Dammit, may you apply effect of Hungering Void to the health regeneration on the character sheet??
Elemental damage conversion seems to be functioning incorrectly right now. My understanding is that ā10% Physical Damage converted to Elemental Damageā means that a total of 10% of phys damage is converted into ~3.3% each of cold, fire and lightning damage. Right now, Grimtools appears to be converting 30% of phys damage into 10% each of cold, fire and lightning.
Aside from being rather misleading, this also doesnāt play well at all with how Grimtools handles >100% conversion. When physical damage conversion affecting weapon attacks exceeds 100%, the calculator loops back around to 0, and stays there no matter how much additional conversion is added on. Thatās not really an issue that gets encountered most of the time, but the tripling of elemental conversion means that itās very easy to hit that ceiling when using skills, items or components such as IEE, an Arcanum Sigilis, or a Shard of Beronath.
The web app seems to be categorized as "Weapon"and is being blocked by our network admins at work. Can we change the category to āGamesā:p. Would love to do some theorycrafting at breaks.
Just a minor suggestion. Is it possible to allow searching the devotions for a specific statistic and highlighting the constellations with it. Like if I search āAether Resistanceā it would highlight all constellations with that. Helps when you are looking for a specific stat to improve like OA/DA/Crit Damage etc. With more constellations coming in the expansion, this would help a bit.
Yeah, I can add this in future release
Maybe a bug, Iāll look into this on the weekend.
Perhaps, I didnāt get what you mean, but what you are sayng about conversion is not true. If it exceeds 100%, then all conversion % are weighted based on total amount, e.g. if 40% of physical is converted to fire and 80% of physical is converted to aether, then 33.3% of physical will be converted to fire and 66.5% to aether. Iāll double check this, but it was working couple weeks ago.
I can attest to this, iāve seen problems with things such as 130% X damage converted to Y. As a quick example, compare this with this.
Edit: I havenāt found any problems comparing 100% and 101% Physical to Elemental however.
Attribute requirement seems to have disappeared from armor pieces, but not from other equipment pieces. Issue seems to be on the database too.
Also just wanted to say I love this tool and probably spend more time on it than the game nowadays
Hereās an example of 102% physical conversion, highlighting the effective tripling of -> elemental conversion. The elemental damages in the output are flat values, and the full physical damage (after armour piercing conversion) is shown. That indicates that thereās no physical conversion taking place. By taking one point out of IEE, we can reduce the total physical conversion to 96%, which shows up correctly for the Weapon Attack and Weapon Damage values.
EDIT: Here we go. 101% physical conversion from Solaelās Witchfire, Wrathmourne, and Iskandraās Prism. With Proc Buffs off, thereās 35% physical conversion (30% Wrathmourne, 5% SW), resulting in 176-232 physical and 251-331 aether damage. Toggling Proc Buffs on adds 66% conversion from Iskandraās Prism, giving 267-353 physical and 3-4 aether damage. I was actually expecting 0 aether, but itās probably the result of a rounding error, at a guess? Adding a Blessed Steel reduces the aether to 2-3, but doesnāt change the physical.
Also just wanted to say I love this tool and probably spend more time on it than the game nowadays
You and me both
Indeed Iāve missed that part and % wasnāt divided by 3. The fix will be included in the next update.
Thanks for the examples, Iāve identified the issue and fixed it internally, itās not public yet though.
Thanks, the fix will be included in the next update.
Iāve deployed a fix that should resolve issues with conversion calculations. Requirements for armor pieces were fixed too.
Thanks Dammitt for this very handy tool
In the skill calculator when you have stun jack, Canister Bomb, Gernado, and Ulzuinās Chosen you are unable to completely get rid of any of the prerequisite skills for Ulzuinās chosen even if you have one of the other prerequisite skill for it. You have to get rid of Ulzuinās Chosen to remove a prerequisite skill.
Not sure if anyone has pointed it out but auras casted by pets such as Storm Spirit and Emboldening Roar arenāt currently supported by the calculator.
The above abilities as examples have some rather nice stats that normal builds, hybrids and pet builds can take advantage of such as the flat Elemental damage or Offensive Ability and Physical Resistance.
Would it be possible to add these?
Iām not sure if Iām the only one experiencing this, but all of my saved builds are missing items. Everything was fine yesterday, but now theyāre all missing seemingly random pieces of equipment.
Examples:
http://www.grimtools.com/calc/YZed3YV8
http://www.grimtools.com/calc/lV7MmwNQ
http://www.grimtools.com/calc/YVWnXd2J
EDIT: It also looks like every single armor piece lost its augment.
Thanks for report! Iāve rebuilt diffs due to lack of one attribute but forgot to switch to old mapping file when building db data, so items were not recognized. Thereās no need to worry about builds safety. The issue was fixed, just reload the page and everything should be fine.
Sorry for that, Iāll try to be move careful in future.
P.S. as a result of this fuck up, old build created in the last couple hours are invalid because they use wrong item/skill mapping
Thanks, Iāll provide a fix in the next update.
Yeah, it might be a good idea. Iāve never played pet builds in GD, so not really sure which skills are considered pet auras, the descriptions are kinda vague. Plus they seem to be not permanent? Will a separate toggle button āpet buffsā suffice?
Would it be possible to add a way to have no affinity requirement for the devotion or at least an option? Itās much easier for me to theory craft that way.
So instead of starting from the crossroads I start from the T3 constellation!
Now that all skills are revealed, any chance of getting necromancer and inquisitor added in grimtools?
You can click the gear icon on the left and then tick the āIgnore devotion requirementā option.
No, because:
- The skills for both masteries are still being developed
- Zantai didnāt give permission to post any stuff from expac
- I donāt have access to expac resources