that’s because they are a target: but a friendly one, so can’t use offensive skills on them ofc, makes “kinda” sense
what you can do is use the force move trick
*this is not me arguing it shouldn’t be fixed at all or that it can’t, just pointing out until it does get (proper) fixed you can do this thingy
The issue isn’t movement, it’s spellcasting. Moveto is quite useful of course.
not sure you understand the “trick”?
it has nothing todo with move to
in keybinds there is a bind for “force move”, when you hold this button down, while using any skills, the game sorta ignores “hitboxes” or the usual “taregeting bound to cursor”, and force attacks/casts your skills where cursor is
this means it can be used while cursor is hovering over teammates, because you’re not actually “targeting” them, thus still free to attack/cast
also useful for other stuff ofc, like avoiding eor stopping at close range, target redirecting because hitbox snap, etc
Shit, I was actually fairly close in my delirium. The tribes did summon the Loghorrean.
Any info when next Misadventures gonna be out?
Pretty hyped
Not yet, hopefully not too long, but I suspect Zantai will want to get v1.2 patch out first.
Markovian set needs more physical resistance.
1.2>>>> expansion>>>>>>>>>>>>>> GD2…les gooooo boizz
You’re missing the RTS in that timeline.
I’m actually quite looking forward to that. The wife enjoyed FF but town building isn’t my thing. A G.D. R.T.S. however? Yeah sign me up please.
Agreed on all accounts!
Grim Dawn 2 will never happen. They’ll just keep updating the original Grim Dawn.
No. Would make the game far too bloated if they did that. They’ll get around to a GD2 some day all being well.
Is joking forbidden here?
Nope, just didn’t read it as a joke.
Helps to add additional context with a or an lol.
That’s equivalent to a smile or chuckle that doesn’t happen in text form.
Cause now you don’t have to turn your buffs back on after you get hit by an arcane mob… Which was the most annoying thing ever. This patch is a giant pile of win and fixes my biggest issue with this game (which I happen to love btw) just gotta get the crashes worked out and we’ll be set.
… you’re absolutely right, i did not know that trick. Thank you, sir Gnome.
tqFan taught me this handy thing
So first of all thank you for making this game great. Each year i come back to something new!
The big things that stuck out were totems! It allowed me to play the game and farm loot instead of farming sr… sr sucks!
Then the new areas including that bridge near the skeleton area, i always thought something was missing in the game lol.
Still many bits missing like the guy caged in the first dlc end game area ect.
Anyway i can see so many people here asking for dop crap changes like trying to merge difficulties or reseting the campaign on a current character… wtf? I wouldnt even respond to that its just dumb af… adds absolutely nothing to the game.
The new changes youre making are great but we still miss so much balance.
Cold builds still way below other builds mostly due to the star system layout i think its just behind so many other builds.
Then the fact only certain builds can beat end game bosses due to fumble and such… will these be changed too?
Id like to see more tact on secret areas like you did in the past i think they really add to the game. I remember when i beat the game but then went travelling and found the bridge to the swamp area! And killed the troll swamp king boi and that beast at the top of the mountain. I missed this area so many times and then you tact on the goblin camp since then. Its really nice seeing fresh things in the game over time.
A better ui for damage type and such so when we convert damage types it would be nice to see that in the ui somewhere?