Grim Misadventure #194 - Enter Asterkarn

Surely.

The new environments look fantastic! I love the snow and ice themes. I wonder if there will be some lava down in those ice caverns?

damn that’s cold, I’m gladcier you showed us more of the landscapes, and it’s cool. I’m interested to snow what future behold, we might even get as far as farthest frostier :snowflake:

2 Likes

Farfrost Frostier :sweat_smile:

Hot dog baby.
The ice caverns in particular look phenomenal, and I definitely appreciate the elaborate structures of the new maps. Quite a bit of winding verticality, and probably a mess of hidden chests to be disappointed by. XD
(I don’t really remember the last time a blue dropped from them, even though I tend to save cracking them after my many hours in the game.)
(Edit: Addendum) I can’t wait to see how many times I get stuck trying to jump ledges. C=

I’d like a frost thing level, draining our ā€œfrost barā€ :rofl: something like ā€œwe awakened the dark frostā€ (maybe something like the conflagration but less laser-neon-seizure green, more black/grim/deep blue).

We meet an NPC (hot magic ancient mysterious chick) who gives us the ā€œAncient Fire Flaskā€ (read: another health/mana mechanic with its own bar, so health/mana/ancient fire) which will protect us from the Dark Frost.

Then we should die at one moment, be saved/resurrected by that same NPC, lore lore lore, tie it in with the Grim Dawn (it could be the 7th Grim Dawn, they’ve been happening for Millenia, and we find ancient scrolls documenting it).

Now, when we are saved after death, we should start with ZERO weapons, armor etc and lose access to the stashes (at least for that chapter, think Half-life 1, they did it and it worked). I’d wipe out our skills as well or keep the skills and enable a third mastery. Kind of a ā€œstart from scratchā€ experience within the DLC. I know I’m suggesting probably years of work but why not? I’d wait 10 years for more Grim Dawn, I’ll play Grim Dawn in the meantime. :smile:

P.S. I’d quit my job if I got a chance to work on Grim Dawn in any creative capacity.