Grim Misadventure #198 - A New(er) U...I

These are truly amazing changes! I wish I could move the minimap, maybe drag it somewhere, or have an option to choose its position – top left/right or bottom left/right – that would be really cool. I’d love to use it in the bottom right myself.

You have no idea how curious I am about this, lol.

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I’d like an option to use the minimap in the bottom right corner, like in this older HUD model, or one that allows us to drag and position it wherever we want.

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Please steal I mean borrow Last Epoch’s loot filter.
In all seriousness though, an expansion on the loot filter would be so awesome, it would suit this game’s itemization so so well.

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That is soooo freaking cool.

I’d love to see a epic/legendary item stash tab for collectors, possibly later down the line in the form of a loyalist pack.

I’d love that as a collectionist along with some kind of change to see if you’ve gotten an item before or not (DPYes kind of has something similar with the “mark unobtained illusions” option.

Are we getting hairstyles now?
Also, really glad we can keep the hp bars instead of orbs.

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Love the new vaguely art-deco look we’ve been seeing for the UI, and thank you for keeping the classic Health/Energy bars as an option! I have never understood the appeal of the Diablo-style resource orbs; I didn’t like them back then and still don’t understand the appeal beyond nostalgia’s sake (though I’m sure someone will make the argument that they’re an efficient use of screen real-estate).

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This. Very much this!

Please consider improving font support for non-English languages such as Vietnamese, Chinese, and Japanese. The current fonts for these languages are difficult to read in-game.

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Great stuff here. Excited for the new stuff, and I am always impressed by how much Crate almost always over delivers for their fans.

Guys, will there be any graphical improvements?

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Hoping they gives us their own GrimTex version

I’m one of those who absolutely despise WASD trend for this particular game and/or genre

But i have a feeling this has already been added into FoA for the cry babies

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Wow, I like it.

Looks great! Release another way for me to give you guys money. I’ve bought everything I can so far.

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The game engine has pushed to its limits. So it’s highly unlikely

The GrimTex dude manage to do the texture thing alone, so if he can do it, what can a company do?

So! “Liquid glass” has reached GD in UI. It’s unfortunate. I hope there’s an option to bring back the old interface (specifically, the skill leveling windows)?
I wonder if it will be possible to cast items into the stash from “dungeons” too? Or will there be the same restrictions as with portals?

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For your attention

I mean the old skill leveling window specifically. If by that you mean the skill leveling window as well, and not just the HUD, then I’m fine with that.

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