Grimmer and Grimmest, a WIP for your feedback

ive diverged quite far from your original 6.6.1 by now i dont think ill merge a newer version in. but it wont stop me from downloading it to see the death traps you have created out of morbid curiosity :slight_smile:

great work Jiaco.

When I finish 0.7, send me your records and I will run my merger on it giving your changes (field by field) priority. I do not like that Grimmest is out there in its WIP state once I have a STABLE. But, I am not there yet.

yes sir. i will do that. and thanks

Just realized this may not be feasible. Your x5, for example, will take priority too. I will not be able to separate the edits you made from the ones I made. :undecided:

dont sweat it too much.

5/24/2016 VERSION 0.6.9.1 IS UP!

This should be really close, but I could really use help finding bugs as to just run the Warden, Four Hills, Cronely, Kymons and DeathsVigil with all these spawns is too much after the hours in AssetManager. So go for it. Check out Cronely and Direni and other NPCs that turn enemy. Check out the Factions: Kymons and DeathsVigil, there should be some nice changes there. Four Hills should have gotten a tad of a nerf and the Warden might have a new pet. I am really not sure about that one though.

Anyway, if you find something off, bugged, too easy or too hard, PLEASE POST. I want to fix everything I can and get this to v0.7 ASAP.

Thanks for playing

jiaco, here’s a few tidbits of the test we’ve done on the stream.

I’ve been told by PrincessLuna that the Direni script is ā€œdevilscrossingquestlostjournal.luaā€. Don’t know if that means anything, but check it out.

Also Cronley and Direni not scaling. They seem to be the same. Cronley spawned with 4 elites though. Some Cronley gang wankers. Nice! At the Warden I didn’t see any major changes, but the fight is cool. Archon Barthollem is not changed (meaning that I didn’t really understand what you meant by ā€œchanges to Kymon/Death’s Vigilā€). He was capped at level 60 in normal/vet.

Lamalottv is saying he tested the Four Hills and met 7-10 elites plus Fabius outside of the mine. Juicy!

That’s it. I just wrote it down quick. It’s 4AM here;) Hope it helps!

Merged Grimmest v0.6.9.1 with Cornucopia v0.2 Hotfix E

Disclaimer if you were using a previous merge of Grimmest and Cornucopia:

Please respec out of ALL SKILLS AND CONSTELLATIONS prior to loading this update to the mod. If you don’t, it is very likely your skill points will be overwritten and lost! Mastery investment is irrelevant and should not be a problem (assuming you’re using a Cornucopia v0.1 character). For this release and this release only, Devotion and Skill respec tier requirements now take four times more respecs before their prices go up. Aether Crystal requirements for respeccing Devotion have been removed as well. Again, these cost reductions apply ONLY to this release. Future releases will be returning to traditional respec costs (unless we decide to edit them for balancing purposes…). If you don’t read this and lose skill/devotion points, you can use trainer to manually add them back in.

Download link

Let me know in this thread if there are any item/skill/devotion problems.

Two words. Fuck. Yeah. And an exclamation mark.

The merge I did /am doing is pretty up to date. Reason why I haven’t keep on posting updates is because I didn’t want to spam both threads with updates. But the original link is constantly updated.

Anyways, since this is now officially done, I’ll remove my link.

If you want to keep doing it, you can, but I haven’t seen the merge with v0.2 of Cornucopia yet, which released yesterday.

The link for v0.2 is the same as for v0.1. I update the file very frequently, and the current version of GrimmestCornucopia is indicated in the ReadMe file.

Anyways, I think it’s best that you guys are doing it instead of me. Better the author(s) do it than a 3rd party.

Thanks Ceno and jordan for the merges. I also had no idea you were updating, since I was waiting for v0.2 to try this, but these two mods should do well together I suspect.

Straw poll for Grimmest and XP reduction

http://www.strawpoll.me/10316478

Hi Jiaco, many thx for your mod. Have you considered merging grimmest with the stasher mod? I would be so happy if you can make it. Thank you.

Sup’

I haven’t been around lately, but i’ld like to catch up with Grim Dawn as i heard about that modding fever :° That being said, i’m very fund of your mod (well, on the paper at least) and i would like to give it a shot. Here’s my question : Do i only have to grab the last version ā€œGrimmestSource_v0.6.9.1.zipā€ to make it work ? Or do i need other mods like Cornucopia ? (I guess i’ll also grab one of the stash mods, but that’s another story)

Sorry to bother you, and thx in advance !

http://www.grimdawn.com/forums/showpost.php?p=390940&postcount=11

try this one

5/27/2016

v0.6.9.9 - I will just call this v0.7 if all goes well.
I need people to test Kymons and Order of Death Vigils areas for rare heroes and Cronely and Darius and any other NPC spawns. If I hear nothing, will rename this v0.7 on Sunday I guess, so please report if you find something.

damnit i just merged in 666 and almost done uploading haha.

did you fix the dermapterran hatchlings spawning @ level 250 with 699?

I think so. That was in lua files, which I proved to be utterly clueless at.