[GrimTools] Interactive World Map

Well, with the Forgotten Gods expansion Merit Tokens were introduced which allow players to skip difficulties if they want to so Ultimate got 59 shrines in total so players wanting only one playthrough could get all devotion points on the one difficulty.

Most players skip up to Ultimate and then drop back down into Normal, since the tokens unlock the riftgates on the lower difficulties, and then they grab many shrines which are near to riftgates on that difficulty before going back into Ultimate.

Even with this new information Iā€™m lost. I have all the DLC, but I have no idea about the merits or the difficulty increases. When I started my character on normal I had my basic starting equipment and thatā€™s it, stash was empty as well.
Would they show up if I started an ultimate character?
This game does not seem very new player friendly (only in the dev stream of 7th December 2018? Seriously?), and even with a character approaching 70 Iā€™m still learning basic bullshit things =/

No. You must get a character into either Elite or Ultimate difficulty Forgotten Gods content to be able to buy the tokens.

https://www.grimdawn.com/guide/about/forgotten-gods/#q07 <ā€“Game Guide - Difficulty Merits

https://grimdawn.fandom.com/wiki/Difficulty <ā€“The wiki likewise mentions the merits

Okay, so I can go from normal to elite to ultimate FROM normal then? How? Again, I have the DLC, so I should have access to the tokens and also the level skip (Iā€™m confused on this, youā€™ve told me I need the tokens to do the level skip, but I need to have elite or ultimateā€¦ but I get there FROM normal?)

And that explains it far better than a wall of text did, thank you.
Iā€™m still lost on the switching back to normal thing, do I justā€¦ ā€œBuyā€ the merit to take my shit back down to easy mode?
Also What. The merits unlock rift gates on lower difficulties?
As in thereā€™s hidden/locked gates for whatever reason?

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You basically buy the merits and put 'em in your shared stash for alternate characters to access and use. They then use the merit and from there they can freely move between all difficulty tiers at will from the Main Menu (assuming they are using the Ultimate merit).

Keep in mind that new characters will have needed to completed the first main quest to open up access in Devilā€™s Crossing to the Smuggler to get access to the stash. Alternately, if you own the Crucible DLC you can enter into this mode and immediately access your shared stash via the npcā€™s within the mode - and thus gain access to any merits you have placed in the shared stash.

head desk

Is there an issue?

You two have saved me HOURS of grinding and sensless wandering in order to just try and finish the story and DLC questing.
I am not quite sure how I want to feel about the new information, how it was or was not conveyed by the devs, and how the community had to clean it up and make it accessible for new players.
Now I have to condense this and understand it so my smoothbrain can make use of it while I play, and forward the info to other people that decided to join me in getting the game recently.
A Heartfelt Thank You.
AAAAAAAA WHY ARE THINGS HIDDEN. I found Elite difficulty in the main menu.
This game has a dumb way of doing silly things.

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As I said, you must first get a character into the Forgotten Gods content on either Elite or Ultimate to be able to buy them. You can then put them in the transfer stash for your other characters to use. Read the link/watch the video to see how they work.

Play through the base game and youā€™ll get a message that you unlocked Elite. Exit back to the character screen, select Elite and do the first Act and kill Warden Kreig and then you can go into the FG content on Elite to buy tokens. Repeat the same procedure to go from Elite into Ultimate.

AH, there was a video at the bottom of the text wall, and thatā€™s what I was supposed to take out of the quote, gotcha.

The text is a transcription of the video. I did all of the dev streams that way when FG was being developed. But, unlike most of the other stuff the expansion brought to the game the tokens were only ever shown in that video. Which is why I lifted the info from my other thread and made a separate one so it was easy to find along with the video link. That way people can both read about it and also watch how they work.

Guys, there is a missing loot chest in here: https://imgur.com/a/WmovXM9
Actually there is another missing near the entrance to the hidden spoils in south.

hello, today between played in the map ā€œSunward Spineā€ i noted the last plant of dist map is broken in the page, in the game the maps of https://www.grimtools.com/map/markers/poi/12914 and https://www.grimtools.com/map/markers/poi/12911 is the same map, but in this really wonderful page (not sarcasm, is real) this two map was broken, sorry for my english but i not usually written in english

Thanks for pointing that out, thereā€™s probably a really thin path which causes a pathing issue, so this area is split into two. Iā€™ll fix this in the next update.

Offline version is updated.

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Iā€™ve noticed some bug. Only 2 of 7 Magiā€™s are said to be located in Court of the Magi
Both on the map and item sheet.
Magi Visage
https://www.grimtools.com/map/monsters/3213
(mouse over Magi on the map)

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@Dammitt could you give the map/nemesis spawn point a ā€œlookseeā€, would appear at least 1 is missing from Bennā€™Jahr
GT lists 46 spawn points but according to Z he has 47

much appreciated :pray:

edit, nvm, seems i posted way too quick, Zantai says it might be a duplicate point

Yeah, this is a pretty raw data from map file, and there are only 46 entries for his spawn point:

records/proxies/factionspawns/setpieceproxies/setpiece_nemesis_chthonian.dbr
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		C9BC619A5044635D3E3909A613EEBED3,316,320,488,a38,,C9BC619A5044635D3E3909A613EEBED3
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	tagUGVoidlands01B
		43E91C4B0D49C386833B47A97D39A786,458,360,493,a82,,43E91C4B0D49C386833B47A97D39A786
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	tagUGVoidlands01
		DA201D455140D755B279AD9B1459FE80,672,647,496,a23,,DA201D455140D755B279AD9B1459FE80
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