Happy New Year! Let's Talk V1.1.9.5/6

Some suggestions for Relic Improvements:
Blademaster’s Talisman & Plunderer’s Talisman: There were a lot of buffs given to dual-wield enabling items like Korvaak’s Brand, but these relics are effectively out in the cold. Nobody considers these options when enabling dual-wielding, especially with how costly it is to give up +skills. I would recommend heavy buffs to both these WPS so that anyone trying to DW weapons (melee or ranged) would at least consider these relics if they want to use their belt / relic for something else.

Necrosis: Can we have a general %All damage buff like we did for Urobrook’s Reaping? The multi-damage RR is excellent for classes that are tight in RR abilities (especially for dual-type damage builds), but limiting the damage type to Vitality hurts it more than it can help. Vitality to X conversion is pretty abundant anyway, so giving it a %all damage would make it a much more viable relic.

Scourge: Scourge is in a weird spot. Limiting it to Cold damage makes it so that it’s often beat out by a Nightblade relic. Having it as a melee nuke makes it an inferior version of Urobrook’s Reaping. Turning it into a WPS would make it directly conflict with items like Blademaster’s Talisman. Lastly, the Cold damage type makes it directly compete with Yugol’s spin-to-win relic. The only thing that could salvage it if it was somehow made into another movement skill so people can combine it with their movement runes for maximum zipping.

Reckoning & Avenger: I would really like for one of these to become a Shield WPS. Shield WPS are really limited to Shattering Smash in Oathkeeper, and there are multiple Shield options that are meant for non-Oathkeeper classes. It would be really nice to see a Shield WPS somewhere, whether it’s a relic or one of those main shield items like Mythical Sanctus Crest. Something that makes it worth it to go Sword & Board.

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