Hello, people of Cairn! Zantai here to bring you the first chapter of the Grim Misadventures! As the title may suggest, the theme is modifier keys (ctrl, shift, alt). When one uses any new development tool, there are always going to be nuances you have to get used to. One major feature is the heavy use of the modifier keys. For example, holding down Alt while raising terrain will keep any assets already there at the same level they are at now, rather than also raising them. This is very useful for partially burying something or making it blend in with the ground. Ctrl may be used to erase something you did with the given tool (such as erasing a texture), or to raise and lower the height of the Plateau Tool. You know what else Ctrl is used for? Undo and redo! And you know what happens if you try to undo something with Ctrl-Z and then use the Plateau Tool because you forgot how this works?
You divide by zero. Math has taught me that this is generally a bad idea.
Grim Dawn’s tools come equipped with the latest in full 360˚ rotation of assets and the fantastic ability to resize them. Of course, if you don’t know that right away, you may experience some…unexpected results.
Oh, I guess that’s what the pink knob does.
But some of you are probably not here for the blooper reel, are you? While my primary duty is to make Medierra question reality, I managed to get some real work done on the side.
Disclaimer: the following images are work in progress and may not reflect the final product. Viewing these images may cause increased happiness and excitement. Side effects may include questions, answers, and anything in-between.
One important piece of knowledge that was unfairly kept from me was the wonderful FX directory. This is where all the really cool stuff like fires, fires, and also fires, are kept. With that, I was able to put the final touches on my level.
Now it’s ready for prime time!
And that’s what I got for you today! Stay tuned for the next installment, coming 07/08/12!
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