Aye, you gave me the same information a few days back (still appreciate it), and it reminds me that I’m also wondering which procs are not weapon pool skills, if any.
Actually, come to that I’d also like to see the order and formulas for the calculation of what happens when you attack at that (like Zantai posted for defense, except with the formula as well).
Weapon Pool procs are weighed against each other. Procs such as Fireballs on items are just a chance and are considered individually. Proccing a Fireball on an attack does not prevent you from also proccing a Lightning Bolt on the same attack if you have both on your equipment and they are both off cooldown.
Any skill that causes % Weapon damage, or is a weapon skill such as Fire Strike, can proc skills on items. Weapon pool procs occur only on weapon skills.
The formula for critical hits is a bit involved. Maybe in the game-guide.
Thanks for taking time to answer me. Might the game guide be something we’re getting soon? I can understand that these are involved topics, but I have to admit it’s hard both on building and testing to not know what is supposed to do what, so I’d love a full run down of the systems.
Regardless, to clarify, Shadow Strike should not proc Belgothian’s Shears or Whirling Death then? (assuming weapon skill refers to skills that replace the basic attack) I’m asking since I’d been testing procs, and noted from watching nearby enemies that neither of them proc’d.
To me, it doesn’t make since for the game guide to come out until the full game is released due to the amount of changes being made to the game at this point in the development cycle.
Plus, they would probably have to stop work on development to write up a game guide.
In the meantime, I suggest that any information you get from this thread or others on the forums be added to the Grim Dawn Wiki, which anyone can update. But, as I said above, things change, so you’ll have to update the wiki as that happens.
Except Zantai stated in his post that they are actively constructing a game guide.
I think the game guide will have to come in revisions, but an early version would be very helpful not only for players, but for Crate to find out if the game guide could use more information.
In what way do lasting effects like poison, burn, reduced DA stack, are all stacks running with only the highest one realy active, or are they simply overwritten by the last one?
with WYSIWYG being in place - am I likely to see a large floating Eye (Beholder type enemy) carrying a ‘glowey’ sword, or boots or some such item to indicate that enemy will drop the Epic item I am wanting?
I’m presuming there are some limitations to which enemies can drop epic items
Zantai у меня есть идея Добавить в игру 3 Закона еще некоторые шаги мучения, но токо что никаких скелетов в 2 акт, и наоборот зомби, я думаю, было бы круто и продлить прохождение игры думаете о моей идее, ок??? Я буду рад, если вы делаете это с уважением к вам
And when do you plan to release 3 of the act can respond specifically to this question???
Armor absorbtion is the increase of the damage a part of armor can block, eg a 100 armor chest piece can block up to 75 damage (75% armor absorbtion is the normal) so with 110% armor absorbtion that chestpiece would be able to block 110 damage.
Does damage conversion stack? e.g. If I decide to equip two Blackwood Wands with 28% phys to aether and 30% phys to aether, would that mean a total 58% phys to aether conversion?
Also, would that mean that the 58% portion of my physical damage is now increased by Spirit, in addition to Cunning (since cunning would boost phys, a.k.a. base amount converted)?