Two players…?
Are my eyes fooling me ?
Overall it looks like most of the other caves with new plants but I like it, great job.
Two players…?
Are my eyes fooling me ?
Overall it looks like most of the other caves with new plants but I like it, great job.
I think that’s only 1 player and the rest are new enemy models. I could be wrong though.
Nice work guy, it looks great!
:D;)
Going from a jungle to a desert, then snowy mountains is nice variation. But does that really fit the story or the world?
Either way the detail more than makes up for it to me. I cant get over the level of detail. Things like The guy on the road in act 2 turning into a bone pile. It amazes me, countless little things like that.
You cant have that, “The world is one map” feeling. If on one side of a bridge is a desert, and the other a swamp. That only works its is a portal or an implied journey.
Don’t get me wrong. I’d move to go to the snow, or a lush rainforest. If they can work that into the story and world with expansions.
I’m just no seeing that lack of variation some of you are. Maybe its more how many times you’ve played it. I could’ve agreed months ago when we just had act 1. Then they made the areas of act 1 much more distinctive.
I would like to see some plant-based enemies in that cave, like in the 3rd act of TQ 
Yes, those big and slow plant-based monsters from TQ were real pain in the ass. I liked them 
We are getting closer to the release of act 3: Great!!!
Just 1 person. There is most likely a rare or higher tiered enemy swinging it’s sword behind the player.
Ya, if you look at the larger creature in the second pic with the raised arm sporting electricity running down it, then look closely at the 1st pic(they are referring to), it appears to be just the backside of the same type of creature.
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Bee-utiful. Like some faerie dream, some fevered reverie! Ah! To tread its flourished windings! Seriously, though. Beautiful environments.
I agree with you. It’s not a deal breaker or anything, but I’d like more variety and distinction in areas as well. These things matters a lot and hopefully it will develop furhter in that direction.
OMG I’m so excited, I really wanted a deep dungeon like the old diablo ones. I wonder how rift gates could be associated with special depth instead of width. I wonder if the question marks on the current map are a give away.
Wait a minute…
Act 1 took us to the North-East (Burrwitch).
Act 2 took us to the North-West (bridge to Arkovia).
I assumed Act 3 would take us to the South-West (broken bridge).
Is that not the case?
Is Act 3 just going to be a continuation of Act 2 (opening up to Homestead)?
JJ
Yes, because we either go through Smuggler’s Pass or we repair the bridge and cross it up in Old Arkovia (because I don’t recall the name of that area) - both of which are located in Act 2.
^Twin Falls.
One thing I find mysterious… Why aren’t there any outhouses in Act 2?
your current quest at the end of Act 2 is “we need food” – go NW and clear a passage to the farm lands
I don’t understand why they can’t just start planting gardens nearby and trade with the fishing village (and if the village is burned down, just go there and fish yourself)
I passed many gardens and fields on the way to the Warden
Looks good. Gonna pick up the game again, it’s been too long. 
Keep it up guys.
i am really digging this environment. i love the glowing environment. the caves need more stuff like that. i really hope we get more elemental creatures. game needs elementals.
Yes, and they all were well maintained by happy farmers… It’s not like they were abandoned and overrun at all 
Act 1 and 2 do phase in and merge with terrain nicely I’ve seen way worse merging on other games