Having difficulty seeing the Occultist's synergies

I am still exploring the Masteries and classes of Grim Dawn. I have a Fire Strike/Flashbomb Commando, a dual-wield Savagery/Wendigo Totem Trickster and a Sky Shard Spellbreaker. All of these are working really well so far. I have made a few attempts at the classes including Occultist, but these always fell flat. My initial impression is that the mastery is poorly designed, but it seems popular enough so I guess the problem is user error.

Conjurer strikes me as the no-brainer class for pet builds, though it also has the potential for a vitality damage build. Pyromancer seems to have a little synergy with Chaos/Fire damage, but I am not convinced the Occultist is the best partner for any Demolitionist build. Warlock strikes me as one of the least synergistic options for Occultist, though I cannot even begin to fathom how to create a Witchblade build. Witch Hunter has clear acid/poison synergy, though I am not sure if that would be an effective build or not.

Curse of Frailty and Blood of Dreeg have near universal application. Any build can benefit from these, though Blood of Dreeg is clearly inferior to Pneumatic Burst. Summon Hellhound, from what I understand, is a perfectly viable pet, but I do not enjoy pet builds; Bonds of Bysmiel would obviously be great for a pet-focused build too.

I have tried Dreeg’s Evil Eye. Personally, I found it really boring to use. It strikes me as having poor synergy with other classes, however. I am not sure if Curse of Frailty and Night’s Chill can stack, but if not the only synergies for it are in the Occultist tree. You would have to focus your build around that one spell then use your other mastery to boost survivability (eg Maivern’s, Mogdrogen’s, etc).

Summon Familiar looks like a good, general-purpose skill on paper, but I understand the AI is borked and it is essentially non-functional. If it worked, it could synergise with most classes.

Solael’s Witchfire, with Consecrated Blade, could make an interesting Chaos/Fire Firestrike Pyromancer. For other classes, however, the buff strikes me as quite weak (when compared with Iskandra’s Elemental Exchange or Flame Touched).

Bloody Pox is another skill I found boring to use. The damage strikes me as quite low, though that is presumably to balance its potentially enormous AoE. It will kill things, but I have an appointment next Friday and cannot wait that long. I do not even want to imagine fighting bosses when you have build around this!

Sigil of Consumption strikes me as a poor alternative to Wendigo Totem. It seems to have weaker synergies and a less-useful effect.

If you go deep enough, Doom Bolt strikes me as quite good, but Chaos/Vitality seems a really niche damage type that has poor synergy with the other classes.

Possession is clearly excellent, but again focuses on damage types rarely used by other Masteries, and barely used by the Occultist even. I can only see it being useful in very niche builds (as opposed to, say, Stormcaller Pact which is easy to find wide synergy for).

Presumably I am wrong/missing the point, but I just cannot seem to make it work. How do you craft a good build around the classes that use Occultist?

Pretty much all the combos you mentioned are definitely viable and there are a lot of examples in this very forum.

http://grimdawn.com/forums/showthread.php?t=36808 (compendium)
http://grimdawn.com/forums/showthread.php?t=31535
http://grimdawn.com/forums/showthread.php?t=37984
http://grimdawn.com/forums/showthread.php?t=35746
http://grimdawn.com/forums/showthread.php?t=36751
http://grimdawn.com/forums/showthread.php?t=31945
http://grimdawn.com/forums/showthread.php?t=38028
http://grimdawn.com/forums/showthread.php?t=37968
http://grimdawn.com/forums/showthread.php?t=29256

And those are just in the first few pages on this forum…

Conjurer can focus on pets or vitality/chaos/bleed caster. You can also do melee conjurer.

Pyromancer is very strong melee or ranged offensively oriented character.

Witchblade can be a vit/chaos/physical melee or hybrid with Sigil, can be 2h offensive or shield wearing with debuffs and life steal.

Warlock can do Chaos AAR.

Witchhunter can do either chaos/vit or poison based builds.

Sigil does a lot more damage than Wendigo and has multiple damage types. The radius also gets very large with + skills and the cooldown is lower. It’s more offensively oriented than Wendigo.

Blood of Dreeg has much different utility; OA boost, Physical Resist, Poison/Acid/Vitality damage boost, and retaliation damage.

The damage on Pox is a little underwhelming, but the health reduction and crowd control it provides isn’t bad. I don’t think this is intended to be a skill used as the main offensive tool.

I have no idea what you’re talking about with Possession; it’s relevant to nearly every offensive tool the occultist has and works well with Warlock, Conjurer, Witch Hunter, Pyromancer and Witchblade builds.

You have to look farther than the skills in this game. Stats like conversion, item skills, and devotions are a major part as well.

Bloody Pox is one of the most entertaining skills in the game! With a point in each skill modifier, it is a devotion proc generating machine. You can use it with whatever your heart desires as long as it has a relatively low cool down.

Bloody pox and …

falcon swoop? Awesome.
Rend? Awesome
Fissure? Awesone.
Flame Torrent? Awesome
Bull ? Awesome
Twin fangs? Awesome.
Bear maul? Awesome.
Witchfire? Awesome but not necessary.
Elemental storm. Awesome.

You can use it as an overlay for self AoE procs. So for example you’ll use boar on your primary attack and then bear on bloody pox. Now when you melee, you can proc both on top of each other nearly simultaneously.

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Doom Bolt actually works well with most any mastery if only because with a single point into it, it’s longer cooldown will give any devotion skill a 100% chance to activate, making the “on attack” ones an instant cast with it (especially good with ones that have their own cooldown). Just instantly summon Bysmial’s command when you want

Like you said, Curse of Frailty/vulnerability work with pretty much every class, giving debuffs to most damage types and slowing enemies. And yes, because it lowers the resistances by a specific percentage, it stacks with night’s chill.

Blood of dreeg works with other classes quite well too, and is an amazing way to patch up a bad acid/posion resistance with Aspect of the guardian.

Arcanist has a good synergy with occultist because it has some specific skills for Chaos damage. Like turning the aether damage of Aether Ray to Chaos, and a passive that gives a huge boost to chaos damage.

The occultist also deals in Vitality damage, which is shared with Shaman, as well as Acid/Poison Damage, which has some synergy with Nightblade, depending on how you build it. It’s got a little bit of bleed in Bloddy pox tree, and bleed debuff in Curse, to go with shaman/nightblade. The nightblade can also have Chaos and vitality damages applied to Phantasmal blades.

Soldier synergises well with any mastery, simply giving a large amount of passive stat bonuses and a good amount of physical damage to act as a primary or secondary damage type for whatever you decide to go with on an occultist. Cadance’s transmuter used to convert some physical to chaos as well, but they got rid of that.

It’s got a pet and a skill with fire damage, and demolitionist has a couple skills with chaos damage, and they can work out well with each other. The occulist has a pet with an aura that boosts chaos and fire, as well as a a skill that boosts chaos.

Witchfire is a nice way to apply some good secondary damage types to your attacks, as well as boosting attack speed and giving some vitality resistance.

Possesion boosts all of the Occultists main damage types, which are also secondary types used by Nigthblade, Arcanist, Demolitionist, and Shaman. And it gives Damage absorption and chaos resistance.

The version of Dreegs eye without cooldown doesnt seem to have much synergy, since using that as a main attack probably means you don’t wanna be in melee like the nightblade acid skills do, but with the transmuter, it gets scooldown and a big damage bonus, making it a nice damage bomb when in melee. Though, Nightblade’s lethal assault has some poison and acid damage bonuses

A Cold/Acid Witchhunter woul work out really well, both able to debuff the resistance of both types. The acid/posion damage type is shared well between the two, and the Nightblade has plenty of cold damaging skills to make up for the occultists lack.