Happy New Year! Let's Talk V1.1.9.5/6

not when you are playing a doombolt build. I suggested a unique, easily distinguishable sound for the dispel projectile a while ago, nothing happened so I’m gonna take this opportunity to suggest it again :stuck_out_tongue:

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Here is some video footage to demonstrate the exploding Blight Fiend problem. There’s too much empty space where you have to constantly cast Blight Fiends, and even if you do, you rarely see more than 2 fighting enemies at the same time. It’s also rough that you absolutely need off-hand CDR just for the build to feel playable.

On a related note, can we have some Acid damage on the Circlet of the Great Serpent? It’s unfortunate that you can easily get up to 2,200% for a Vitality pet caster, but Acid casters can barely get up to 1,500%. Especially as you can’t use nearly as many pets as you can with Vitality casters (Reap Spirit is out because of the lack of conversion, Bonescavenger Grips are out because of the anti-synergy and gloves conflict, and Gate of Many Worlds is lacking Elemental to Acid conversion, hint hint).

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things I expect for the new patch:

  1. correction of the pt-br language when we use accents or special characters like ç in the search boxes (search using partial terms doesn’t work).
  2. Correction in the interface that shows damage from skills, where it does not recognize the skills and shows only ???
  3. Improved the auto-aim system, often even in front of an enemy the skill passes to the side instead of going to him.

For the future, after all, you don’t have a Dev Kit Series X:

  1. 4k support
  2. hdr support
  3. mod menu support.

Things I would love for the game to have (a dream):

  1. crossplay xbox and pc
  2. one npc for you to advertise your items for trade with other players - using only cash and in-game items, no real money.

I tried to make chaos reap spirits work with this build (chaos rs + bwc defiler).

And while I was able to clear 75-76 a few things became painfully obvious during my test runs:

    1. chaos RS cooldown is still too high for its lack of aoe and you have to heavily rely on other sources for clear which resulted into having to kite mobs for a long time fairly often.
    1. the damage on it too low to justify using it as a big single target nuke
    1. the overall reliable recovery archivable when building around it isnt great

my suggested adjustments would be:

    1. consider adding a flat cdr modifier to either vampiris or m.fiendgaze tome for RS.
    1. increase the flat chaos damage on the main/offhand & also make the minimum flat dmg higher on the offhand, 1-600 seems & feels rly odd here.
    1. another source of vitality to chaos for sustain sake would be much welcome.
      imo it would fit nicely onto vampiris.

cheers, mergo. :partying_face:

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I really hope they add more length to the UI size slider. I have it all the way to the right and I still can’t see the text very well on 46" TV Screen and I can’t fit in a bigger TV or someone will open the garage or front door and bang it. Please just fix the slider. Otherwise, I would really appreciate a refund on Xbox and I’ll just play on PC. I’m starting to think buying for Xbox was a mistake.

Onto more pets!

The pets from the Gate to Many Worlds can afford to do more damage. The off-hand is meant for Druid pet builds such as pets Druid build, but Druid is never going to be a worldbreaker in terms of damage compared to a Conjurer pet build.

You’re going to use this as either a full Elemental with Arcanist or converting Elemental to something else, which is limited to either Vitality, Aether, or Cold posted in [this thread] at this point. Vitality appears to be the most “breakable,” but that can be handled by giving a slight nerf to Skeletons or the Lost Souls set. Aether pets are a very niche case, and Cold pets are what I’m working on and break the Beastcaller’s set so you can’t abuse it with double Briarthorns.

In these sorts of builds, GoMW is some of the only AoE damage available for pet builds, and with the damage it does now, these sorts of pet builds suffer, especially in Crucible where pets dying removes their buffs (whatever is said about the buffs applying to pets as well as the player, the difference in pet survivability between having the buffs and not having the buffs is immense).

The last time I completed Crucible for Cold non-set pet Conjurer with Gate of Many Worlds? 10:30. I know it’s me playing Crucible, but I already can do 6:30 with non-pet builds. I doubt anyone is going to find a sub-5 Crucible build if you buff this off-hand.

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“Before you sharpen the pitchforks again, v1.1.9.4 Rah’zin Set changes will be reverted”

Yes baby, I WANNA SEE a 10 SEC RAVAGER KILL WITH RAH’ZIN AGAIN! WOOOOOOO
kappa

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Thanks for the continued support of GD @Zantai - I for one appreciate the work and dedication that goes into making GD better with each patch. Although to me it seems there is less and less left to improve! :sunglasses:

Just a quick request before GD updates go dark some time in the future: can there be a item modifier added to either the Mythical Crescent Moon, the Rimetongue Mask or the Rimetongue Pendant (either Rimetongue might be best so other weapons could be used) that would add a nominal amount of Frostburn and give 100% Fire Damage Converted to Cold Damage to Thermite Mines? The item modifer could then give TM that beautiful and glorious blue flame effect from the mine traps in the Steps of Torment?

I ask since I’ve wanted to see that blue flame effect added to Thermite Mines ever since the first time I stepped foot in there. Cold Grenado builds would love to have that cool effect! :damage_cold:

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I too wanna see a 10 sec Ravager kill Witch Hunter, you’re welcome to impress us once the patch goes into testing.

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Not gonna participate in any testing here. I’m not wasting my time on this imbalanced shit anymore.

What a relief. Now your secret 10s Ravager kill will remain a secret. The game is safe!

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at least now we have a standard for rabagur kills
any build that kills it slower obviously should be buffed :grin:

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Not so critical then, huh?

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More like irrelevant.
Nothing was provided that was useful.

“This game is unbalanced so I’m not gonna participate in this project to balance it!”

I suggest adding % physical damage to Mageslayer set so that physical RR from Absolute Zero was usable.

Also, currently Olexra’s Flash Freeze skill is unusable without the set because of how many enemies have 135% freeze res (ergo the conduit with -30% freeze rr and Luminari set with -20% are traps, they don’t help almost at all). This problem could also be addressed somehow.

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Recently been tinkering with some demolitionist builds again and following gun cought my eye.

What suprised me here is the extremly low damage % and lack of casting speed for a mythical gun that is meant to be used by casters. (mortars + rune of kalastor)
Also the cold damage part feels a bit out if place on 2nd thought.
Maybe make it pure fire instead?

If we have a look at other mythical guns their damage is around the 180% mark so why isn’t this one I wonder. :thinking:

I would like to suggest adding a nice chunk of casting speed to it and increase it’s damage so it’s in line with other caster guns. :partying_face:

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anyone suggest yet adding even just some mild cast speed on Valguur gloves ? ? :face_with_raised_eyebrow:
ok :weary:
byebye :pensive:

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Getting Sigils a bit more beefy on it would be neat too…
They hit like a wet noodle even with sigil mi medal and a toon having 3400% vit damage. :frowning_face_with_open_mouth:
Same is true for alot of other sigil “boosting” sets minus radaggan cuz he can stack them like crazy.

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