Welcome back to Grim Misadventures! We have now covered both the Soldier and Demolitionist. This leaves us with one last Alpha class: the Occultist!
If you missed our Soldier and Demolitionist updates, you can read them here:
Professional Occultist Build
“Once hunted by imperial forces in an effort to control eldritch power, the Occultist’s craft focuses heavily on summoning and borrowed powers granted by the three witch “gods” Bysmiel, Solael and Dreeg. Their diverse arts include abhorrent curses and spells that inflict damage with poison, acid, and entropic energy. Excelling with neither sword nor gun, they can use either to augment their offense.”
Occultists are masters of the eldritch powers, terrible and devastating. Occultists destroy their enemies with debilitating curses and forbidden magic. When that is not enough, they can summon powerful beings to aid them in battle. As with the Demolitionist, none of the Occultist skills are dependent on weapons, so you are not restricted to a ranged or melee build. Both are viable.
Below are some of the lower level skills you can look forward to as a master of the dark arts:
Dreeg’s Evil Eye
“Summons one of the infinite eyes of Dreeg, the great guardian of the hidden realm. The eye quickly speeds toward the target and then detonates itself.”
Dreeg’s Evil Eye hurls a fast-moving projectile at your target, which inflicts heavy poison damage over time. The first modifier for this skill causes the eye to burst on impact, dealing acid damage to all enemies near your target. The second modifier increases the potency of its toxins and gives it a chance to stun or terrify afflicted enemies. The last modifier adds bloody shards to the eye, spraying nearby enemies with piercing projectiles that inflict bleed damage.
Curse of Frailty
“A cruel word of power that robs enemies of their fortitude, making them slow and fragile.”
Curse of Frailty is a debilitating word of power that slows all enemies within its area of influence and increases their vulnerability to physical harm. The modifier for this skill further weakens the constitution of your enemies, making them more susceptible to magical attacks.
Summon Familiar
“Summon a mythical storm raven to support you. Storm ravens are eldritch creatures of uncanny intelligence and magical ability quite different from mundane ravens. Some believe they are not birds at all but rather some manner of ancient sky spirit for which the raven is a preferred manifestation. Only one raven may be summoned at any one time.”
Summon Familiar conjures a mythical beast from the eldritch void to support you in battle. The storm raven is a powerful minion which hurls orbs of lightning at your enemies. The modifiers for the raven unlock its skills, including a healing skill, a protective aura, and a lightning bolt.
Bloody Pox
“Shunned even by many Occultists for the prolonged suffering it inflicts, this abhorrent curse calls down a virulent plague to spread amongst foes, inexorably sapping their life-force and causing them to bleed from every orifice.”
Bloody Pox is a vicious curse that embodies the darker side of the Occultist art. The curse spreads like a virulent plague, dealing % health and bleeding damage to all it spreads to. Modifiers for this skill add new damage components, reduced enemy damage, and a chance to confuse those inflicted.
Building your Occultist:
Players focused on the Occultist mastery will unlock an arsenal of powerful debuffs, damage over time effects, and summons. The Occultist is a master of the eldritch powers who does not flinch at the darker side of magic.
Players focused on other masteries should pick the Occultist for their second mastery if they want to augment their skill set with debuffs and minions. Hybrid builds can also look forward to class names such as: Witchblade, Pyromancer, Witch Hunter, and Warlock.
Check back on 07/08/13 for the second part of our Occultist reveal, along with alpha player builds!
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