Very grateful for the classic energy and health bars. In other ARPGs I always felt that the orbs were utterly inferior in terms of visibility. ARPGs are also samey enough as it is, so the bars felt distinguishing for Grim Dawn.
Agree! I feel ARPG should be distinctive when it comes to theirs UI’s
Thanks for keeping the classic HUD as an option.
I do too actually, though they did give us a teaser based on these development updates if you don’t know yet. I think based on these ideas, the designs here catered towards berserker mastery only:
Yes, i know about that!
It’s a beautiful yet sad view man. Would been much more legendary if we could of summon them in the new mastery similar like raise skeleton but herein raise wolves xd
Wolves in Grim dawn 2
Most likely lol
Perhaps its about time we sell our never going to be used extra stacks.
WASD movement and you will be goated!
It all looks fantatic, and it can also mean we might get mere character models instead of our present two models for male and females ![]()
Heck yes. These UI changes are awesome. You guys are the best. Can’t freaking wait!!!
Have already sold a few thousand.
Those are the ones I kept.
I am glad you guys are improving the classic HUD as well, it is one of things I like about Grim Dawn. Also happy, we are getting more storage space with a big QoL on top of it.
Happy new year everyone and lets have another great year!
I agree, it’s cool that I can stick with the refreshed classic UI

This is arpg not mmo so no wasd
![]()
It’s so beautiful.
This is awesome, I hope the crafting UI gets an overhaul as well… maybe even autocompletion of prerequisites? ![]()
Thank you. Right now the rest of the ARPGs are floundering and this is the only one worth watching atm
Ok, what’s the deal with the redhead? Do we get actual hair for characters?

