Grim Misadventure #176 - So the New Thing

that i can definitely see/have no trouble getting behind,
having done so myself with blademaster on both Oleron and bulwark some time ago, when i too overrated the defensive properties of swapping to shield when struggling in crucible :sweat_smile:
as i said, on a “technicality” level i’m onboard, “anything” that restricts build freedom, which is part of what sets GD so much apart, i don’t agree with on principle/initial stance.
But the way exclusives work i also don’t tihnk it’s that detrimental, since as i mentioned my perspective is they are pretty limited in build role, regardless if we go from minmax or to not confuse/“bait” beginners into switching or fun aspect(since most are largely just a bunch of passive stats)
so overall this change doesn’t upset me that much, because the impact would be minimal outside mental satisfaction in the degree of lost build freedom

like, imagined “for class parity sake”; devs restricted movement skills to 1 per char, now that would impact build, fun and actual gameplay
whether i get a bit more dmg or phys res or absorb vs %dmg/crit on an exclusive swap, probably not so much

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PLEASE and Thank You sir!! :slight_smile: :+1:

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I don’t know how I will stick with this community without CrateGamesPlayer :frowning:

i just realized what 10 means
Crate is reducing the forum character limit so you’re no longer forced into min 10char posts, so nomore /10char replies! :open_mouth:

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When years ago I chose GD rather than PoE, this was one of GD’s selling points: it was mostly finished. I thought it would only be getting small updates to fix a few things, but generally remain the same game I bought. These “v1.2” and “10” begin to look like a new product, which I’m not sure I picked back then.

Will some toggle skills still reserve some spirit? I think that’s cool thematically. Also will see animations like for possession after starting the game or will it be lost?

What’s the problem with it changing?

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There is a huge difference from poe adding massive bloat every 3 months to gd adding qol stuff or tuning,or a few extra zones every 6 months or so

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I am all up for change and trust the devs to make the game even better!

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I presume there’s no way to make an aura stay active between games, and that’s why they’re being turned into passives? I have gamer’s OCD and I really like to keep my buffs color coordinated. If I can’t turn them on in the correct order, it’s gonna eat at me a little. Are the auras even gonna appear as buffs? Other passives, like Phantasmal Armor do not appear.

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It won’t be lost because you’ll still be able to roleplay it in front of your computer :wink:

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It won’t be lost, however you will only see it after getting hit by an arcane orb, just like the good old days.

I have the same reservations. Buff order matters with regard the “wrist” buffs…

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I think the animation gone, it wouldn’t make sense. Possession will be always on except during 2s after a nullification.

if Possession animation isn’t removed/changed it would just be a nerf to Occultist builds using Possession when getting nullified, because it has slow af cast taking longer time than other skills/“holding you up” on delay :grin:

I’m…sorry?

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got you this for future stock “gif” responses

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@Zantai would it be possible to have all patches available somewhere?

It’s a “feature” from Diablo 2 that’s quite interesting. If you want to play 1.00, 1.07, 1.09, etc. you are always free to do so. There’s even a program that allows you to easily switch between versions at ease.

Since GD doesn’t have a online-only requirement, it should be feasible to play any version also.

Let’s not push it…

Honestly, I think 1.1.9.7 & 1.1.9.8 as “backup” branches is PLENTY.

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Already possible.

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