You have to consider that things like this have an adoption rate. I bet you most players have not even heard of the new tool yet, and that’s only natural.
Pretty much what he said, the builds that i will post from now on will have a GT link, it does take longer for a GT link to load for me though (shit internet or maybe it’s cause i don’t clear cookies)
The tool is pretty convenient but that’s not it, i like it cause you said it won’t suffer from the same shortcomings as GrimCalc that is the fucking up Demo Class with every patch
Myself I’ve been too used to using Grimcalc but now that I’ve messed around with your tool I definitely appreciate how much more detail you can put into your planned character.
Think I’ll jump back into the game for a storm totem / wind devil build of some sort
Im going to throw my two cents into the discussion here. I love this tool, after using it, i have not touched grim calc ( no offense to Stormcaller). You can put so much more detail into your toon and its easy to use and share with people as well.
Dont be discouraged, keep up the good work Dammitt.
Uploading a char works like a charm, but configuring one from scratch is a bit tedious:
- Outfitting your char would be more convenient, if you had a shopping basket for all of your slots, so that you do not need to switch between your character screen and the item DB for each slot.
- The constallations’ general tooltips should have a longer delay, before they appear. You almost always have a tooltip obsctruct your view, when you move your mouse. The stars’ tooltips are fine.
- Options can only be accessed from the character screen.
Hello Dammitt,
Thank you for the amazing tool for planning builds for GD. Once I recently tried it I switched to GrimTools from GrimCalc. Really great work!
P.S: It would be nice GT be able to show effects, like increasing OA and DA, from auras/buffs. Also misleading stats in OA/DA (due to bonuses from lvl ups) when planning or sharing existing build at low levels (50 - 75 for example) for discussion can confuse you, but it’s a minor concern.
Best regards,
Strannik
been using grimcalc longer but grimtools is really a good tool to help you and other players with the build you play
I’m not sure how much of an impact it would make but i think having a link to it in the Game Guide is an idea. There’s one for graceful dusk here currently but it has began to fall behind in updates.
Thanks for the feedback.
I agree that choosing equip may be tiresome, so some QoL changes are definitely needed. I don’t know about shoping basket, this is not as easy as it sounds. But some more simpler stuff, like adding an item via pasting a /db item link in /calc equip window might come in handy.
I’ll look into popup in devotion view, I’ve noticed this myself, but was too lazy to fix it.
As of now options aren’t probably needed in devotions/mastery windows. I think people just turn on “ignore devotion reqs” / “ignore skill limits” once from the main view and don’t really need to turn it on/off constantly later.
Thanks for suggestion, it’s on my todo list, but I just ignored it for a while. Basically an ability to choose character level would suffice, right?
Currently if you import your character, the level is loaded from save file and all stats should be correct. But if you build your character from scratch, then there’s no way to change the level. I assume changing difficulty will also be useful. Hopefully, I’ll include this features in the next update, probably next weekend.
Update:
I’ve added an option to toggle buffs on/off, the buttons are at the bottom right corner. The popup that shows up when you hover a buff button displays the list of skills for each category, but not cumulative stats (is it needed?)
The change is retroactive of course.
They are split into 3 categories:
- Permanent buffs — these are the ones that you can toggle on/off on your char
- Temporary buffs — there are on-demand buffs, that cost mana and don’t last long
- Proc buffs — buffs, and I mean buffs only to stats only, that you have no control over. they are triggered either by a controller attached to the skill (on hit, on crit, etc.) or activated under certain conditions (e.g. on low life, % chance on attack etc)
There might be bugs of course, so if you find that some skills aren’t shown, please let me know.
P.S. I know that Vindictive Flame (and probably similar skills) is not showing up in any category, I’m not sure where to add it, it’s a permanent buff and a proc at the same time. To be honest I never used it and might have a wrong idea about how it actually works
P.P.S. To translators: tags_calc.txt, that is attached to the first post, was updated, there are couple new strings there
Dammitt,
Thanks for tool update. I have tested new feature. It looks very cool!
P.S: Appreciate much your efforts to keep the tool in a good shape.
Master’s Spellblade must be at alt slot. http://dropmefiles.com/YM4je
Its amazing tool you made, man, I
ve fully changed grimcalc for grimtools and advise it to everyone. Also on the forum most people started to use grimtools links.
Thanks for the save file. There was indeed an issue with importing alt weapons in certain conditions, it is fixed now.
A wonderful evolution! A new Japanese translation is here. Thanks.
Oh god this is awesome. Last issue dealt with. Now I don’t have to break out a calculator and strain my brain to calculate regen stats. Thank you.
EDIT: Now that it was an option, I got curious to see exactly how high one could really push their health regen, and ended up with this. http://www.grimtools.com/calc/lNkBYRZJ Without anything, it’s 1700 for health regen. Permanent buffs shoot it to 2500. With every proc it’d become 7000. The damage would be clearly awful, insanely so, but with consistently having upwards of 20,000 HP, and a standard 2500 regen, plus all those saving procs, I have no idea how you’d ever die. It’s lacking Bleed res, Chaos Res, and Fire a bit… Yet what would kill it? I do question if someone could actually make this do reasonable damage without sacrificing the health regen too badly. I know I can’t.
The new feature is great, but it looks like you missed Lethal Assault, Deadly Momentum, and Tenacity of the Boar.
Great feature.
Think I’m switching from my storm totem/wind devil build idea to a vitality one now. Looks to be quite crazy.
Nssheepster,
I was curious to create a build focused on high defense and on survival. Your build gave me an idea for the following variant - modification of your build calc (skills and equipment - epic items only for this time): http://www.grimtools.com/calc/wV1wKzND
- The OA is really low: ~1624, but it has a good defense. So, IMHO, the build can be considered as a tank in a group.
- Base HP regen is ~2 times low compare to your build. We can conpensate it by using Wendigo totem.
- No problems with low resistences.
- Higher HP ~ +4000.
Thanks, I’ll update the translation in the next tool update.
Yep, maybe some others. For now I just use skills that have buff classes in primary skill + their modifiers. The ones you mentioned are buffs, but they are skill modifiers (plus not all of them), primary are “default weapon” skills. Of course if you choose such skills in mastery (savagery, cadence etc.), it’s kinda obvious that you will use it, so I should probably add their skill modifiers in “temporary buffs” section, but it’s still unclear how to distinguish some of them from the others, e.g. tenacity of the boar is not a buff in db, but a skill modifier, even it’s actually a buff, so in db it’s not distinguishable from, say, storm touched, which is obviously a weapon modifier and not a buff and shouldn’t be added to the list of buffs. Anyways, I’ll look into this on the weekend.
It looks like “Sealed Fate” from the Judicator’s Signets is being added to the list of proc buffs if there are 2 Open Hands or 2 Closed Fists which I don’t think should be happening.
Similar situation for things such as 2 Invoker’s Burning Hands applying the 70% Elemental Damage from the 2-piece set bonus that they shouldn’t be applying.