Gun and Rifle friendly builds #3 - Fire Sorcerers

Hi to all!

Foreword
Recently, I made a thread called “Gun and Rifle friendly Skills ”, which aim is to help new players to understand, which skills does work with guns, which works with some limitations and if the skill is DAR (Default Attack Replacer) or not, and what the player needs to do to use the skill. If it is mastery skill, if it is an item skill, complete set skill or skill obtained from component.

Today, I am starting with the builds, some of them are purely theorycrafted, some are inspired from builds, previously made by other users. All of them are at least field tested on Ultimate against Krieg, Theodin and Korvaak (some Nemesis bosses were met during the way, or some section bosses, like Valaxteria or Dead Krieg). I don’t make the builds for Shattered Realm or Crucible, so feel free to update the builds for that experience!

Due to my spasms, which I suffer from if I play any game extensively, I can’t play “piano builds”. I do play gunners / riflers and one AAR char. The aim is to have from 4 to 6 skills. LMB, RMB and +4 skills max.

Edit: The Fire DW Ranged Sorcerer added 26/08/31.

3a] Fire DW Ranged Sorcerer
GT Link: Sorcerer, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator

  • Active skills - Fire Strike, Thermite Mine, Blazing Eruption, Mirror of Ereoctes and Phoenix Rise
  • this build is point hungry, e.g. Fire Strike is 48 points, if you want to softcap everything, but there are a lot of skills which you want to pick, so you need to deliberate, where to put every single mastery point
  • Grim Tools doesn’t show the actual numbers (the strength) of Fire Strike, so the build performs in game much better than it looks on paper, in Grim Tools
  • WPS coverage - 52% ; 20% Korvaak’s Brand, 70% passthrough in default, 32% (2x 16%) Seal of the Void, no passthrough
  • Health - 15K (with Vindictive Flame ON, heavily boosted with 3x Ascended Bonuses with +400 health)
  • 19% Attack Damage Converted to Health (no Ascended bonus used)
  • Attack Speed - 203%, 4 attacks per second, in Belt, all accessories, helm, boots and both guns the Ascended Bonuses for Attack speed are used
  • OA 3300 ; DA 2900 ; AR 2200/100%
  • Primary Resistances - 80% (or a bit more) with +40% overcap, Aether Resistance is lower, but solved to 80% + 40% formula with Overload node from Iskandra’s Elemental Exchange, Physical Resist 5%, one Ascended Bonus used to resolve Pierce Resistance
  • Secondary Resists - Life Leech Resist is -25%, Sleep Resistance is 0%, other are higher, Stun Resistance, Freeze Resistance and Slow Resistance are 80%, Reflect Resist is 55%
  • Fire Resistance reduced by -59% (gear + constellation skill)
  • Damage reduction 22%/5 secs through Phoenix Rise
  • Items - Average Item Level = 91
  • Guns - Mythical Arcanum Sigillis for skill support and 70% passthrough for Fire Strike, and Eldritch Blaze Emitter (FoA item) for 75% passthrough for Fire Strike, Physical and Chaos both becomes Fire damage for Fire Strike, prefix and suffix could help with skill support
  • Rings - other options available, I picked both Khonsar Rings, they’re target farmable
  • Chest - other options available, but Galakros Dread Plating and its affixes for better skill support
  • Pants and Belt - many options
  • Amulet - many options, Mythical Arcane Shard of Agrivix chosen for skill support and modifier for Vindictive Flame
  • Medal - strongly recommended Mythical Korvaak’s Brand for ACDTH component for Fire Strike and WPS, and foremost - it is a DW enabler!
  • Boots and Shoulders - many options, I chose Haunted Shoulderpad for Resistances, suffix can help with supporting skils
  • Gloves - Mythical Obsidian Grasp - mandatory for any Fire Demolitionist
  • Helm - many options, I chose Incendiary Casque for Lighting to Fire conversion for Fire Strike, the item is target farmable, chosen suffix could help with supporting the skills
  • Devotions - Hydra and Solael’s Witchblade are MUST, other ones depends on individual decisions,
  • Playstyle
  • You shoot everything what is moving towards you and you try to make the mobs go through Thermite Mine, the Fire Strike has Lightning, Physical and Chaos damage converted into Fire, so Fire Strike is fully unified, the AoE coverage of the build is great, because Fire Strike has 145% passthrough, and the Brimstone makes the Fire Strike more like a Panetti’s Replicating Missile, the Explosive Strike does lovely burn damage
  • If the situation is critical, you cast Mirror of Ereoctes and you have 3 secs to resolve the trouble, or to port back to town
  • the build performs much better than it looks in Grim Tools, I was worried it will be weak and squishy, but it is not
  • Usage of Phoenix Rise is situational (if you plan to use it, you can bind some devotion skill to it)
  • Facetanking of bosses could be done to some extent, kiting playstyle in all dangerous cases

1a] Physical DW Ranged Tactician
1b] Physical 2H Ranged Tactician [tbd]
2a] Cold DW Ranged Reaver
2b] Cold 2H Ranged Reaver [tbd]
3a] Fire DW Ranged Sorcerer (this thread)
3b] Fire 2H Ranged Sorcerer [tbd]
4a] Lightning DW Ranged Druid
4b] Lightning 2H Ranged Druid [tbd]
5a] Acid DW Ranged Witch Hunter
5b] Acid 2H Ranged Witch Hunter [tbd]
6a] Vitality DW Ranged Cabalist
6b] Vitality 2H Ranged Cabalist [tbd]
7a] Aether DW Ranged Spellbinder
7b] Aether 2H Ranged Spellbinder [tbd]
8a] Chaos DW Ranged Mystic
8b] Chaos 2H Ranged Mystic
9] Physical 2H Ranged Warder

These look great so far, can’t wait to give some of them a try. Thx!

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