Grim Misadventure #176 - So the New Thing

I’ve searched for “stash” on the forums and while I found plenty of posts of people complaining about missing - stash - space, I couldn’t find an official answer (and reasoning) from Crate.
While I respect your decision (it’s your game, not mine), I would love to see an official reason and reflexion on why a game with that much incredible itemisation doesn’t provide infinite stash.

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that’s rainbow filter, it still works

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rare items sells for more than epics tho or double magick MIs :sweat_smile:
they are literally our biggest/main source of income

unless that was changed recently, they are somewhat “less” aggressive, atleast to the point of players having noticed, and requested it in the past, and that ex this was made/included in some mods

*ingame you can “tell” by other pets attacking at longer distancing etc

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you can delete your quest folder for Ultimate
*tho be warned, i don’t know how that interacts with the background player given “tokens” for some interactions

I just downloaded the latest GrimCam version from nexusmods and tested it, as Z said it does work without GI. I guess I still had the old version from 2017 which stopped working without GI at some point. The latest one is from 2021 and working fine.

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this, so much this
with all these big changes happening, please once again deliberate on and consider adding “veteran”/optional difficulty increase scaling for Ultimate :pray:

here is one of the responses

if you search through zantai’s comments specifically on the forum (or steam) you can maybe better find the/his mentions/replies regarding expanded stash tabs or implementing infinite storage, all which lead to the same that they don’t feel it fits for the game as a whole - meanwhile the game being modable means the (“few”) players that want it can still get it

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Oh My God - Is this the dreamth 3rd Expansion - I would pay 100 eur for a copy of it!

Thanks for testing!
GC not working without GI was my experience as well. Never tested it without since.

Yes, pretty please.

With all the buffs the items have been having lately, the difficulty of the game has decreased. It would be nice to give the player the chance to choose to increase the difficulty of the game.

Veteran, as a difficulty label, is on point. I like it a lot.

Another thing that I believe would improve the playing experience is to decrease the time some hidden enemies need to get triggered and appear to attack the main character. I made a thread about this matter.

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As was mentioned above, this makes Lokar inaccessible without spending points at the Spirit Guide to completely remove damaging auras e.g. Aura of Censure. Please make this a setting we can opt out of.

Flameond Bleu isn’t a problem at all, he still follows you when he is way outside your aura range. I never turned off my auras when luring him, only dismissed my pets if I had any. Oversized Maggots on the other hand will definitely become a problem for many builds if auto-aura isn’t a toggleable feature.

I created an account just to say that I love you, Crate.

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On the topic of automatically toggled-on toggleables and the corresponding visual effects. Currently there are exclusive groups defined over some of those (one example being FT/SW/IEE: iirc, the top of the stack is what’s displayed, although it could reshuffle on area loads). With no manual control over these buffs there would be no way of adjusting the priority (without disabling the visuals altogether).

Flamond has 163k±a few health, plenty enough if you didnt build full auramancer

Pretty sure Lokar can be reached without toggling auras, but we’ll make sure it’s still doable. We’re not going to make previous content impossible with a QoL change.

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seems to be working well for blizzard tho :thinking:

:grin:

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A Veteran-like difficulty modifier for higher difficulties (Elite and Ultimate would br great

can…can we get some visual improvements?

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What about at least increased stash though? As mentioned, there’s a lot more gear to find now, it’s a massive pita for HC - especially for levelling gear - and ‘just use an external tool’ doesn’t work for things like Community seasons, not to mention the multiple implementations out there in various supported states.

Having it in the base game just makes everything a lot easier, without going anywhere near the hoarding levels of ‘infinite.’

Sure, some people will always say it’s never enough, but I believe a lot of those who have sunk decent time into the game and/or level multiple characters (particularly HC) would say what’s there is definitely not enough.

Or add a components/quest items stash at least. Or in a game of many build classes, conversions and unique items, we should just play one char?

In addition to what Gnomish_Inquisition posted earlier, here’s a a couple more.

"The stash topic has been discussed (and answered) to death.

If you wish to have infinite storage, mods exist for that purpose.

The game has as much storage as we feel is ideal for the playerbase as a whole."

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