as for the skelemancer - seems to me like the weaker version of the lost souls build
Chaos Birds looks just like Chaos Pets by Crit or is there any difference?
all them pests look the same to me so i’m not sure whether these two should be added.
There are major differences both in gameplay and itemization.
About skeletons:
Lost Souls is set build, second one got more fluid itemization. Everything looks different.
Skeletons from set got high CD but they are less fragile. No-set build in exchange can spam skeletons if needed.
Lost Souls utilize dogs as active skill - they can be spammed and bombed into group of enemies, it increase dps. No-set build rely only on skeletons, rest pets are little meatshields.
No-set build got better survivality on player side due to inbuilt flat RR so other devotion choices can be used.
Wielding huge two-handed scythe is cool and impossible with lost souls.
Totally another itemization, one is beastcaller set, another is bysmiel jewelery.
Birds are birds, not Briarthorns.
Bird build has much lower single target but aoe carry it. It’s based on lightning strike burst and elemental devotions converted into chaos from offhand - all other pets are just supporting meatshields for proccing even more aoe from Leviathan and Fissure. Beastcaller is very high constant DPS but more single-target oriented.
Birds do not have so high taunt but they are ranged. Gameplay in high SR is different, more kiting is required but it’s not really much dps lose because pets do not need to stay at boss face.
Apart of it even chaos birds are little bit stronger than elemental from my tests and with only 2 items difference both must be played differently and feel like totally another builds. Elemental is heavy dot based, must be played basically like bleed damage, hit and change target. Chaos do not require so much fast target switching.
Well, if these builds are not different than each other then shouldn’t we allow only one DW/2H meele per class? There are even less differences, same autoattack animation everywhere and gameplay
First of all, Inquis is a class that got multiple nerfs over the course of years. Second of all, all these classes either don’t have enough diversity or they don’t have outstanding builds ( other classes do same things but better ). Or they don’t have synergy.
Some of the classes are mostly lightning based like Vindicator and Lightning dmg is not a strong as it used to be so there’s also that to take into account.
Finally, Inquisitor is mostly a supportive class so it’s pretty obvious that combinations with other supportive classes like Occultist and Oathkeeper would end up not performing as well as other classes with stronger damaging skills.
Classes that have generic buffs or skills to support another class ( resistances, resistance reduction, OA/DA buffs), for example Occultist has Curse of Frailty and Blood of Dreeg that are both used in the vast majority of Occultist builds. Inquisitor has Seal and Word of Renewal. Oathkeeper has Ascension and Vire’s Might for mobility.
These classes don’t have strong skills that you focus only on them ( except EoR) so you are probably using another damaging skill from other classes to make up for it.
Paladin for example is a class that screams fire synergy, but aside from the fact that they have no set dedicated to them, their skills are not strong enough to compete with Demolitionist’s fire skills.
Or rather, Inquisitor can’t support Oathkeeper’s skills well, Occultist can.