ive diverged quite far from your original 6.6.1 by now i dont think ill merge a newer version in. but it wont stop me from downloading it to see the death traps you have created out of morbid curiosity 
great work Jiaco.
ive diverged quite far from your original 6.6.1 by now i dont think ill merge a newer version in. but it wont stop me from downloading it to see the death traps you have created out of morbid curiosity 
great work Jiaco.
When I finish 0.7, send me your records and I will run my merger on it giving your changes (field by field) priority. I do not like that Grimmest is out there in its WIP state once I have a STABLE. But, I am not there yet.
yes sir. i will do that. and thanks
Just realized this may not be feasible. Your x5, for example, will take priority too. I will not be able to separate the edits you made from the ones I made. :undecided:
dont sweat it too much.
5/24/2016 VERSION 0.6.9.1 IS UP!
This should be really close, but I could really use help finding bugs as to just run the Warden, Four Hills, Cronely, Kymons and DeathsVigil with all these spawns is too much after the hours in AssetManager. So go for it. Check out Cronely and Direni and other NPCs that turn enemy. Check out the Factions: Kymons and DeathsVigil, there should be some nice changes there. Four Hills should have gotten a tad of a nerf and the Warden might have a new pet. I am really not sure about that one though.
Anyway, if you find something off, bugged, too easy or too hard, PLEASE POST. I want to fix everything I can and get this to v0.7 ASAP.
Thanks for playing
jiaco, hereās a few tidbits of the test weāve done on the stream.
Iāve been told by PrincessLuna that the Direni script is ādevilscrossingquestlostjournal.luaā. Donāt know if that means anything, but check it out.
Also Cronley and Direni not scaling. They seem to be the same. Cronley spawned with 4 elites though. Some Cronley gang wankers. Nice! At the Warden I didnāt see any major changes, but the fight is cool. Archon Barthollem is not changed (meaning that I didnāt really understand what you meant by āchanges to Kymon/Deathās Vigilā). He was capped at level 60 in normal/vet.
Lamalottv is saying he tested the Four Hills and met 7-10 elites plus Fabius outside of the mine. Juicy!
Thatās it. I just wrote it down quick. Itās 4AM here;) Hope it helps!
Merged Grimmest v0.6.9.1 with Cornucopia v0.2 Hotfix E
Disclaimer if you were using a previous merge of Grimmest and Cornucopia:
Please respec out of ALL SKILLS AND CONSTELLATIONS prior to loading this update to the mod. If you donāt, it is very likely your skill points will be overwritten and lost! Mastery investment is irrelevant and should not be a problem (assuming youāre using a Cornucopia v0.1 character). For this release and this release only, Devotion and Skill respec tier requirements now take four times more respecs before their prices go up. Aether Crystal requirements for respeccing Devotion have been removed as well. Again, these cost reductions apply ONLY to this release. Future releases will be returning to traditional respec costs (unless we decide to edit them for balancing purposesā¦). If you donāt read this and lose skill/devotion points, you can use trainer to manually add them back in.
Let me know in this thread if there are any item/skill/devotion problems.
Two words. Fuck. Yeah. And an exclamation mark.
The merge I did /am doing is pretty up to date. Reason why I havenāt keep on posting updates is because I didnāt want to spam both threads with updates. But the original link is constantly updated.
Anyways, since this is now officially done, Iāll remove my link.
If you want to keep doing it, you can, but I havenāt seen the merge with v0.2 of Cornucopia yet, which released yesterday.
The link for v0.2 is the same as for v0.1. I update the file very frequently, and the current version of GrimmestCornucopia is indicated in the ReadMe file.
Anyways, I think itās best that you guys are doing it instead of me. Better the author(s) do it than a 3rd party.
Thanks Ceno and jordan for the merges. I also had no idea you were updating, since I was waiting for v0.2 to try this, but these two mods should do well together I suspect.
Straw poll for Grimmest and XP reduction
Hi Jiaco, many thx for your mod. Have you considered merging grimmest with the stasher mod? I would be so happy if you can make it. Thank you.
Supā
I havenāt been around lately, but iāld like to catch up with Grim Dawn as i heard about that modding fever :° That being said, iām very fund of your mod (well, on the paper at least) and i would like to give it a shot. Hereās my question : Do i only have to grab the last version āGrimmestSource_v0.6.9.1.zipā to make it work ? Or do i need other mods like Cornucopia ? (I guess iāll also grab one of the stash mods, but thatās another story)
Sorry to bother you, and thx in advance !
5/27/2016
v0.6.9.9 - I will just call this v0.7 if all goes well.
I need people to test Kymons and Order of Death Vigils areas for rare heroes and Cronely and Darius and any other NPC spawns. If I hear nothing, will rename this v0.7 on Sunday I guess, so please report if you find something.
damnit i just merged in 666 and almost done uploading haha.
did you fix the dermapterran hatchlings spawning @ level 250 with 699?
I think so. That was in lua files, which I proved to be utterly clueless at.