[1.1.9.4] Budget Physical Melee Dual-Wield Righteous Fervor Oppressor

Introduction

Oppressor (Necromancer, Oathkeeper) is a class that in the Build Compendium X (Forgotten Gods) - #3 by Stupid_Dragon is often associated with vitality or aether damage. As physical damage dealer - while both masteries provide physical resist reduction - Oppressors are often in the shadow of Warlords or Death Knights. In the old time (means around 1.1.7.2), however, Oppressor also had its spotlight and had one of the fasted melee dual wield physical damage builds - using the “converted physical damage ignores armor” feature to increase the damage (see madromans physical Righteous Fervor build listed here: GrimSheet: Endgame Build Table - ETE edition [v1.41]).

The “converted physical damage ignores armor” is long gone - and now converted physical damage has to pass armor before inflicting damage. However, the effect of reduced physical resistance is applied before the armor check happens, which means that almost always the damage is increased before the armor check happens (this can also be seens as armor reduction). For a budget build, the double physical resist reduction - both passive - Oppressor offers together with Assassin’s Mark and Tip the Scales can provide easy to reach -102% physical resistance. And this feature is the core idea behind the build.

Another Oppressor levelling guide centered around Ravenous Earth can be found in the Beginner build guides Compendium (for AoM + FG expansions)

One Slicer is never enough

Going the Oppressor physical damage route, an easy budget build idea would focus around the Myrmidon Bastion set. Using the full set would lead automatically to a S&B Oppressor, e.g. focussing on Righteous Fervor with a strong WPS focus. However, after some S&B builds levelled, I decided to follow madromans lead and made a melee dual wield budget build (surely @thepowerofmediocrity post [Happy New Year! Let's Talk V1.1.9.5/6 - #21 by thepowerofmediocrity] is not to blame :innocent: ). The build centers around the Blade(sworn/dancer’s/master’s) Talisman relics which provide the ability to dual wield melee weapons. Each of the relics also provide a nice to have WPS. Together with the Oppressor WPS, it is rather easy to reach 100% WPS at the end. The Bladesworn Talisman blueprint can be bought from Devil’s Crossing faction vendor and is therefore guaranteed rather early. The second core item are Sandclaw Slicer with its boni to Presence of Virtue. They are also relatively easy to farm. After finishing the first act of the main campaign (killing Warden Krieg), the second expansion map can be entered and already in the first area Sandclaw Slicers can drop.

The character was really satisfying and fun to level after the main feature (melee dual wield) of the character idea could be used (means: around level 35). One issue is the low health regen, which makes constant attacking and reasonable Attack damage converted to health values rather important. This led to the rather strong focus on high armor value and devotions which increase the Defensive Ability (DA). However, ground effects and damage over time are always a potential threat - especially if there is no enemy to kill left (e.g. damage over time led to one death in the Shattered Realm 65 against Kaisan - death came after he was already death).

Another issue is the lack of real area of effect (AoE) attacks. With fully developed WPS, around 50% of all attacks are multitarget in the end, but against large group of small enemies, it would nevertheless take some time to kill them all. Therefore, devotions were also selected for their AoE damage procs, which lead here to Dire Bear (Maul) and Vire, the Stone Matron (Fist of Vire). Fist of Vire is activated on hit and Maul is binded to Righteous Fervor to have it proc as often as possible. Early, Bull Rush was used to have AoE damage as early as possible, but the proc is rather weak and requires an attack to proc. Therefore, the moment Maul becomes available, there is absolutely no justification to use Bull Rush even for one additional second.

The binding of Maul also made it necessary to bind Assassin’s Mark to another skill. The reasoning is rather easy, while not having Assassin’s Mark active is a rather strong damage loss (~20%), most enemies in the campaign die after one or two hits, before Assassin’s Mark is even espected to proc. To have a still acceptable proc chance when necessary, the Offensive Ability (OA) should be rather high and the enemy Defensive Ability should be lower, For the former, I had luck with gear (another option would be Clarity of Purpose for a temporary boost - but as the DA is more or less already covered by the devotions, the gear can have a rather strong OA focus), for the latter the Oathkeeper mastery has Judgment with Crushing Verdict. Another option would be to rebind before starting harder fights and individual foes.

With these steps, the character was solid and felt not weak at all. The area of effect damage is more than sufficient. Most of the time, there was also no real threat to die in Elite and Ultimate. Well, and I surely should have checked my devotion binding before stress testing the final build, as Assassin’s Mark was likely not binded at all in the Shattered Realm and Crucible …

Self Found?

Only self-found equipment and self-found crafting materials were used while levelling. Also, no mandates were transferred, writs were bought as soon as possible. However, all necessary blueprints were already found with earlier characters. The character was played solely in 1.1.9.4.

Current Character

Grimtools of the current character. 33 attribute points were invested in Physique to match the gear requirement (and increase the Defensive Ability), the rest went into Cunning for the increased damage and Offensive Ability.

char
[Righteous Fervor, all permanent buffs]

Using different components and nacked gear, it is already possible to cap all resistances skeleton character (= without affixes), however, OA and resistance overcap is rather low, so the gear must mainly support this aspects. Attribute points are therefore also invested slightly differently to match the requirements of the gear.

Performance The full campaign (softcore) with both expansions was finished in all three difficulties (Veteran, Elite, Ultimate). Monster totems were activated on sight - after cleaning the surrounding area. Some deaths happened rather early (3 x Veteran) before the character idea could be fully developed, no deaths followed in Elite and Ultimate campaign and the character felt extremely solid. The other three deaths so far happened while testing the character in Ultimate after finishing the campaigns (Shattered Realm 65, Clones and Crucible 161).

All challenge dungeons were finished in Ultimate, most of them relatively painless - only for Morgoneth an Aether Cluster was used. Shard 65/66 was tested and can be finished - one unnecessary death however occurred (the way from shard 1 to 65 was not tested - a waystone was used as shortcut to shard 65). Gladiator Crucible was tested and it was possible to reach level 161 in the first run (in a four blessing, three banners setting at the end). The following nemesis were slain in Ultimate: Moosilauke, Kubacabra, Valdaran, Benn’Jahr, Grava’Thul and Kaisan. Clones can be killed (here: with one death), Lokarr is also possible (here: without death, required however disengagement from time to time to wait for cooldowns)

And don’t forget to check [1.1.9.4] Budget Physical Melee Dual-Wield Righteous Fervor Oppressor - #4 by tqFan for a Ravager kill in Ultimate by @tqFan

Levelling / Skills The character starts as Oathkeeper. As the relic to dual wield melee weapons will not be available for some time and both masteries don't provide the ability, the early phase needs another focus. For this character, it was the S&B side strongly supported by the Oathkeeper mastery. Therefore, after investing one point in the Oathkeeper mastery bar, the following skill points are invested into Safeguard until maxed. Safeguard provides flat damage, boni to damage and armor. If a melee or ranged weapon is used has no real importance for now, use the weapon you feel safer (melee will have the larger damage value, ranged the distance advantage) - as long as you use also a shield. After Safeguard is maxed bring Righteous Fervor to 9/16. Then start the second mastery, bring the Necromancer mastery bar to 5/50 and max Spectral Binding for the flat damage. This is followed by raising the Oathkeeper mastery bar to 32/50. The intention behind this step is Rebuke and its flat damage. So invest one point in Presence of Virtue, max Rebuke followed by maxing Righteous Fervor. After finishing the first act, go to the Ashes of Malmouth area, get a movement rune (e.g. Emblem of the Shadowy Assassin), and farm a Sandclaw Slicer in the Korvan Plateau (simply go to the Korvan Plateau Rift and repeat). If you find two acceptable Slicer, keep them both. In this early phase, attribute points were invested equally in Physique and Cunning (until both have reached 30).

After the necessary reputation with Devil’s Crossing is reached, craft a Bladesworn Talisman. If you have no second Sandclaw Slicer, farm one. After having the relic and two Sandclaw Slicers, respec - remove all points from Safeguard, invest one point each in Smite and Reaping Strike, and the remaining 10 points in Consecration. Smite and Reaping Strike are one pointed as both are dual wield attacks and even this minimal investment increases therefore the damage. Also, use in both weapons Chipped Claws and both Slam attacks. Good levelling gear are for now Ascended Casque (physical resistance) and later Fleshwarped Pauldrons (+3 Righteous Fervor) - especially the latter is a must have. Go back to the Korvan Plateau and farm new Slicers if higher level version become available (20/40/55/70/84/94).

With the next skill points, finish Consecration and bring Presence of Virtue to 5/12. Raise the Necromancer mastery to 15/50, and invest one point in Spectral Wrath and Necrotic Edge each. Spectral Wrath provides physical resist reduction, one pointing Necrotic Edge has the same reasoning as one pointing Smite / Reaping Strike earlier. With each following level up increase Spectral Wrath by 1 and the Oathkeeper mastery bar by 2. After both, Spectral Wrath and the Oathkeeper mastery, are maxed, put one point in Guardian of Empyrion, Divine Mandate and Celestial Presence each, Then max Celestial Presence and Divine Mandate. This is followed by maxing Presence of Virtue, and one pointing Haven and Resilence. If you have the necessary material, replace the Chipped Claws by Oleron’s Blood. Also, replace your Bladesworn Talisman with a Bladedancer’s Talisman as soon as possible - the blueprint is sold by certain vendors (e.g. by Hyram in the Steelcap district).

The next level ups are used to increase the damage output by increasing the WPS, so max Smite, followed by Reaping Strike and finally Necrotic Edge. After this point, different paths with different skills are possible. Here, quite some points which could alternatively also be invested in skills are used to max the Necromancer mastery bar. The reasoning is rather simple, I wanted a build with as less as possible necessary skills to use and have as much as possible attributes from the mastery bar to increase the OA/DA/health of the character. While maxing the Necromancer mastery bar, invest one point in Mark of Torment and Vire’s Might. After the Necromancer mastery bar is maxed, bring Haven to 8/10 (will be 10/10 with gear at the end).

After ending Elite (but before moving to Ultimate), try to get an acceptable Gargoyle Girdle and good Sandclaw Slicers. Check if you have the Elite Fettan Mask, buy the faction gear (Bysmiel Vile Seal, Rhowari Grips, Elite Legion Greaves) and craft a Blademaster’s Talisman if you own the blueprint. If you have already found one part of the (Mythical) Myrmidon Bastion Set, try to get a second one using transmute a part from a different Epic set. Otherwise, use other gear until you have the both required parts from the set for the final build. However, depending on RNG-luck, transmuting can be rather expensive. I needed all my scrap and all my money (2.000.000) to get one - even had to sold collected epic gear to be able to afford it. For now, instead of bringing Righteous Fervor to 24/26 with a Gargabol’s Ring, two Bysmiel Vile Seals are used. To farm Gargabol’s Ring can be a bit of pain and doing it only for the final build saves some time. After all this gear changes are done, adjust the skill points invested in the WPS so that there is still a combined 100% chance (here: Smite max, Reaping Strike 11/10 with gear and Necrotic Edge 5/12 with gear - to have a slightly stronger multitarget WPS focus).

After Haven has reached 8/10 (without gear), invest one point in Judgment and max Crushing Verdict. Crushing Verdict is used to reduce the enemy Defensive Ability and therefore the our chance of critical hits - necessary to proc Assassin’s Mark but also a nice to have bonus as Divine Mandate increases the critical damage. Then Mark of Torment is brought to 6/10 and Resilence to 5/12 (both with gear). The mid-Ultimate gear Update includes now Gargabol’s Ring (to bring Righteous Fervor to 24/26) and Mogara’s Fangs (easy to farm physical damage amulett). Again, the skill points invested in the WPS are adjsuted to keep a 100% WPS chance (Smite to 12/10, Reaping Strike 9/10, Necrotic Edge 7/12). Replace the augments as soon as enough material is available. If your first Blademaster’s Talisman had bad rolls, it should now also be possible to craft a second or third one.

The last 5 skill points are free to use. Here they were invested to bring Resilence to 7/12 and Mark of Torment to 9/10. Another option would be e.g. Ascension and Clarity of Purpose. However, as the gear provided enough OA boni, having the temporary OA bonus from Clarity of Purpose was considered as not necessary.

Some general comments: The area of effect proc from devotions was always binded to Righteous Fervor to increase the proc chance. This was first Bull Rush, followed by Maul. Assassin’ Mark was first binded to Smite, in the final build it should (well) have been binded to Mutilate - a high OA is necessary to be able to proc it reliable. Chipped Claw and Oleron’s Blood skills are seemly dual wield attacks, and helpful in bossfights until late midgame. There is quite some RNG-luck necessary to get good gear, the used Slicers are the best out of 50, the shoulder armor was a random drop from a hero, the pants are the best out of 10, both Gargabol’s Rings used were drops in the first run in Elite and Ultimate each, and the (double rare) amulett was gained in the third farming run. Therfore, always keep more than one of each item in your stash so that you can create the best combination using the gear found.

Factionwise, the character sided not with Kymon’s Chosen (well, you are a Necromancer - so your side with Order of Death’s Vigil). Barrowholm was kept friendly to be able to fight Ravager. Cult of Bysmiel were selected in Veteran to get easy access to their basic movement rune. In Elite and Ultimate, Cult of Dreeg was selected to have an additional area to farm the girdle (and the used one was farmed there). However, at the end, you need maximum reputation with all three cults, so select the one you prefer (e.g. movement rune from quest) in the following difficulties.

Character Snapshots

level 10: Oppressor, Level 10 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 20: Oppressor, Level 20 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 30: Oppressor, Level 30 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 40: Oppressor, Level 40 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 50: Oppressor, Level 50 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 60: Oppressor, Level 60 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 70: Oppressor, Level 70 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 80: Oppressor, Level 80 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 90: Oppressor, Level 90 (GD 1.1.9.4) - Grim Dawn Build Calculator

level 94: Oppressor, Level 94 (GD 1.1.9.4) - Grim Dawn Build Calculator (end of Elite gear update)

level 100: Oppressor, Level 100 (GD 1.1.9.4) - Grim Dawn Build Calculator (reaching level 100)

level 100: Oppressor, Level 100 (GD 1.1.9.4) - Grim Dawn Build Calculator (mid-Ultimate gear update)

level 100: Oppressor, Level 100 (GD 1.1.9.4) - Grim Dawn Build Calculator (current status)

Devotions
  1. Crossroads blue
  2. Bull
  3. remove Crossroads blue
  4. Crossroads purple
  5. Toad
  6. remove Crossroads purple
  7. Assassin’s Blade
  8. Sailor’s Guide
  9. Dire Bear (first point)
  10. remove Bull
  11. finish Dire Bear
  12. Stag
  13. Panther
  14. Solemn Watcher
  15. Scales of Ulcama
  16. Hammer
  17. Crossroad purple
  18. Crossroad blue
  19. remove Panther
  20. Eel
  21. right three nodes of Obelisk of Menhir (up to DA bonus)
  22. Vire, the Stone Matron
  23. 4 nodes of Azrakaa (here - without head and proc)

The devotion setup targets at increasing the area of effect damage using procs from devotions. Early it will be Bull with its Bull Rush, later it is mainly Dire Bear (Maul) and Vire, the Stone Matron (Fist of Vire). Assassin’s Blade is nevertheless still taken rather early to level up the proc. Quite some of the devotions also contribute to the final armor value (Vire, Dire Bear, Obelisk of Menhir). For increased damage Dire Bear, Vire and Azrakaa provide boni. Toad and Scales of Ulcama provide Attack damage converted to health, the latter also a proc with flat resist reduction and partially converted damage. The setup with Solemn Watcher and the three nodes of Obelisk of Menhir is used to increase the defense (armor, Defensive Ability), so that only the Offensive Ability must be covered by the gear.

Note that Assassin’s Mark is not binded to Righteous Fervor, instead Maul is binded to it (to have it proc as often as possible). For Assassin’s Mark one of the higher percentage WPS should be used (here: Mutilate), which requires a rather high Offensive Ability to have it proc often enough.

see Grimtools (note the missing binding of Assassin’s Mark - should be binded to Mutilate)

Gear This build relies on specific Monster Infrequent (MI) and Epic items. Core items are two pieces of the Myrmidon Bastion Set and Sandclaw Slicers. It is important to farm suitable MI version more than once. However, while levelling, acceptable ones will be good enough, as they must be exchanged later by higher level versions. In case of amulett and ring, a good rolled lower level version might be better than a not so good rolled higher level version. Epic sets pieces can be transmuted within the set or to a different set, use this option if there is no RNG-luck in getting the required pieces. For the boots and gloves slot random drops / crafts or Epic / Legendary items might provide better stats - faction gear is used here to keep the build cheap and also the provided resistance by the gear.

Monster Infrequents:

weapon: Sandclaw Slicer - Rebuke, Presence of Virtue boni, can be farmed at different spots (e.g. Korvan Plateau), also sold by Yurrith
amulett: Mogara’s Fangs - physical damage MI amulett, can be farmed from Mogara, the Prime Matriarch
shoulder: Fleshwarped Pauldrons - +3 Righteous Fervor, bonus to armor
pants: Solael-Sect Legguard - Adcth, resistances, can be farmed from Guardian of Solael
girdle: Gargoyle Girdle - +1 to all skills in Oathkeeper
rings: Gargabol’s Ring - +3 to Righteous Fervor, physical damage ring, can be farmed from Gargabol, Heart of the Wild

Faction Gear:

rings: Bysmiel Vile Seal - faction physical damage rings, with +3 to Smite and Reaping Strike and attack speed
gloves: Rhowari Grips - faction gear attack speed gloves
boots: Elite Legion Greaves - physical resistance faction boots, can be replaces by better random drop or craft

Epic items

head: Fettan Mask - +1 to all skills, guaranteed drop from Urn Cluster
chest: Mythical Myrmidon Chestguard - +2 to Reaping Strike, set bonus
medal: Mythical Myrmidon Revered Star - +2 to Rebuke and Spectral Wrath, set bonus

Relic:

Bladesworn Talisman - dual wield melee weapons, WPS
Bladedancer’s Talisman - dual wield melee weapons, WPS
Blademaster’s Talisman - dual wield melee weapons, WPS

What Else / What Now

Go Farming: The character is able to farm totems, challenge dungeons and nemesis and in the Shattered Realm in Ultimate relatively safe. Crucible farming around level 130 - 150 should also be possible (safer should be around level 100).

Or check the Build Compendium X (Forgotten Gods) - #3 by Stupid_Dragon for current endgame Oppressor builds.

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You don’t have Assassin’s Mark bound to any skill, even in your save file. Hope you didn’t fight w/o it. Guardians I suppose?

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I likely lost the binding as I crafted my second Blademaster relic - so yes, I quite likely fought without it in the end :man_facepalming: - the intented binding was Mutilate (but Guardians should also work)

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First try, changed one augment for more Fire res and Movement skill.

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Oha, a budget Ravager killer. (I likely would have died 3 - 4 times in this fight - and it was nice to see that you even had the time to check the map in the fight)

It was mistake :laughing: Just my very strong reflex to press the map button, I was playing SR today and checking it constantly.

Also might have been a desire to use Cluster because I sometimes have it on the same button as I normally have Show Map.

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and just to highlight it, as this was a big premiere - afaik this was the first documented Ultimate Ravager kill ever with one of my budget builds - so Thank You :smiley:

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So once the talismans get buffed, your character will get even better! That’s how it works, right?

I’m following your character snapshots, and you point out that you finished your Elite character update at Level 94. Is that normal for people to play Elite up to Level 94? Won’t a lot of the content be outleveled by the time you get to that level? I just know from my last beginner’s Guide that without doing the quests in Ultimate, faction grinding is paaaainful, especially the FG factions.

Your comment only led me to remember the relic - and then I had the idea to check which build could use it - the above is the end. Having some kind of buff (reduced damage?) or even a Bladegod Talisman (lvl 90) would surely be nice.

I play Veteran (everything) → Elite (most quests) → Ultimate (everything), so I am typical around level 94 when moving to Ultimate (and reach 100 around Homestead in Ultimate) - as for this build some Slicer farming was done - the reached level at the end of Elite was even a bit higher than normal.

  • Veteran is the slowest part, as I clear the entire map (but that way, most faction - including the FG ones - have reached honored at the end of Veteran, allowing to buy writs - Devil’s Crossing is one notable exception),
  • Elite is mostly rushing over the map and just doing quests (beside farming Ugdenbloom), most factions have reached nevertheless revered at the end of Elite
  • Ultimate is again running over the map and doing all quest (to check if all campaign stuff can be done with the build) and target farm the final gear / materials

Having writs at the end of Veteran more or less is the way to have the FG faction revered at the end of Elite, at max minimal reputation farming / doing quests is necessary (for the faction you have not sided so far). Sometimes, minimal reputation farming happens before getting the XP for the final quests in Veteran, just to get the additional reputation provided by the writs already for these quests. But yeah, I likely have only moved the grinding to Veteran.

And as Elite scales up to level 90-94 in the expansions, there is still some stuff to do, however, at the start of Ultimate the character has slightly outleveled the enemy scaling.

Sorry to necroing again one of your thread “The Coyote” but I was interested into this build although my goal was to try it like a S&B archetype but as I followed your early suggestions I found two big issues.

First, the lack of investment into masteries for 6 levels or more led to a massive drawback in order to self supply the character with drops, meaning most drops I got were impossible to wear at lvl 8 or so.
I literally died the moment I got a few mobs sniping at me (spiders) or things like that. I suspect it was due to low resistances and armor.

Second, which you pointed out in your guide was the lack of AOE at the beginning which made the first point worse. As I couldn’t reach or kill them fast enough I was literally dead.

I tried another route which was starting with Necro and taking Bone Harvest even with a single point on it and didn’t die until much later which was an big improvement for me.

So my questions are, how did you manage to do all the content around level 8 or 9 for example. Like when you get to kill the mobs under the well or just past the Reanimator area.

And last and I hope this doesn’t break any rule, how would you do a S&B build with Oppresor (physical)?. You gave a hint but I’m not sure I can manage to theorycraft the skills point allocation knowing that most need to go to WPS.

Thanks in advance.

As mentioned, I play veteran - and while the early levels can be “interesting” (i.p. some heros) and can require hit and run tactics in such fights - if the gear is upgraded often enough, there is almost no unsolvable situation (well, beside one totem hero which I had now 2 times - damage output was too low to match his heal - in this case only some level ups helped). From time to time - even a death can happen in this phase if I level a character (as I tend to use a more careful approach only after a death proved that the initial careless approach was insufficient :innocent: ).

I you check the snapshots, the character at level 10 used a gun - and ranged combat in early levels has the strongest defense of all - avoid being hit by moving. But also a melee weapon should work well enough, certain enemies would than only require a slightly more careful approach. Low armor should be less an issue here - because safeguard provides a rather high armor bonus in the beginning, resistance are imho rarely that important (well, there are 1 or 2 heros …) in level 8 - 10 (and what can be covered is still rather random and depends on the items dropped / sold).

That said, just level the character how you like it - as long as it works for you and fits your playstyle, everything is fine. Especially as in this case the shift to the intented form only happens around level 35.

And edit: something like this - Oppressor, Level 100 (GD 1.1.9.5) - Grim Dawn Build Calculator (quickly done)

First of all, thank you very much for your reply The_Coyote and sorry for getting back to you a bit late.
Also, big thanks for the quick S&B build. I had something similar in mind so I guess I’m beginning to understand a bit the game.

I gave your build (initial idea behind a S&B) another try and this time it felt much better. I didn’t exactly follow your skill point allocation but it was quite similar. I decided I wanted to invest at least 1 point in a master and sometimes even 2 with the purpose of getting as soon as possible Spectral Wrath since Assasin’s Mark was not possible until later.

I must confess that building the character with a strong focus on a single skill was something really interested and even fun. I died a few times (in Veteran) but when I reached Krieg I felt I was getting weaker and I died on him.

Personally, tried Vire’s Might and it felt… well the skill is more like “I need to escape the hell out of here” than anything I thought could resemble to Blitz.

The lack of an AOE skill wasn’t that bad but I couldn’t manage to raise my DA and OA high enough. In this particular playthrough I was lacking more DA and trying to raise some resistances was quite hard.

Salazathar fight ended better than I expected. Gutworm got me, but I usually die on him on my first try. And then a few totems and Krieg were the rest of deaths.

I want to believe the character (Oppresor S&B) can work quite well once it is well geared and developed since it relies too much on WPS for AOE damage and that’s always a chance to proc.

Nevertheless Im quite a fan of yours. I like your builds a lot so please don’t take my comments as something negative to your build. In any case it’s my fault, I’m still learning and trying new things.

Thanks once again.

Which level have you reached as you tried Krieg? I cannot remember that Krieg was especially hard (well, sometimes the second phase require a hit and avoid his ranged attacks strategy). And remember, you can always upload the grimtools of your character, so that we can see if there are obvious flaws (and even a S&B Oppressor fits here untils level 35 - as it was the way I levelled the character)

My personal opinion is that resist reduction is not that important in the early levels if playing a physical damage character, and as Assasin’s Mark requires a critical hit (which requires high OA), it is nice to have it levelled up and can help (well, if the OA is high enough) against heros, but in general it is not imperative at the beginning. And for this character i.p a devotion with AOE proc was more important.

And the most typical progression when playing veteran is for me - the first levels are the hardest (and have some interesting fights) - and if the build is well developed while playing, it becomes easier which each level up (beside e.g. certain skill check heros which require certain resistances which you have neglected so far). If veteran was easy, elite is in most cases also rather easy and flaws of the character will only become obvious in ultimate.

I think I reached 25 just before fighting him. The second phase was my main issue due to having to run back each time he was about to do his AOE Aether skill.

I will try playing Oppresor again until I reach Krieg again with a similar skill progression like yours.

And I agree with you on that the hardest levels playing Veteran are the first levels. That’s why I think I made some mistakens because when I reached Krieg my character was weaker than expected.

I will get back to you once I keep experimenting ways to level Oppresor.

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25 is around the same level as I have reached typically. If you have issues using a melee weapon, try a ranged gun (1h), than at least the Krieg fight should be doable (just avoid facetanking him - and avoid his ranged attack in the sceond phase - so it would be run (circles around him) and fire). A similar tactic also works rather well for Gutworm (run - turn around - fire - and repeat - and try to avoid his net).

Thanks once again for the reply The_Coyote. I was indeed trying to facetank both but couldn’t in the end. I’m on a new playthrough and I have to admit rushing to get Vire’s Might was possibly the best thing I could do so help solve the AOE issue. The skill might become irrevelant as I keep leveling up due not allocating points on it but it really makes leveling a smoother experience.

I did almost exactly as your leveling path. This time I didn’t invest in any WPS early and instead put only one point into Oathkeeper masterty bar the the other 2 where you said you would in your thread. This obviously lead to a weaker character at the start, meaning a bit less damage and armor but I think it was worth the trade off.

I think I reached Vire’s Might at lvl 12, the question would be if it would be better to get it asap or just lvl 11-12 is good enough.


A quick update to avoid creating a new post. Reached Krieg, but didn’t get a drop from a strange key so Salasar (I cant even remember his name) was not possible to test. Gutworm was not possible to facetank so hit and run strategy was my only option. Same for Krieg on phase 2 due to my low Aether resistance.

0 deaths on this run but obviously I skipped one problematic boss and knew that facetanking was not going to happen.
I think Vire’s Might saved my life because I dashed away from Gutworm a few times in a critical state. It also made dashing away from Krieg easier.

Compared both characters at the end of the fight and they were more or less similar in DA and OA and even damage output considering gear was different.

Clearly the character needs Atack damage converted to Health so I’m glad that it’s the second devotion to take.

Once again thanks for your help The_Coyote.

Glad to hear - after Krieg it should become easier and easier as important gear slowly becomes available. And at the beginning to disengage from time to time on Veteran is nothing bad - more or less it is part of the fun for me (or to be more precise: the way the combat happend there which allows it)

Would recommend to always finish the Direni quest to get the key (if you confront Direni - take the key - will in the long also help to get negative reputation with Cronley’s Gang)

What legendary items would you suggest to farm for this build? Or are the MI’s/Epic/Faction items BiS for this build?

Hey! Just wanted to say thanks for the build, re-visiting Grim Dawn again (didn’t get too far on my previous playthrough) and been cruising along with this build, died quite a bit early but now I’m crushing Elite, got some pretty lucky drops along the way too

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If i am not mistaken, there is no up to date end game build, so you are free to develop the character in the direction you prefer. A potential route likely is to get a new relic, and use a belt or medal to be able to dual wield weapons.

There are also certain gear slots where non faction gear / legendary gear are direct upgrade (e.g. head armor, gloves and boots) - but than you have also to take care that still all resistances are maxed.