This thread shows how hard it is to be a gamedev, lol. E.g.so many people asking for an increase in game speed, while I think Grim Dawn’s gameplay pacing is absolutely perfect. I would hate it if either GD or a potential GD2 turned into a zoom-zoom click fest in the style of PoE, D3 or even D4.
I think all such changes, that deviate from core principles according to which the original Grim Dawn was designed, should always remain optional.
I would like to comment on two more things:
First, really, the bumping of the chance that a boss drops its MI from 50% to 100% is all in all good. Those MI are often build-enabling, due to skill modifiers, and it is good to allow people to play a certain build without too much grinding. And let’s face it, if now the chance to drop it was 35%, you had to run the boss 3 times to get the item. That’s not really grinding.
There are two things about MIs that I think require a nuanced approach. First, I think it’s fine if getting really good rolls on the item requires a lot of grinding - say a hundred runs, or more. In that way, you could satisfy both the casuals (always get the item) and min-maxers (need to grind to get a really good version of the item).
Secondly, I recall Zantai mentioned recently that MIs will have a greater chance to drop with affixes that boost the damage type of the skill they modify. So, a Dermapteran Slicer will have an increased chance to drop with Superior or Puncturing. I think that this could lead to trivializing the hunt for them. I remember when I farned those Slicers, I needed 10 or 15 runs to get a Puncturing one, instead of Charged or whatever. And that was really satisfying! I think a lot of that satisfaction would be gone if they always, or almost always, drop with Puncturing.
The second thing here is that some skills have converted damage uses. So, an item geared toward Storm Totem shouldn’t always drop with boost to Lightning damage, because it would make it hard for players who use the Totem in a converted way.
The other big thing I wanted to say is to agree with something that someone already mentioned here: it would be good if we could have some kind of a visual upgrade. All in all, the game looks great - but, it looks even better with some third party addons (e g. Reforge of Dawn Reshade preset makes the game look much crisper, almost as if you bumped the resolution; I haven’t tried it yet, but some people speak highly of GrimTex mod, that remasters textures). Maybe it would be good to have some such improvement from the official source, because those are always better than mods.
I want to end with this: if none of what we suggest here gets implemented, the fact that game is still being worked on is fantastic, and the Grim Dawn gaming community really has nothing to complain about.