new expansions, and no mistake!
yugol is indeed an annoying black blotches of fog of war!
shine cosmic light against this intolerable darkness by buying celestial/light bringer items in shops today! who doesn’t want +light radius?
The RPG known as real life has me engrossed at the moment so I just lurk around and don’t post often these days. Which is why I wanted use this opportunity express my gratitude as a member of this community for your continued support.
I don’t think there’s any particular metric to compare the recent updates you have dished out. Each is amazing in its own right.
Adding new stuff, revamping old stuff - the frequency of these updates combined with amount of work put into these is maddening. The community greatly appreciates it. You and this game are like an endless Christmas - just full of treats. You guys are just plain awesome.
Now, regarding this thread - this is right up my alley.
As for the last part, unsure whether this is a question or if you are taking suggestion but I am already beat here. But I will still go ahead and list out what I want to be added even though it has been said above -
- New Harbor (Based on suggestion by powbam)
Consider placing some Rover guards over there if the village has been saved successfully.
Allow us to repair some portions
Add 2 or 3 scavenging quests
- Bone Pit (Based on suggestion by MikeHeydon and mqstout )
I need to explore this. What lies further in this area.
- Gloomwald Bridge (Based on suggestion by powbam and FernandeZ)
It’d be interesting to see if Gloomwald can be expanded upon at all.
Honestly never crossed my mind before I read this thread. It’s just one of those things I didn’t realize I wanted until I read about it.
- The boat in the Cultist’s Lair (Based on suggestion by Mornay and FernandeZ)
Of all the stray boats near the shore that I have come across so far this one bugs me the most. I am guess it’s just for show But it’d be cool if it would lead to a mini-area or even an existing one like Depraved Sanctuary (you may need to renovate part of the place though) .
- Staunton Mine and Broken Hills Bridge (Based on suggestion by Ceno and Flix)
Again, never crossed my mind but I am interested in seeing how this plays out if ever implemented. You don’t even need to expand the area, just allow us to repair stuff
- Asterkarn (Based on suggestion by BB_Shockwave and CaiusMartius )
I agree here, you just zap through the place. Apart from the whacko in a deer costume and the Stormheart urn there is little incentive to take a detour.
I don’t think you need to expand the area, just adding a mini quest would fix it.
- Smuggler’s Pass Aetherfire (Based on suggestion by Dioarchet)
This bugged me back in the old days. As a newbie, I used clusters and what not trying to explore the supposed secret but found none.
Atleast place a note there
- Maw of Apesh (Based on Suggestion by Mauricius)
Yes, this. Interested in exploring it.
Bugs me that it appears on the world map but isn’t accessible.
He also listed some other places that I am pretty sure I had forgotten existed such as Coven at Stonereach, Island north of Tyrant’s hold and Area north of Port Valbury.
- Island at the center of the map (Based on Suggestion by Volek)
This has bugged me for a while, I always thought this was Hargate’s Island. Turns out I am wrong.
This ends my wishlist. All credits to the people giving the suggestions in their respective posts.
There used to be a quest that let you break through a little bit to grab something. Hm, I’m not 100% sure it’s gone, but I don’t recall getting the quest in a long time.
Yes…
MOAR snow areas…i want to go into the mountains of asterkarn and meet what’s been up there. Were the cthonics and the aetherials able to breach up into the mountains?
Are there people up there?
Or is there a huge castle with a undead known as THE WINTER KING!
Ive been asking for years for a snow themed expansion, well we aren’t gonna get that but another snowy area wouldn’t hurt.
You’d probably need to change yer pants if Zantai just dropped a meme on ya…
…and didn’t say anything else.
funny thing about northern snow barbarian tribes in cairn, korba and the wolf king gears require nightblade+shaman class combination to be used appropriately as their thematic cold berserker builds. and nightblade+shaman = trickster. expect new snow areas to be tricky if its ever made.
here’s the lore items for arya & eddard sta— i mean, korba & king hrothnar in gd. they’re one tricky trickserker:
hmm, looking back into the lore of it… does ruler of the northern reaches mean they are a part of the erulan empire? or an independent nation itself which makes them called barbarian tribes of the north by erulan people?
yeah, we need more northern snowy content in gd! more cold damage please.
I never understood the aversion to making downwards progression on the map.
Is it so much to ask the players to press mouse wheel and move their mouse slightly? The functionality has been there all along and it takes like 2 seconds.
I sometimes even rotate the camera just for the sake of changing it up. Playing with the camera turned 90 degrees to either side or even upside down is pretty refreshing.
Even during normal gameplay, whenever I am progressing downwards (like in the void for example), I rotate to camera to see better.
It does make it difficult to see enemies below you so you can get surprised now and then. For myself, I never rotate the camera; just not a function I’m interested in. The few games I tried that had it following your direction made me feel sick to my stomach and I stopped playing them.
everyone wants Old Grove reopened for business, its been under quarantined for almost a decade now and Crate will forever be haunted by its loyal fans for teasing something from alpha and not releasing to open public, such a shame really. They can be sued for false advertising really
The solution for camera and stomach problems is a south up map orientation… a, 180 degree move putting the map upside down… the southern bridge is openedd up but instead of going south, players go upward. (Once you enter the southern region the map is automatically turned upside down to give an illusion of going up Entire Old Grove section should not be connected directly to Devils Crossing to achieve this. ( cut off via a loading screeen)
Or simpler option to use the southern area, rift down to the bottom of the map (via some lore based mission) then work your way back till you build a bridge from the southern side back into DC.
Keeps the map orientation ‘normal’ for the primary run through but if/when you want to do some farming you can chose to work south-north or north-south with camera rotation. Everybody’s happy (except the trolls, they’re never happy )
Also as the area I’d like to see in game is the bridge map Grava was working on the streams years ago. I want to see the bridges damn it
a neat solution indeed. The Problem is Crate will most likely never open Old Grove… (they will tell you hey, we have Ancient Grove, so just enjoy that)
Because now they are too busy building other games smh… which resulted to their GD focused manpower much lesser now and their , resources are getting drained by the day, so only modders are our only last bastion of hope.
Never let the truth or facts get in the way of a good theory/story/speculation though
At times I feel that’s about all I’ve learnt from social media and the political world these days
I might have to try learn how to use the map editor this winter
They did look at doing something like that for Ashes then scrapped the idea.
"snowmanplayer123: Will we get access to the area east of Devil’s Crossing? the area with the broken bridge
I think you’re talking about south of Devil’s Crossing and the answer is actually no. There are several reasons for that, the biggest one is camera. For me going south on camera kinda sucks. And in terms of story it didn’t quite make sense. When we were actually working on Ashes of Malmouth originally, when we were still scoping out exactly where it can take place in the world, how it’s going to flow the story actually had you go south first to meet the witches and then go way, way north to Malmouth. But actually it kinda sucked to play that way, it felt kinda disconnected so it felt much smoother to progress north and then up, up further north and that’s how we ended up with Ashes of Malmouth."
You whining again?
No im not, Im just gettting bored, where is the townbuilder?
Time for them to expand to other horizons quickly, its been forever since last update
You should get in on the new news bet I started Critico. New news bets now being taken
That will keep you occupied for at least 15seconds while we’re waiting. Plus so far its just me and Medea, need more high 5s than that to make it worth winning.
Going south is irrelevant when you can freely rotate the camera 180 degrees and suddenly, you are progressing upwards.
At least we wouldn’t have to think of convoluted ways to do it like teleporting or some other random thing to justify starting at the bottom of the area.
Well, Crate have their reasons.
And where in the world of Cairn we may end up in a future GD2 only Crate knows. After all, we’ve only seen this continent. Is it the only one or are there more also suffering from the Grim Dawn who need our help?
I never understood the aversion to making downwards progression on the map.
Is it so much to ask the players to press mouse wheel and move their mouse slightly? The functionality has been there all along and it takes like 2 seconds.
The point is that you are supposed to be able to play the game without having to rotate the camera. There are plenty of people out there that exist who refuse to. This is why they are adamant about it and why it’s a “no budge” topic for them - there is no argument you are going to make that can change this stance unfortunately as they intend to honor it whether they agree with it or not.