What is that? A Grim Misadventure?! Apparently it is 2025 now? Who signed off on this? Last time, we unveiled the horrifying Wights, fallen Kurn heroes warped by time and decay. Typically, we start off a new year with a reflection of the past, so let us begin!
Grim Dawn had 3 fantastic updates and a series of hotfixes in 2024:
- We overhauled two-handed melee animations and gave spears their due with a completely new animation set.
- The Nemesis bosses have received new spawn tech, allowing them to appear virtually anywhere, and unpredictably.
- The Shattered Realm was squashed, reducing the grind to endgame dramatically for new (and old) players.
- Major balance changes shifted the endgame, with pets receiving their largest update since vanilla. Consumables received a tuning pass, making them easier to maintain while playing, and monster Physical damage was toned down so that builds with less access to % Physical Resistance could shine.
- Dranghouls received a visual overhaul in preparation for their glorious return in Fangs of Asterkarn.
- After months (years?) of demands, we finally unveiled the third Loyalist Pack. This proved to be a fun project as we pushed the limits of how badass armor can get in Grim Dawn.
- And much more!
What an exciting year! With Fangs of Asterkarn on the way, we expect 2025 to be even more game-changing.
Like knowing what is coming up next for Grim Dawn? Check back on February 10th for the next Grim Misadventure!
Oh…you are still here?
If you have been paying attention at all, you know that Grim Dawn has an expansion on the way. With the wild 10th mastery and a game-changing new way to play in the endgame on the way, you may be thinking that we have covered the major features on the way. You would, of course, be horribly wrong.
We announced the Fangs of Asterkarn features set a while back:
Since it is 2025, we feel we should start the New Year with another banger. Let us talk about…potion customization!
Note: as always, everything you are seeing today is in active development and subject to change. Nothing is set in stone until it is!
When you reach Kurnhold, a safe bastion among the spreading corruption in the North, you will come upon a new type of service, er, NPC. The cauldron will allow you to brew new concoctions with your Tonic of Mending and Elixir of Spirit, transforming their functionality beyond their base capabilities.
You begin by selecting the container for your potions, which have inherent properties that can enhance their potency, reduce their cooldowns, or even add additional charges. These vials can be upgraded, but few living beings know the secrets of their creation and their trust is likely not easily earned.
Once you have selected the proper vial, you can begin brewing by introducing two unique aspects that will alter the potion’s inherent properties.
Depending on what you select, your baseline healing and energy potions will behave quite differently, going as far as removing their healing properties altogether, if you so choose!
In total, twenty different aspects can be acquired and be mixed and matched as you please with wide-ranging effects that go beyond just combat enhancements. As with the Blacksmith, any potion vials or modifications you discover on one character will become available on all of them.
Your choice of aspects will have visible effects on your potions as well:
We expect everyone will find something to their liking, even if you are not feeling adventurous and just want superior healing properties. Potion brewing is sure to become a staple for all of your characters!
Like knowing what is coming up next for Grim Dawn? Check back on February 10th for the next Grim Misadventure!