Grim Misadventure #62: A Look Back at 2014

Lesson #1: Is it fun?

Out of everything you’ve done this year, the one that i love, and appreciate the most, is the colour blind options.

As some one who is badly colour blind it’s always been a challange for me when it comes to gaming. What’s even more amazing is that while you added the option, you went the whole hog! You realised that there are different levels of colour blindness and gave the options! BRAVO!! Much better than the standard single option, but even that is appreciated!.

I just hope more dev’s come to understand just how many people live with colour blindness, and give us the options in their gmes

you have some screens i wanna see this pls

these are the options you have:

@righteye, et al.
Personally, i like the idea that all of the different tiers of items have their own thing (ie: that they “compete” with each other). However, the reality is that once you get a good set of items, the rate at which new items (of any color) become useful falls precipitously. Unfortunately, this is true for most ARPG/loot hunt games. It’s something we’ve come to accept, but that doesn’t mean it can’t be improved upon. Grim Dawn is awesome in that it has a feature that lets you filter out those lower-tier items, thus saving you massive amounts of time by allowing you to progressively ignore item drops that are theoretically useless to you now. But, if the possibility exists that a lower-tier item could actually be better than what you have, you wouldn’t want to miss it, so this leaves you once again looking at every single drop.

I don’t expect the entire loot system to be overhauled, but i can relate to the sentiment of what righteye is saying. I feel that if different item tiers can compete with each other, we need a way to filter items not just by tier alone, but also by property. I’d like to see a lore-friendly “loot magnet” feature where you can set the item properties (affixes, weight, type, etc) that you’re looking for, and then drops that match those properties glow brighter on the ground. Perhaps this could be a service offered by Darlet.

That would be useful, but ultimately I think you can filter yellows out entirely. While they can end up with a higher bonus on a single stat, realistically the green item will always win out.

What would be nice would be a filter for white, magic, double-magic, rare, double-rare (or MI + at least one rare affix), epic, legendary

This should be easier than property based and you can filter out the single-affix yellows that will never beat anything any more while still seeing the potentially interesting double-affixes

I wonder how much it will take to do the higher difficulty levels. I know it’s the same thing, but to me a big part of these games takes place after normal difficulty, when you finally start getting enough points to really start making unique builds with more skill points and nuanced loot.

So once the Acts are done, how long will it take to balance the enemies and create/balance the higher tier items? Just curious.

Awesome game, thanks for keeping up the great work!

I was wondering the exact same thing. :slight_smile:

“2015 will see you journeying through the remainder of Act 3, and possibly a short Act 4”…??? NO FULL GAME IN 2015??? What a shame…:furious:

That is not a valid conclusion.

There are no more acts after that. The game probably will be released in a ‘final’ version in late summer.

Grim dawn, my toy and joy since 2010. Glorious furious dubious joyous pious spacious glow blow dow owl dont know what I’m saying… just…excited…nuff said lol

I am hyped to see the legendary items :smiley:

tfw no Alexander’s Panoply. :frowning:

Looking forward to the grimmest of grim superweapons as well. Can’t wait!

Love the game, thanks!!

Somehow I think you misinterpreted something along the way. It’s been said a million times now but the game is to be completed. This year.

Good job Crate! I love the game so far. Looking forward on the next builds!

My hopes for grimm dawn in comparison to D3:

  • Crafting enables more depth than D3 which is based to only collecting best possible armor set, putting highest gems inside and having for example either fire or cold build for demon hunter but thats 95percent of people having same builds. Legendary gems are there but only 2-3 work for a class…no diversity. So I hope there will be more depth for “crazy builds” and such.
  • Armor sets hmmm…well thats… how can you say how much endgame armor sets are for grim dawn since there are at the moment 16possible classess? well at least 4times that? xD
  • With expansion 10masteries or more like titan quest? :smiley:
  • More storyline :slight_smile: I love it so far :slight_smile: And first 3 acts are longer to play than the D3. So I hope at lest 6-8 acts :slight_smile:

What are the plans for endgame?
I know that in d3 there are bounties, rifts, greater rifts, trials, crafting.
But what are the plans for grim dawn endgame?

this date: 1/19/2015 is the final release version of the game?

Grim Misadventures are the dev blog posts here on the forums; they are posted every two weeks. A final release date has not been set.

“Grim Misadventures will return on 01/19/2015 with another development update.”

Crosses fingers for a “State of the Game Address III”. :slight_smile: