Well thank you for the info, but I looked into the modding guide and played around with the tools only to destroy my game, resulting in having to reinstall.
These tools are not friendly for non experienced modders, and the modding guide included only serves to complicate it more with vague instructions. So much for my extra stat points
Heheheā¦ Well, itās true that they are NOT user friendly for startersā¦ I backed up my arz file first though, that helped since I screwed the game a couple of times!!!
Donāt despair!
Slow and steady wins the race or something! If you go too fast, like I did myself, you get burned!
Also, since you seems to want only to change stats (not all the game), what I did was to extract the arz to my resource folder and mod it from there! True, it screws with the āmainā game directly but works directly (aka no need to start a mod or anything). (Extract your arz, then, in the asset maganer, the ādatabaseā should be filledā¦)
So I have a few hours played in grimmer and grimmest now, and I gotta say that the exp for sure needs to be cut some more. It has been awhile since I leveled a character on the normal game, but to my memory I was around level 12 to 15 when I beat the Warden the first time.
In this mod I was level 29 when I entered his chamber and I reached level 30 when I finished killing all the Wardens. The mod has been amazingly fun so far and suprising hard mostly because my level is going up so fast that gear falls behind and my stats are so low that I am constantly missing and or having my attacks deflected.
This is very important to emphasize. With the monster level caps removed cutting exp gain will actually make the game easier, not harder. Slowing down leveling means more time to get relevant gear from the vastly increased number of drops, while faster leveling offers no real advantage to the player now that you canāt actually out-level the things youāre fighting. Iām not saying you should actually DO this, (in fact I really hope you donāt) but if youāre only interested in making things harder then keeping full experience gain and cutting drop rates instead would be far more effective.
really ? I donāt think I ever got there before level 20, and that is without farming and just clearing the areas once, usually early 20s, so anything in the mid 20s with this mod should be fine
In Grimmest I was 34 by the time the warden was dead. I killed salazar (salad czar!) around level 28 or so. Having tons of fun with the mod. I am definitely seeing my gear lag behind, and most maps I gain a level.
Iād suggest putting level limits in, but making them much higher than normal. For example put the warden level capped at 40. That way if someone does need to slow down and farm gear they can do so without overleveling their other gear pieces and being in the same situation again.
Ya he definitely took a straight line to the Warden and skipped tons of stuff. If you clear everything at least once (including Hargates (surface) & DS & HH & Gutworm) and turn in all your quests, activate all shrines and smash all bookcases you chance across for notes on the way to the Warden you will end up between 22-25 (unmodded, of course) on Normal, maybe a touch higher with Vet on.
Finished normal mode today, level 65 now. Did all main quests/side quests and got all devo shrines and even had most my reps high enough to do the special faction quest for most of them without grinding out any bounties or anything.
The playthrough was really fun save for one spot. When I had to fight the last boss in darkvale gate, the guy that casts doom bolt and transforms after you kill him. I had 5 or 6 of him in my game, and it was pretty harsh. Since they would all fire doom bolt off at the same time I would just insta die even with resists capped or a crystal active. So I just kept dying and porting back in, chipping away at them.
is it something to do with this mod in particular or mods in general that replaces the grave/tilde key function? I generally bind it to force stand still and it keeps bringing up some kind of console or something.
I guess I am not alone who uses grave/tilde for something else
Seems like itās native to have enabled console for all mods. I havenāt found any way how to either disable console or rebind it to some other key.
Any idea how I can take a character from the custom game, and copy over to play on the legit version? Transferring the the character save folder doesnāt seem to do it
hello the mod is very nice for single player but in multiplayer with friend it kills even good pc is there any chance to version with big amount of bossāes without normal mobs ? cheers
Just to update. Spent the weekend in some sort of dazeā¦spent a lot of time in R modding for Grimmest but in testing was having such nasty performance issues that I withheld releasing anything.
I have one table of the single spawn proxypools (<400 lines) that I have finished with and am starting the much larger file with ~22,000 lines in it for the pools that involve multiple spawn types. I have made efforts to programatically modify this larger data set and the results have proven to be quite unpredictable.
I am trying to obtain some middle ground between xmax and the final goal. Should be along some time this week since it is largely done, just needs to get scaled back a bit in places.
In any case, from what I have seen so far this next version will he Hero Heaven. The focus will be on harder spawns and less on pure increase in spawn numbers.
Glad to hear it! Even as it is now, I like what it does so far. Playing on Grimmest and itās been one āoh god noā to āwhat the hell is happening hereā after another. Lots of fun. Thanks, jiaco!
Seriously Jiaco, I tried the mod and I had a blast. I forgot how much fun Xmax was for TQ! I was planing on testing it for only a few minutes for a video presentation of the modā¦And I ended up playing for 90 minutes (and I would have put 3 hours if not more if I hadnāt other things to do). Thank yoooouuuu!
(this might turn out to be a new LP seriesā¦https://www.youtube.com/watch?v=L7Kk6eFVqDU).
Quick question: I noticed I had to create a new character when I launched the mod. So when the next update will be released, will it be possible to use our current character or will we have to start from scratch?