[GrimTools] Build Calculator

Yep, thanks for the report. Indeed, there’s a bug there, because I check the number of items in set equipped and don’t check whether they are unique, this will be fixed in the next update that will be tomorrow, I guess.

Just wanted to say you’ve been doing a great job so far with this tool. The gearing and temporary/permanent buff thing comes in handy with theorycrafting

I literallymade this when toying around with the tool. The tool minimizes initial theorycrafting part and leaves only room for actual testing which saves time in coming up with build ideas

So kudos

Not sure if this is a bug

But you can’t remove point from the devotion node to which a skill is to be assigned

Also, to assign/remove points from first Dying God node you need to zoom in, it can’t be done when completely zoomed out

Some bug with displaying characteristics on items+affixes. For example Plaguebearer’s Master’s Spellblade shows average 55 Reduced target’s Resistances for 10 Seconds, must be 50 for 5, but in game you cant get more then 47 RR.

Seems like Dying God’s “Hungering Void” proc isn’t showing on any of the buff options.

EDIT: Also, I don’t think the conversion on Solael’s Witchfire is going through. The damage stats seem to affect it, but the physical on my weapon attack doesn’t change either way.

This issue is fixed.

Can you be more specific? I don’t see any problems with devotion point reclamation. But while testing I stumbled upon a bug when a skill bound to celestial power is not unbound if the point is reclaimed or devotion reset is performed, this is no longer an issue now.

Yep, thanks for report. I know that there are issues with skill data merge, especially for “over time” effects, I’ll look into this later, but no promises. the time being added will be fixed, but proper calculations will need some research. Maybe reduced target’s resistances shouldn’t scale at all, that might be a problem, but I have to go through all other such stats also.

Thanks! The conversions (as well as ‘% chance to’) from mastery/devotion are working fine in dev build, but due to an obfuscation issue they were not accounted for in production build, the bug is fixed now. But I don’t see any problems with Hungering Void, are you sure you’ve bound it to some skill, otherwise it won’t show up in proc buff list.

Ah, found it. I have it bound to Obsidian Tremor, and it won’t show from that. But if I rebind it to Cadence, it shows up in the proc list. Perhaps an issue with Granted Skills? Here, the theory build in question:
http://www.grimtools.com/calc/r2BooBVA

Solael’s is working fine now though. :slight_smile:

EDIT: Also, when Tremor is bound to it, and I go to assign another Devotion Skill, Tremor doesn’t say “(In Use)” like Cadence does. Maybe Tremor just can’t be assigned or something.

Heh, was just going to report this.

Please add this as a permanent buff. Its Runspeed and Health Regen are important to a lot of builds for min/maxing (primarily with components/Devotions that offer runspeed).

Just wanted to drop by and say this tool is amazing. I was already using the offline version with just the skills and devotions before, but this makes theorycrafting and sharing builds incredibly easy.

Seconding Ceno too, Vindictive Flame is a permanent buff :).

Minor update:

  • Fixed an issue with celestial powers not showing up in buff sections if they are bound to granted item skills.
  • Vindictive Flame and skills of that kind (there are only 3-4 of them) are now show up as permanent buffs, offensive* stats from such skills are completely ignored, but all other stats including defensive* and retaliation* are included in calculations.
  • Temporary buffs from active skills (e.g. Deadly Momentum, Lethal Assault) now show up in temporary buffs sections. Tenacity of the Boar is included in temp buffs as well (although it’s added as an exception, because it doesn’t fit in buff logic), seems like it’s the only skill of that kind currently.

Uh… Came across this as I was starting to make a build.

Seems off, a bit. :slight_smile:

http://www.grimtools.com/calc/wV157MVD was how far I had gotten when I noticed.

Okay, so I’m having a serious issue trying to use part of this tool (which all around seems amazing by the way).

Everything seems to work smoothly except Devotions for me. When I try to access Devotions, my system immediately begins to slow to a ridiculous, laggy crawl and it takes a good 10+ minutes to be able to actually close my browser and get back to normal. I have tried this multiple times, most recently after a fresh reboot with absolutely no other programs running. Same result.

I’m not at all tech-savvy, but I can at least say that I am using Google Chrome as a browser, and my PC is about 3 years and some change old, so it’s not THAT outdated and shouldn’t be having such an issue handling this tool, unless I’m doing something terribly wrong.

Any advice would be appreciated, because I would totally love to be able to use this great tool for playing around with character builds, but as it stands right now I am unable to properly access Devotions.

Thanks!

I’m not entirely sure what’s going on here but i’ve narrowed it down to Stormcaller’s Pact (http://www.grimtools.com/calc/m23wBj2R). My guess is Stormcaller’s Pact is trying to convert physical that shouldn’t be there (due to the weapon being pure Aether and there being no source of flat physical) to lightning and it’s converting more than it should?

What i just noticed and find strange now is that every magical implement (scepters/daggers) according to the calculator will always deal a single point of physical damage as a minimum whereas to my knowledge, they should deal a pure magical damage type. The Decree on it’s own should deal pure Aether but there’s this 1 physical damage from nowhere: http://www.grimtools.com/calc/w26Ag7NO.

I get the feeling this erroneous physical damage is the issue but i’m probably wrong :undecided:.

I guess there’s just a miscalculation somewhere, making damage go below zero after conversion, I’ll fix this on the weekend.

It’s not from nowhere, it’s just base character damage and it’s physical. I think theoretically it may happen to any kind of damage after conversion.

Sorry to hear that, but I just can’t give any advice. Basically it’s just a bunch of quite heavy images on the same page and browser needs a lot of resources to render it (both cpu and gpu). This issue will disappear only after I rewrite whole devotion view thingy into canvas, I kinda plan to do it, but haven’t started yet due to lack of free time. You can try another browser, but I guess if it doesn’t work with you current hardware, it probably won’t work anyways :confused: You are better off with grimcalc then.

Just started to use Gt yesterday, i’m amazing how convenient it is. it’s a really really good job and the new standard for theorycrafting, thanks a lot !

i’m sure it will be universally used when players will come back for the expansion, but maybe having a thread about it, merging the two threads for your online tools, would help. I mean, anything with Grim Tools in the title should improve its visibility :wink:

nuuuuuuu!!

nah for realz though, noooo!

can I pitch my devotion calc prototype to you? I dont want this community split in two, your tools is currently better expect for a few minor details.

theres this devotion calc that I never finished, it’d work without massively using computing resources and would overall be nice.

If you can’t use canvas/webgl effectively, then maybe this idea of mine could be useful to you.

can I pitch this to you ?

Awesome… I like where this could be going. A mini-collab? Sign me up for the Kickstarter :rolleyes: :smiley:

Not a bad idea actually… the combined might of Stormcaller and Dammitt pooling together both their resources and know-how to bring us an even better Calc/ItemDB. Thumbs up all day long from Wisconsin.

You get massive props anyway Stormcaller, for GrimCalc existing and being the de facto GD calc for a number of years. It did exactly what we needed it to do and it did it well. The only thing I didn’t like was, in fact, the current Devotion screen. It is true tho that as a calc (where features are concerned) Dammitt’s came along and trumped yours in every way but by no means downplays your contribution. Progress and innovation is good and I have to give a big thanks to the both of you and I’m sure many others do as well.

Nah, I am done with making GD stuff. Besides, my track record of late isn’t very promising :slight_smile:
Maybe the expansion will rekindle my love for this game :slight_smile:

yeah, software borns, grows and dies. The devotion screen is about the time I started losing interest.

I worked on grimcalc on and off for ~3 years, the main things I am working on nowadays wasn’t supported in browsers 3 years ago, like, my current interest just didn’t exist at all. I have other things I am more interested in and it sucks if people depend on this software that I am neither unable nor willing to extend or keep up to date with the new features of the game. so It is actually better that there is something people can depend on rather than waiting for my messy updates.

Another thing that didn’t help was the changes in the databases/new features in the game. That created lots of crust. Some of it natural, software tends to accumulate those. Most of it was because I sucked :stuck_out_tongue: I dislike the code I wrote 1, 2 years ago. It is not very fun for me to work on that. Imagine you are a writer and you have to update the story you write 2 years ago after having all your ideas changed. A lot of decisions on grimcalc don’t make sense given the current state of the game with transmuters, skills with multiple requirements, and pet skills.

I didn’t/don’t keep specific stats for grimcalc, but if dammitt wonders about some numbers about the site, he can PM me and I can share most of the details I have.

Grim dawn is more popular now and there are more people to make tools, the older ones will be replaced for the better.

Anyways, heres a devotion thing that would be easy to implement and wouldn’t hug the computer resources like the currrent devotion layout does. Just plain html boxes in different colors. No canvas, nothing fancy.

Something that starts with a skill and every skill requires the previous one looks like:
|-- Hawk
| -- +15 Offensive Ability |— +8% Crit Damage
| `---- +3% Offensive Ability

in paper form:

In the game db I parsed, -and I don’t remember neither of the devotion formats, but should be the same with just different names-, I had the devotion as “links to:” with whichever a node is linked to. so if I implemented this in grimcalc, I would create the “1.3.1” node, see it links to “1.3”, (and create that if it didn’t exist), and so on. This is the natural state the devotion logic is in. This was good because it didn’t require me to transform the format into something else, a linear loop was enough.

the abomination constellation looks like this without the nodes in it, there are 3 branches going through each arm:

In this layout it is also possible to just compare the bonuses in the same margin.

when you implement this in html, the head node has to have the requirements and awards. on the left side there could be a progress(like 80%, or a bar that fills, or a color that turns green) to the reward. The rest isn’t missing much, its not hard to make this pretty.

On a 1920x screen, you can easily put 3 of those columns. They can be tier 1 | tier 2 | tier 3, or available | unavailable, etc, with each node having its tooltip expanded, it would be about 2~5 constellations per column.

No horizontal scrolling, just vertical.

This idea that I never finished coding, and http://www.grimdawn.com/forums/showthread.php?t=35648 this tool of someone else was the best devotion tools I’ve seen. The second one is harder to create :stuck_out_tongue: If you sort the main nodes I suggest by their (remaining) cost, then it would be useful for seeing the closest nodes that can be unlocked as well.

and since this all will be just basic html(the code looked very much like the paper form :p), it would work on every computer.

This is basically the reddit/hackernews comment format. I think it looks and works nice. Maybe nobody did it because it was too basic of a layout. I am just suggesting this for anyone interesting in making a simple devotion tool. Its not some grand idea, but I think this format is very useful for a thing like the devotion map.

With the story of grimcalc near completion, what happened to gracefuldusk anyway? can I get shalie? where is ja rule?

anyways powbam, you’ve been here the entire time these tools existed, pretty sure every tool about this game out there has a piece of you :stuck_out_tongue:

Poor dead Grimcalc. You shall be remembered.

Not entirely, I will keep the db up to date. Links will stay alive until they are needed no more.

It will die at such a time, you will think to yourself “huh, it was still alive?”

This may be pretty soon or far away depending on the usage. Many will remember it, but most won’t miss it :slight_smile:

thanks for the condolences though :stuck_out_tongue: