Grim Misadventure #62: A Look Back at 2014

agree.

Since we classify items by color, epic/blue supposed to be stronger than rare/green items, thus I dont like to see that “potential” on green/yellow items.

if the game encourages people use rare/green items, then don’t waste time on updating the epic/blue item art.

  1. I don’t think its a significant waste of time; artists are not (necessarily) programmers, thus content can be developed while it is also implemented graphically.
  2. Epic/blue (and eventually legendary/purple) item art is a selling point for collectibility and gives each character a distinctive look/feel, especially for sets.
  3. Again, epics/blues are not supposed to be better than rares, which is why a solid rare combo is far, far rarer than any individual epic. Likewise, many rares will probably be better than many legendaries. This is not a problem at all. This being said, there are certainly some blues that are worth taking over several rares (Mask of Delirium, Frizzick’s Utility Pack, Alkamos’ Anguish, Blackwatch Seal, etc.).

– then change the color to blue

The game has a competitive itemization in that Yellow/Magic items can still be powerful since their rolls are a lot higher, Green/Rare items have unique prefixes/suffixes which can be extremely powerful if you are lucky enough to get them, Monster Infrequent items can even be better but chances in finding a double rare one is low - lower if you want specific affixes, Blue/Epic items have fixed affixes in which only their rolls have a min/max in most cases - these items have a lot more unique affixes and can immediately boost your character with those affixes in some cases becoming best in slot.

Legendary items aren’t in yet but are like Epic items but better though they start to drop at level 50. However they are a lot more rare when it comes to their drop rate.

Epic items having unique art is what also makes them unique - just like Monster Infrequent items. They are still really good and a lot easier to find then a specific rare item.

edit: Check the game guide for exact info.

i disagree with this

theres not an epic item for every conceivable situation nor can the existing epics find a use in all the games builds, thus it is a great thing that we can fill the gaps with magic or rare items.

i like the fact that magic items can compete with rares and epics, the amount of HP regen you can get from a Restorative Emerald Ring of Mending is astounding, and very few rare mods can match that, and theres not a single usable epic ring that’d grant that kind of regen.

not to mention rolling a solid double rare affix item is quite low, youre more likely to get most of the games droppable epics before getting a good double rare.

anyways really excited to see what this year brings for Grim Dawn, i really want to go into the Void

it is not filling the gaps, rare items (weapons) are dominating. if developers really love rare items, give them awesome looks. spending so mach effort/time on the arts and just let the epic weapons sitting in the chest is really a waste.

Thing is, rare items are only rare because of their green affix. A given item could be white, yellow, or rare, and all would look the same. This is the way the system works; what you’re suggesting is not only a graphical change, but also an overhaul of the entire loot system. Maybe you could get away with giving each rare a unique aura or something to the item, but then you run into conflicting issues with glow effects from Augments, plus having a bunch of multicolored auras about your armor would look silly.

Edit: And rare items aren’t dominating. Most builds have the epic Mask of Delirium Head, Frizzick’s Utility Pack belt, and certain builds make great usage of epic weapons too, like the Golemfist Gavel. The only place that epic items generally suck is with Legs and Feet (maybe shoulders), and I’d suggest this be looked at, but it does not require an overhaul of the rarity system in order to fix this problem.

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Keep it up guys!

I would love Medierra to post a “State of the Game Address III”…man has the game changed since "State of the Game Address II"!

Great job guys, keep up the great work, one of those games I keep coming back to and looking forward to more content!

Ahhh, the nostalgia :cry:

Thanks for the trip down memory lane Zantai :smiley:

Personally I hope the Chthonic Void is one of the rogue-like dungeons :smiley:

please don’t stop at act 3 make many more this game is soooo gooood

That is what expansions are for :wink:

that goes back to my initial suggestion, enhance the epic items, give them a few random affixes.

all I want is to use those epic weapons, however, they are weak compare to the rares that I have.

Good rares can be better than uniques, there is no clear cut tier where white < yellow < green < blue at all times (well, except for white…).

Also, your greens could require a higher level than your blues and be better because of that - or simply for having a good prefix and suffix combination.

What generally holds true is yellow affixes increase a single stat, green a few and blue the most, including some that yellow or green do not have, so depending on what you are looking for, either one could be better suited.

If you feel a particular unique is too weak, name it, as a generalization it is not the case.

white < yellow < green <= good yellow < blue <= good green

This could in fact be pretty likely, since we’ve not seen rifts in the void (which is lorewise a thing because rifts are Aetherial Creations and the void is…well…Chthonic). In addition, the description of the Skeleton Key hints at that it opens ancient doors (plural) which hints at its usage elsewhere besides SoT; since Blood of Chthon is needed in the Key’s creation, it seems like it’d make sense to use it to get into the void.

Also, 3 components used to make the Skeleton Key --> Half Life 3 confirmed.

I like to entertain the thought that opening the void is a one-way ticket in and it closes behind you, much like the doors do at the entrance to the Steps of Torment. It would achieve the same purpose of requiring the player to either reach the end, or die, but going about it in a different way.

Of course, this is all speculation, I could be completely wrong about all of it. Maybe possibly perhaps ahem adevelopercouldweighinonthis cough oooh sorry… had something stuck in my throat there. :wink: